Stats & Attributes

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Revision as of 12:00, 12 October 2022 by Sinweaver (talk | contribs) (→‎Agility: description update)

Attributes

A character's attributes determine its combat capability. Everyone starts off with the same amount of status points that they can allocate to different stats for varying effects. The number of status points needed to advance each stat will increase as you put more points into it. Base stats are capped at 99.

Strength

Strength (STR) improves your P.ATK for melee and ranged attacks. Every 10 points in STR will give a small boost to your P.ATK.

Agility

Agility (AGI) improves your character's evasion (EVA) and speed (SPD).

The chance to evade an attack is calculated by the enemy's hit rate (HIT) subtracted by a character's EVA. For example, if the enemy has 200 HIT and you have 150 EVA, 200 - 150 = 50, therefore the chances of you getting hit is 50%. There is a 5% hard cap on hitting a target, so it is not recommended to have your EVA be more than 95 of your enemy's HIT.

SPD is a versatile stat as it has a wide range of uses. Not only it improves your chances to have better rolls at initiatives to allow you to make your move earlier than your enemy, it also allows you to recover faster when resting in the inn.

Dexterity

Vitality

Intelligence

Wisdom