Knight
The Sturdy Defender
Max Level: 40
The Knight is a tier 2 class that is unlocked by leveling the Warrior class to level 25. They usually wear heavy armor and are able to withstand a great deal of damage. Their main role is to draw the attention of enemies and protect their allies. One of their key abilities is the ability to stun a single target by bashing them with their shield. This can be a powerful tool in combat, as it allows the knight to disrupt the enemy's actions and create an opening for their allies to attack. They have in general the best defensive options to allow them to survive the longest of all Tier 2 classes. Overall, the knight is a formidable warrior who is able to take on the toughest enemies and emerge victorious.
Skills[edit]
Challenge (passive): This passive skill allows the Knight's normal attack 30% chance to apply the Provoked effect on the target at skill level 100. The duration is dependent on the skill level of Taunt. The provoked target will direct all their attacks towards the Knight until the status wears off. This skill gains skill EXP whenever the Knight casts Taunt.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | 0% chance for normal attack to apply the Provoked status |
Level 10 | N/A | N/A | 3% chance for normal attack to apply the Provoked status |
Level 20 | N/A | N/A | 6% chance for normal attack to apply the Provoked status |
Level 30 | N/A | N/A | 9% chance for normal attack to apply the Provoked status |
Level 40 | N/A | N/A | 12% chance for normal attack to apply the Provoked status |
Level 50 | N/A | N/A | 15% chance for normal attack to apply the Provoked status |
Level 60 | N/A | N/A | 18% chance for normal attack to apply the Provoked status |
Level 70 | N/A | N/A | 21% chance for normal attack to apply the Provoked status |
Level 80 | N/A | N/A | 24% chance for normal attack to apply the Provoked status |
Level 90 | N/A | N/A | 27% chance for normal attack to apply the Provoked status |
Level 100 | N/A | N/A | 30% chance for normal attack to apply the Provoked status |
- Taunt: An AOE skill that has 100% chance to provoke all enemies to target the Knight for the next 6 rounds at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 4 MP | 50% chance to apply the Provoked status on all target(s) for 1 round. |
Level 10 | N/A | 8 MP | 55% chance to apply the Provoked status on all target(s) for 1 round. |
Level 20 | N/A | 12 MP | 60% chance to apply the Provoked status on all target(s) for 2 round. |
Level 30 | N/A | 16 MP | 65% chance to apply the Provoked status on all target(s) for 2 round. |
Level 40 | N/A | 20 MP | 70% chance to apply the Provoked status on all target(s) for 3 round. |
Level 50 | N/A | 24 MP | 75% chance to apply the Provoked status on all target(s) for 3 round. |
Level 60 | N/A | 28 MP | 80% chance to apply the Provoked status on all target(s) for 4 round. |
Level 70 | N/A | 32 MP | 85% chance to apply the Provoked status on all target(s) for 4 round. |
Level 80 | N/A | 36 MP | 90% chance to apply the Provoked status on all target(s) for 5 round. |
Level 90 | N/A | 40 MP | 95% chance to apply the Provoked status on all target(s) for 5 round. |
Level 100 | N/A | 44 MP | 100% chance to apply the Provoked status on all target(s) for 6 round. |
- Shield Bash: A single target skill dealing 150% P.ATK with a chance to stun the target at skill level 100. Can only be used while a equipping a shield. Chance to apply the Stun status relies on S.ATK stat.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 100% P.ATK | 2 MP | Chance to apply the Stun status on the target |
Level 10 | 105% P.ATK | 5 MP | Chance to apply the Stun status on the target |
Level 20 | 110% P.ATK | 8 MP | Chance to apply the Stun status on the target |
Level 30 | 115% P.ATK | 11 MP | Chance to apply the Stun status on the target |
Level 40 | 120% P.ATK | 15 MP | Chance to apply the Stun status on the target |
Level 50 | 125% P.ATK | 18 MP | Chance to apply the Stun status on the target |
Level 60 | 130% P.ATK | 21 MP | Chance to apply the Stun status on the target |
Level 70 | 135% P.ATK | 25 MP | Chance to apply the Stun status on the target |
Level 80 | 140% P.ATK | 28 MP | Chance to apply the Stun status on the target |
Level 90 | 145% P.ATK | 31 MP | Chance to apply the Stun status on the target |
Level 100 | 150% P.ATK | 35 MP | Chance to apply the Stun status on the target |
- Endurance (passive): Increases the Knight's P.DEF by 10 at skill level 100. This skill gains skill EXP when the Knight takes hits.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 P.DEF |
Level 10 | N/A | N/A | +1 P.DEF |
Level 20 | N/A | N/A | +2 P.DEF |
Level 30 | N/A | N/A | +3 P.DEF |
Level 40 | N/A | N/A | +4 P.DEF |
Level 50 | N/A | N/A | +5 P.DEF |
Level 60 | N/A | N/A | +6 P.DEF |
Level 70 | N/A | N/A | +7 P.DEF |
Level 80 | N/A | N/A | +8 P.DEF |
Level 90 | N/A | N/A | +9 P.DEF |
Level 100 | N/A | N/A | +10 P.DEF |
Improved Fortitude[edit]
passive
Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 HP, +0% healing effectiveness |
Level 10 | N/A | N/A | +100 HP, +10% healing effectiveness |
Level 20 | N/A | N/A | +200 HP, +20% healing effectiveness |
Level 30 | N/A | N/A | +300 HP, +30% healing effectiveness |
Level 40 | N/A | N/A | +400 HP, +40% healing effectiveness |
Level 50 | N/A | N/A | +500 HP, +50% healing effectiveness |
Level 60 | N/A | N/A | +600 HP, +60% healing effectiveness |
Level 70 | N/A | N/A | +700 HP, +70% healing effectiveness |
Level 80 | N/A | N/A | +800 HP, +80% healing effectiveness |
Level 90 | N/A | N/A | +900 HP, +90% healing effectiveness |
Level 100 | N/A | N/A | +1,000 HP, +100% healing effectiveness |