Status Effects
Revision as of 01:42, 5 August 2022 by Sinweaver (talk | contribs) (Created page with "=Overview= '''Status effects''' are buff/debuffs that can be applied to a player character or a hostile creature that have a positive/negative impact on their performance. The effects, potencies, and duration vary depending on the type and source of the buff/debuff. Debuff can usually be removed by skills or items. There would be some debuff that cannot be removed until it expires or certain condition(s) is/are met. ==List of Status Effects== Status effects will be divi...")
Overview
Status effects are buff/debuffs that can be applied to a player character or a hostile creature that have a positive/negative impact on their performance. The effects, potencies, and duration vary depending on the type and source of the buff/debuff. Debuff can usually be removed by skills or items. There would be some debuff that cannot be removed until it expires or certain condition(s) is/are met.
List of Status Effects
Status effects will be divided into 5 groups; buffs, debuffs, Damage over time (DoT), Healing over time (HoT), and special status effects.
Buffs
Debuffs
Damage over Time (DoT)
Name | Descriptions | Method(s) of removal |
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Poisoned | Inflicts true damage every turn for 20% of the attacker's P.ATK (at the time the status is applied) for 5 rounds. The effect is stackable and boosts the damage taken from Venom Implosion skill. True damage is damage that is not mitigated/affected by P.DEF or M.DEF. |
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Bleeding | Inflicts physical damage every turn for 20% of the attacker's P.ATK (at the time the status is applied) for 5 rounds. The amount of damage received is reduced by the P.DEF stat. The effect is stackable and reduces the effectiveness of healing from spells/items. |
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Burning | Inflicts magical damage every turn for 20% of the attacker's M.ATK (at the time the status is applied) for 5 rounds. The amount of damage received is reduced by the M.DEF stat. The effect is stackable up to 9 stacks, and when it expires, it will leave behind the Scorched status that does not expire naturally. |
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Scorched | Inflicts true damage every turn for 50% of the burning damage received while the Burning status is active. Can also be directly applied by the Warlock skill, Cursed Flame, for 10% of the Warlock's M.ATK at the time of casting. Does not expire. True damage is damage that is not mitigated/affected by P.DEF or M.DEF. |
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Healing over time (HoT)
Name | Descriptions | Method(s) of removal |
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Rejuvenating | This is Druid's healing over time effect that is placed on all party member with a maximum of 7 round duration at skill level 100. Party members with the effect active will be healed for 10% of the Druid's healing effectiveness each round until the effect expires or is dispelled/stolen. This effect also improves the healing effectiveness of Druid's Lifebloom skill by 10% multiplied by the duration left of the effect. For example, if Lifebloom is cast on a party member with 5 rounds left on Rejuvenating effect, then the healing effectiveness is 20% (base) + 5 * 10% = 70% healing effectiveness. |
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Special status effects
Name | Descriptions | Method(s) of removal |
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Exhausted | This debuff is limited to the Paladin class. When a Paladin uses the Divine Protection or Guardian Angel skill, this status is placed on the Paladin which prevents the Paladin from using those skills for the next 5 rounds while this effect is active. | None. Wait till it expires in 5 rounds. |