Slime Lair
Slime Lair
Slime Lair is a mid-level dungeon in Roidle designed for characters level 26-30. Players must fight through 50 waves of slime enemies before facing the Slime King boss.
Overview
The Slime Lair features various specialized slime enemies with different roles (warrior, mage, healer, etc.). This dungeon has 50 waves - double the length of Sunken Ruins - making it a test of endurance. Players can tackle this dungeon solo with their own party of 5 characters or group up with other players.
Level Range: 26 - 30
Waves Before Boss: 50
Recommended Party Size: 5 characters
Accessing the Dungeon
To enter the Slime Lair:
- Navigate to the Dungeon menu
- Select "Slime Lair" from the dungeon list
- Choose to either organize a group with other players or enter with your own characters
- Progress through 50 waves of slime enemies to reach the Slime King
Monsters
Regular Enemies
| Image | Monster | Level | Element | Stats | Abilities |
|---|---|---|---|---|---|
| Slime Warrior | 26 | Earth | STR 35, DEX 20, INT 5, VIT 55, WIS 25, AGI 20 | Provoking Howl (CD: 5), Bash (CD: 2) | |
| Slime Mage | 27 | Fire | STR 5, DEX 25, INT 30, VIT 15, WIS 29, AGI 15 | Fire Bolt | |
| Slime Healer | 28 | Water | STR 15, DEX 15, INT 25, VIT 30, WIS 40, AGI 10 | Heal (CD: 3), Holy Light (CD: 1) | |
| Slime Conjurer | 29 | Air | STR 5, DEX 40, INT 32, VIT 15, WIS 30, AGI 20 | Magic Missile (CD: 3), Corrosive Blast (CD: 0/1) | |
| Slime Hero | 29 | Fire | STR 38, DEX 30, INT 10, VIT 55, WIS 25, AGI 37 | Bounty Wrangle (CD: 6), Low Sweep (CD: 1), Vicious Strike (CD: 1) | |
| Slime Archer | 29 | Air | STR 29, DEX 35, INT 18, VIT 26, WIS 28, AGI 28 | Rapid Fire (CD: 2), Trickshot (CD: 1) |
Boss
| Element | Water | HP | 6,000 | MP | 800 |
| Stats: STR 84, DEX 60, INT 60, VIT 80, WIS 80, AGI 30 | |||||
Abilities:
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Strategy Notes:
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Drops:
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Monster Drops
Slime Warrior:
Slime Gel (2% chance)
Corroded Bones (5% chance)
Sharpening Stone (5% chance)
Large Jellopy (60% chance)
Slime Mage:
Slime Gel (2.5% chance)
Empty Bottle (6% chance)
Large Jellopy (60% chance)
Slime Healer:
Slime Gel (2.5% chance)
Large Jellopy (70% chance)
Slime Conjurer:
Slime Gel (3% chance)
Empty Bottle (6% chance)
Large Jellopy (70% chance)
Slime Hero:
Slime Gel (3% chance)
Corroded Bones (5% chance)
Sharpening Stone (7% chance)
Large Jellopy (70% chance)
Slime Archer:
Empty Bottle (7% chance)
Large Jellopy (70% chance)
Chest Rewards
Upon defeating the Slime King, players have a chance to receive rewards from the dungeon chest, which may include:
- Crafting materials
- Special dungeon-specific items
- Consumables
Events
Darkness Events
Status: Active (Green checkmark indicates enabled)
Every few waves, there's a chance your party will venture into darker territory, applying stacks of the Blindness debuff.
- Each stack reduces Hit rate by 10%
- Maximum of 9 stacks can be applied
- Torches remove 3 stacks per item
- With 50 waves, expect multiple darkness events - bring plenty of torches
Fatigue Events
Status: Not Active (Red X indicates disabled)
Fatigue events do not occur in the Slime Lair.
Trap Events
Status: Not Implemented (Red X indicates disabled)
Trap events are currently not active in any dungeon.
Gatherable Materials
Status: Not Available (Red X indicates disabled)
Gathering nodes are not available in the Slime Lair.
Strategy Tips
- 50 Waves: This is a marathon dungeon - pace your consumable usage carefully
- Bring LOTS of Torches - with 50 waves, darkness will occur multiple times
- Slime Healers are priority targets - they can undo significant damage
- The Slime King's Frost Tomb combo is dangerous - magic resistance and debuff removal are valuable
- AoE abilities shine here due to the sheer number of waves
- Consider bringing extra MP potions for sustained magic damage
- The boss summons minions at 50% HP - save cooldowns for this phase transition
- Slime Warriors use Provoking Howl - they'll try to tank for squishier slimes
- Slime Conjurers spam Corrosive Blast with no cooldown - high armor helps