Sentinel
Sentinel
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| Max Level: | 50 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
6 1.2 3 | ||||||||||||
| Unlocks from: Knight | |||||||||||||
| Unlocks: None | |||||||||||||
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Class Bonuses
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The Immovable Guardian
Sentinels are the ultimate defensive specialists, standing firm against any threat while protecting their allies. They excel at drawing enemy attention and mitigating incoming damage through superior defensive techniques and tactical positioning. Unlike other warrior classes that focus on dealing damage, Sentinels are all about control, protection, and outlasting their opponents.
Clad in the heaviest armor and wielding massive shields, Sentinels are the living fortresses of any battle formation. They are trained to anticipate attacks, deflect blows, and create openings for their allies. A well-played Sentinel can single-handedly turn the tide of battle by controlling enemy movement and absorbing punishment that would fell lesser warriors. Their presence on the battlefield is both reassuring to allies and demoralizing to foes, as they demonstrate that some walls simply cannot be broken.
Unlock
Sentinel is a tier 3 class that is unlocked by leveling the Knight class to level 50.
Pros and Cons
Comparisons are made considering classes from the same tier
- Strengths:
- Unmatched defensive capabilities
- Exceptional crowd control
- Can protect allies from harm
- High HP and damage mitigation
- Strong against physical damage
- Weaknesses:
- Low damage output
- Vulnerable to magic damage
- Reliant on positioning
- Limited mobility
- MP management can be challenging
Stats
Sentinels primarily scale with VIT for maximum survivability. STR is important for maintaining threat and dealing some damage, while WIS helps with MP regeneration and magical defense.
DEX is useful for accuracy, and AGI is generally the least important stat for Sentinels.
Recommended Builds
- For a pure tank Sentinel:
Focus on VIT and WIS, with just enough STR to maintain threat. This build maximizes survivability and support capabilities.
- For a more balanced approach:
Distribute points between VIT, STR, and WIS for a mix of defense, threat generation, and utility.
- For solo play:
Focus on VIT and STR, with some DEX for accuracy. This build sacrifices some defensive capabilities for better damage output.
Gear
- Weapons
- One-Handed Swords: Balanced option that allows for shield use
- Maces: Can stun and provide additional control
- Axes: Higher damage but less accurate
- Armor
- Heavy Armor: Provides the best protection and synergizes with defensive abilities
- Tower Shields: Essential for maximizing defensive capabilities
- Guardian's Plate: Specialized armor sets that enhance defensive abilities
- Accessories
- Focus on accessories that boost VIT, HP, and damage reduction
- MP regeneration accessories can help with sustain
- Consider items with bonuses to threat generation or crowd control duration
- Scripts==
- Default
{"script":[{"conditions":[{"key":"allyHpLowerThan","not":false,"number":60}],"action":{"key":"skillProtectiveWall","itemIds":[]},"target":{"key":"allyMostDamaged"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillChallengingShout","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillShieldBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillShieldCharge","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
- Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear
- Use Protective Wall to shield allies taking heavy damage
- Challenging Shout is great for grabbing aggro from multiple enemies
- Shield Bash helps interrupt enemy attacks and maintain threat
- Shield Charge is excellent for closing gaps and stunning priority targets
- Adjust the HP threshold for Protective Wall based on your party's needs
- Consider adding item usage for emergency healing if needed
Skills
- Shield Slam
active | attack | single target
- Max level: 100
- Range: 1
- Available on: Sentinel
- Enhanced from: Shield Bash
Deliver a powerful shield strike that deals damage and has a chance to stun the target. Generates high threat.
| Skill level | Damage | Stun Chance | Threat Multiplier | MP Cost |
|---|---|---|---|---|
| 0 | 110% P.ATK + 50% Shield P.DEF | 15% | 2.5x | 12 MP |
| 25 | 120% P.ATK + 55% Shield P.DEF | 18.75% | 2.75x | 14 MP |
| 50 | 130% P.ATK + 60% Shield P.DEF | 22.5% | 3x | 16 MP |
| 75 | 140% P.ATK + 65% Shield P.DEF | 26.25% | 3.25x | 18 MP |
| 100 | 150% P.ATK + 70% Shield P.DEF | 30% | 3.5x | 20 MP |
- Protective Wall
active | shield | single target
- Max level: 100
- Range: 3
- Available on: Sentinel
Shield an ally, redirecting a portion of damage they take to yourself. Also reduces the damage they take by a percentage.
| Skill level | Damage Redirected | Damage Reduction | Duration | MP Cost | Cooldown |
|---|---|---|---|---|---|
| 0 | 30% | 10% | 2 rounds | 20 MP | 5 rounds |
| 25 | 37.5% | 12.5% | 2 rounds | 22 MP | 5 rounds |
| 50 | 45% | 15% | 3 rounds | 25 MP | 4 rounds |
| 75 | 52.5% | 17.5% | 3 rounds | 27 MP | 4 rounds |
| 100 | 60% | 20% | 4 rounds | 30 MP | 3 rounds |
- Challenging Shout
active | taunt | area
- Max level: 100
- Range: 3
- Available on: Sentinel
Let out a mighty shout that forces all enemies in range to attack you. Also reduces their attack power for the duration.
| Skill level | Attack Reduction | Duration | MP Cost | Cooldown |
|---|---|---|---|---|
| 0 | 10% | 2 rounds | 25 MP | 6 rounds |
| 25 | 12.5% | 2 rounds | 28 MP | 6 rounds |
| 50 | 15% | 3 rounds | 30 MP | 5 rounds |
| 75 | 17.5% | 3 rounds | 32 MP | 5 rounds |
| 100 | 20% | 4 rounds | 35 MP | 4 rounds |
- Shield Charge
active | charge | single target
- Max level: 100
- Range: 3
- Available on: Sentinel
Charge at an enemy, dealing damage and stunning them. Also generates high threat.
| Skill level | Damage | Stun Duration | Threat Multiplier | MP Cost | Cooldown |
|---|---|---|---|---|---|
| 0 | 80% P.ATK | 1 round | 2x | 15 MP | 4 rounds |
| 25 | 90% P.ATK | 1 round | 2.25x | 17 MP | 4 rounds |
| 50 | 100% P.ATK | 2 rounds | 2.5x | 20 MP | 3 rounds |
| 75 | 110% P.ATK | 2 rounds | 2.75x | 22 MP | 3 rounds |
| 100 | 120% P.ATK | 3 rounds | 3x | 25 MP | 2 rounds |
- Bastion
passive
- Max level: 100
- Available on: Sentinel
Increases your block chance and block effectiveness. Also reduces damage taken when blocking.
| Skill level | Block Chance | Block Power | Damage Reduction |
|---|---|---|---|
| 0 | +5% | +10% | 5% |
| 25 | +7.5% | +15% | 7.5% |
| 50 | +10% | +20% | 10% |
| 75 | +12.5% | +25% | 12.5% |
| 100 | +15% | +30% | 15% |
- Last Stand
active | self-buff
- Max level: 100
- Available on: Sentinel
- Cooldown: 30 rounds
Enter a defensive stance, reducing all damage taken by a percentage and preventing your HP from dropping below 1 for the duration. After the effect ends, you take damage equal to a percentage of the damage prevented.
| Skill level | Damage Reduction | Duration | Recoil Damage | MP Cost |
|---|---|---|---|---|
| 0 | 50% | 2 rounds | 25% of prevented damage | 40 MP |
| 25 | 55% | 2 rounds | 22.5% of prevented damage | 45 MP |
| 50 | 60% | 3 rounds | 20% of prevented damage | 50 MP |
| 75 | 65% | 3 rounds | 17.5% of prevented damage | 55 MP |
| 100 | 70% | 4 rounds | 15% of prevented damage | 60 MP |
Note: All percentage bonuses are additive with other similar effects unless otherwise stated.