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Sentinel

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Revision as of 19:38, 11 July 2025 by Mangusto (talk | contribs)
Sentinel 11.png
Lord_Knight.png
Max Level: 50
Base HP/Level:
Variable HP/Level:
Base MP/Level:
6
1.2
3
Unlocks from: Knight
Unlocks: None

Class Bonuses

STR AGI VIT INT DEX WIS
+0 +0 +0 +0 +0 +0

The Immovable Guardian

Sentinels are the ultimate defensive specialists, standing firm against any threat while protecting their allies. They excel at drawing enemy attention and mitigating incoming damage through superior defensive techniques and tactical positioning. Unlike other warrior classes that focus on dealing damage, Sentinels are all about control, protection, and outlasting their opponents.

Clad in the heaviest armor and wielding massive shields, Sentinels are the living fortresses of any battle formation. They are trained to anticipate attacks, deflect blows, and create openings for their allies. A well-played Sentinel can single-handedly turn the tide of battle by controlling enemy movement and absorbing punishment that would fell lesser warriors. Their presence on the battlefield is both reassuring to allies and demoralizing to foes, as they demonstrate that some walls simply cannot be broken.

Unlock

Sentinel is a tier 3 class that is unlocked by leveling the Knight class to level 50.

Pros and Cons

Comparisons are made considering classes from the same tier

  • Strengths:
    • Unmatched defensive capabilities
    • Exceptional crowd control
    • Can protect allies from harm
    • High HP and damage mitigation
    • Strong against physical damage
  • Weaknesses:
    • Low damage output
    • Vulnerable to magic damage
    • Reliant on positioning
    • Limited mobility
    • MP management can be challenging

Stats

Sentinels primarily scale with VIT for maximum survivability. STR is important for maintaining threat and dealing some damage, while WIS helps with MP regeneration and magical defense.

DEX is useful for accuracy, and AGI is generally the least important stat for Sentinels.

  • For a pure tank Sentinel:
 Focus on VIT and WIS, with just enough STR to maintain threat. This build maximizes survivability and support capabilities.
  • For a more balanced approach:
 Distribute points between VIT, STR, and WIS for a mix of defense, threat generation, and utility.
  • For solo play:
 Focus on VIT and STR, with some DEX for accuracy. This build sacrifices some defensive capabilities for better damage output.

Gear

      1. Weapons
  • One-Handed Swords: Balanced option that allows for shield use
  • Maces: Can stun and provide additional control
  • Axes: Higher damage but less accurate
      1. Armor
  • Heavy Armor: Provides the best protection and synergizes with defensive abilities
  • Tower Shields: Essential for maximizing defensive capabilities
  • Guardian's Plate: Specialized armor sets that enhance defensive abilities
      1. Accessories
  • Focus on accessories that boost VIT, HP, and damage reduction
  • MP regeneration accessories can help with sustain
  • Consider items with bonuses to threat generation or crowd control duration
    1. Scripts==
      1. Default
{"script":[{"conditions":[{"key":"allyHpLowerThan","not":false,"number":60}],"action":{"key":"skillProtectiveWall","itemIds":[]},"target":{"key":"allyMostDamaged"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillChallengingShout","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillShieldBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillShieldCharge","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
      1. Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Use Protective Wall to shield allies taking heavy damage
  • Challenging Shout is great for grabbing aggro from multiple enemies
  • Shield Bash helps interrupt enemy attacks and maintain threat
  • Shield Charge is excellent for closing gaps and stunning priority targets
  • Adjust the HP threshold for Protective Wall based on your party's needs
  • Consider adding item usage for emergency healing if needed

Skills

      1. Shield Slam

active | attack | single target

Deliver a powerful shield strike that deals damage and has a chance to stun the target. Generates high threat.

Skill level Damage Stun Chance Threat Multiplier MP Cost
0 110% P.ATK + 50% Shield P.DEF 15% 2.5x 12 MP
25 120% P.ATK + 55% Shield P.DEF 18.75% 2.75x 14 MP
50 130% P.ATK + 60% Shield P.DEF 22.5% 3x 16 MP
75 140% P.ATK + 65% Shield P.DEF 26.25% 3.25x 18 MP
100 150% P.ATK + 70% Shield P.DEF 30% 3.5x 20 MP
      1. Protective Wall

active | shield | single target

  • Max level: 100
  • Range: 3
  • Available on: Sentinel

Shield an ally, redirecting a portion of damage they take to yourself. Also reduces the damage they take by a percentage.

Skill level Damage Redirected Damage Reduction Duration MP Cost Cooldown
0 30% 10% 2 rounds 20 MP 5 rounds
25 37.5% 12.5% 2 rounds 22 MP 5 rounds
50 45% 15% 3 rounds 25 MP 4 rounds
75 52.5% 17.5% 3 rounds 27 MP 4 rounds
100 60% 20% 4 rounds 30 MP 3 rounds
      1. Challenging Shout

active | taunt | area

  • Max level: 100
  • Range: 3
  • Available on: Sentinel

Let out a mighty shout that forces all enemies in range to attack you. Also reduces their attack power for the duration.

Skill level Attack Reduction Duration MP Cost Cooldown
0 10% 2 rounds 25 MP 6 rounds
25 12.5% 2 rounds 28 MP 6 rounds
50 15% 3 rounds 30 MP 5 rounds
75 17.5% 3 rounds 32 MP 5 rounds
100 20% 4 rounds 35 MP 4 rounds
      1. Shield Charge

active | charge | single target

  • Max level: 100
  • Range: 3
  • Available on: Sentinel

Charge at an enemy, dealing damage and stunning them. Also generates high threat.

Skill level Damage Stun Duration Threat Multiplier MP Cost Cooldown
0 80% P.ATK 1 round 2x 15 MP 4 rounds
25 90% P.ATK 1 round 2.25x 17 MP 4 rounds
50 100% P.ATK 2 rounds 2.5x 20 MP 3 rounds
75 110% P.ATK 2 rounds 2.75x 22 MP 3 rounds
100 120% P.ATK 3 rounds 3x 25 MP 2 rounds
      1. Bastion

passive

Increases your block chance and block effectiveness. Also reduces damage taken when blocking.

Skill level Block Chance Block Power Damage Reduction
0 +5% +10% 5%
25 +7.5% +15% 7.5%
50 +10% +20% 10%
75 +12.5% +25% 12.5%
100 +15% +30% 15%
      1. Last Stand

active | self-buff

  • Max level: 100
  • Available on: Sentinel
  • Cooldown: 30 rounds

Enter a defensive stance, reducing all damage taken by a percentage and preventing your HP from dropping below 1 for the duration. After the effect ends, you take damage equal to a percentage of the damage prevented.

Skill level Damage Reduction Duration Recoil Damage MP Cost
0 50% 2 rounds 25% of prevented damage 40 MP
25 55% 2 rounds 22.5% of prevented damage 45 MP
50 60% 3 rounds 20% of prevented damage 50 MP
75 65% 3 rounds 17.5% of prevented damage 55 MP
100 70% 4 rounds 15% of prevented damage 60 MP

Note: All percentage bonuses are additive with other similar effects unless otherwise stated.