Mage

From ROIdle Wiki
Revision as of 09:20, 30 December 2022 by Sinweaver (talk | contribs) (Page creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Mage[edit]

Mage is a tier 2 class that is unlocked by leveling Apprentice to level 30. It is a spellcaster who specializes in using magic to attack and defend. They are skilled at harnessing the elements to unleash powerful spells on their enemies. Unlike Apprentice, Mages have full control over their spell element, allowing them to choose the type of magic they want to use in a given situation. They also have the ability to use mana shield, which creates a protective barrier around the mage using their magical energy increasing their P.DEF and M.DEF and using MP to absorb some of the incoming damage to protect themselves from harm. Overall, the mage is a formidable spellcaster who is able to harness the power of magic to attack and defend in battle.


Skills[edit]

  • Mana Shield: Casts a protective shield around the Mage, increasing the Mage’s P.DEF and M.DEF by 30 and uses MP to shield up to 50% of the incoming damage for 14 rounds at skill level 100. If there is not enough MP, then the Mage will take any remaining damage not absorbed by MP.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 6 MP +10 P.DEF and M.DEF and uses MP to absorb up to 0% of the incoming damage.
Level 10 N/A 9 MP +12 P.DEF and M.DEF and uses MP to absorb up to 5% of the incoming damage.
Level 20 N/A 13 MP +14 P.DEF and M.DEF and uses MP to absorb up to 10% of the incoming damage.
Level 30 N/A 16 MP +16 P.DEF and M.DEF and uses MP to absorb up to 15% of the incoming damage.
Level 40 N/A 20 MP +18 P.DEF and M.DEF and uses MP to absorb up to 20% of the incoming damage.
Level 50 N/A 23 MP +20 P.DEF and M.DEF and uses MP to absorb up to 25% of the incoming damage.
Level 60 N/A 27 MP +22 P.DEF and M.DEF and uses MP to absorb up to 30% of the incoming damage.
Level 70 N/A 30 MP +24 P.DEF and M.DEF and uses MP to absorb up to 35% of the incoming damage.
Level 80 N/A 34 MP +26 P.DEF and M.DEF and uses MP to absorb up to 40% of the incoming damage.
Level 90 N/A 37 MP +28 P.DEF and M.DEF and uses MP to absorb up to 45% of the incoming damage.
Level 100 N/A 41 MP +30 P.DEF and M.DEF and uses MP to absorb up to 50% of the incoming damage.
  • Fire Bolt: A single target fire elemental magic spell dealing 175% M.ATK with a chance to apply the Burned status on the target. The chance depends on the caster’s S.ATK stat.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% M.ATK 3 MP Chance to apply the Burned status
Level 10 130% P.ATK 5 MP Chance to apply the ‘‘‘Burned’’’ status
Level 20 135% P.ATK 7 MP Chance to apply the ‘‘‘Burned’’’ status
Level 30 140% P.ATK 9 MP Chance to apply the ‘‘‘Burned’’’ status
Level 40 145% P.ATK 11 MP Chance to apply the ‘‘‘Burned’’’ status
Level 50 150% P.ATK 13 MP Chance to apply the ‘‘‘Burned’’’ status
Level 60 155% P.ATK 15 MP Chance to apply the ‘‘‘Burned’’’ status
Level 70 160% P.ATK 17 MP Chance to apply the ‘‘‘Burned’’’ status
Level 80 165% P.ATK 19 MP Chance to apply the ‘‘‘Burned’’’ status
Level 90 170% P.ATK 21 MP Chance to apply the ‘‘‘Burned’’’ status
Level 100 175% P.ATK 23 MP Chance to apply the ‘‘‘Burned’’’ status
  • Cold Bolt: A single target water/ice elemental magic spell dealing 175% M.ATK with a chance to apply the Frozen status on the target. The chance depends on the caster’s S.ATK stat.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% M.ATK 3 MP Chance to apply the Frozen status
Level 10 130% P.ATK 5 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 20 135% P.ATK 7 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 30 140% P.ATK 9 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 40 145% P.ATK 11 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 50 150% P.ATK 13 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 60 155% P.ATK 15 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 70 160% P.ATK 17 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 80 165% P.ATK 19 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 90 170% P.ATK 21 MP Chance to apply the ‘‘‘Frozen’’’ status
Level 100 175% P.ATK 23 MP Chance to apply the ‘‘‘Frozen’’’ status
  • Lightning Bolt: A single target thunder/air elemental magic spell dealing 175% M.ATK with a chance to apply the Blind status on the target. The chance depends on the caster’s S.ATK stat.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% M.ATK 3 MP Chance to apply the Blind status
Level 10 130% P.ATK 5 MP Chance to apply the ‘‘‘Blind’’’ status
Level 20 135% P.ATK 7 MP Chance to apply the ‘‘‘Blind’’’ status
Level 30 140% P.ATK 9 MP Chance to apply the ‘‘‘Blind’’’ status
Level 40 145% P.ATK 11 MP Chance to apply the ‘‘‘Blind’’’ status
Level 50 150% P.ATK 13 MP Chance to apply the ‘‘‘Blind’’’ status
Level 60 155% P.ATK 15 MP Chance to apply the ‘‘‘Blind’’’ status
Level 70 160% P.ATK 17 MP Chance to apply the ‘‘‘Blind’’’ status
Level 80 165% P.ATK 19 MP Chance to apply the ‘‘‘Blind’’’ status
Level 90 170% P.ATK 21 MP Chance to apply the ‘‘‘Blind’’’ status
Level 100 175% P.ATK 23 MP Chance to apply the ‘‘‘Blind’’’ status
  • Earth Bolt: A single target earth elemental magic spell dealing 175% M.ATK with a chance to apply the Pinned status on the target. The chance depends on the caster’s S.ATK stat.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% M.ATK 3 MP Chance to apply the Pinned status
Level 10 130% P.ATK 5 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 20 135% P.ATK 7 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 30 140% P.ATK 9 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 40 145% P.ATK 11 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 50 150% P.ATK 13 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 60 155% P.ATK 15 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 70 160% P.ATK 17 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 80 165% P.ATK 19 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 90 170% P.ATK 21 MP Chance to apply the ‘‘‘Pinned’’’ status
Level 100 175% P.ATK 23 MP Chance to apply the ‘‘‘Pinned’’’ status
  • Arcane Mastery (passive): Gives +40 M.ATK and +50 MP regeneration to Apprentice/Mage when idling at skill level 100. This skill gains skill EXP when the Apprentice/Mage casts a spell.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 M.ATK. +0 MP generation
Level 10 N/A N/A +4 M.ATK. +5 MP generation
Level 20 N/A N/A +8 M.ATK. +10 MP generation
Level 30 N/A N/A +12 M.ATK. +15 MP generation
Level 40 N/A N/A +16 M.ATK. +20 MP generation
Level 50 N/A N/A +20 M.ATK. +25 MP generation
Level 60 N/A N/A +24 M.ATK. +30 MP generation
Level 70 N/A N/A +28 M.ATK. +35 MP generation
Level 80 N/A N/A +32 M.ATK. +40 MP generation
Level 90 N/A N/A +36 M.ATK. +45 MP generation
Level 100 N/A N/A +40 M.ATK. +50 MP generation
  • Efficient Spellcasting (passive): When casting a spell, there is a 30% chance for the Mage to recover the MP used to cast the spell at skill level 100. This skill gains skill EXP when the Mage cast any spell.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A 0% chance to recover the MP used to cast the spell.
Level 10 N/A N/A 3% chance to recover the MP used to cast the spell.
Level 20 N/A N/A 6% chance to recover the MP used to cast the spell.
Level 30 N/A N/A 9% chance to recover the MP used to cast the spell.
Level 40 N/A N/A 12% chance to recover the MP used to cast the spell.
Level 50 N/A N/A 15% chance to recover the MP used to cast the spell.
Level 60 N/A N/A 18% chance to recover the MP used to cast the spell.
Level 70 N/A N/A 21% chance to recover the MP used to cast the spell.
Level 80 N/A N/A 24% chance to recover the MP used to cast the spell.
Level 90 N/A N/A 27% chance to recover the MP used to cast the spell.
Level 100 N/A N/A 30% chance to recover the MP used to cast the spell.