User contributions for Owchy
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26 January 2026
- 05:3205:32, 26 January 2026 diff hist 0 File:12501.png Owchy reverted File:12501.png to an old version current
- 05:3105:31, 26 January 2026 diff hist 0 File:12501.png Owchy uploaded a new version of File:12501.png
- 05:1705:17, 26 January 2026 diff hist −69 Weapons/Staffs No edit summary current
- 05:1705:17, 26 January 2026 diff hist +6,635 N Weapons/Staffs Created page with "= Staffs = Staffs are two-handed magical weapons focused on sustained spellcasting, mana efficiency, and ranged control. '''Possible affixes:''' MATK, HIT, CATK, MPREGENERATION, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Staff == {| class="wikitable" style="flo..."
- 05:1505:15, 26 January 2026 diff hist +6,614 N Weapons/Wands Created page with "= Wands = Wands are one-handed magical weapons focused on spellcasting, support, and precision magic. Some wands emphasize healing, while others favor spell attack or critical chance. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Wand == {| class="wikitable" style="float:righ..." current
- 05:1305:13, 26 January 2026 diff hist +4,277 N Weapons/Crossbows Created page with "= Crossbows = Crossbows are ranged weapons built for heavy burst damage. '''RELOAD''' is a core stat for crossbows. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Crossbow == {| class="wikitable" style="float:right; margin-left:1em; width:260px;" ! colspan="2" | Upgrade Costs..." current
- 05:1005:10, 26 January 2026 diff hist +6,675 N Weapons/Bows Created page with "= Bows = Bows are ranged weapons focused on dexterity, precision, and sustained damage. Some bows emphasize magical scaling or dexterity-based healing. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Shortbow == {| class="wikitable" style="float:right; margin-left:1em; width:26..." current
- 05:0605:06, 26 January 2026 diff hist +6,680 N Weapons/Maces Created page with "= Maces = Maces are one-handed weapons focused on blunt damage and armor-breaking strikes. Some maces (such as flails) trade pure physical power for hybrid magic scaling. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown (some have MATK, some have SATK). * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Mace == {| class="wikit..."
- 04:5804:58, 26 January 2026 diff hist +7,905 N Weapons/Axes Created page with "= Axes = Axes are two-handed weapons focused on raw physical damage, bleeding effects, and punishing counterplay. '''Possible affixes:''' PATK, SPEED, CCHANCE, COUNTERATTACK, BLEED, CATK, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Axe == {| class="wikitable"..." current
- 04:4704:47, 26 January 2026 diff hist −43 Weapons/Spears No edit summary current
- 04:4504:45, 26 January 2026 diff hist −92 m Weapons/Daggers No edit summary current
- 04:3904:39, 26 January 2026 diff hist −15 Weapons/Swords No edit summary current
- 04:3704:37, 26 January 2026 diff hist +678 Weapons/Daggers No edit summary
- 03:5003:50, 26 January 2026 diff hist −632 Weapons/Swords No edit summary
- 03:4803:48, 26 January 2026 diff hist +646 Weapons/Daggers →24px|link=|alt= Korsef's Tooth
- 03:4603:46, 26 January 2026 diff hist +204 Weapons/Daggers No edit summary
- 03:4303:43, 26 January 2026 diff hist −531 Weapons/Daggers No edit summary
- 03:3903:39, 26 January 2026 diff hist +2,133 Weapons/Daggers No edit summary
- 03:2103:21, 26 January 2026 diff hist +6,693 N Weapons/Spears Created page with "= Spears = Spears are two-handed weapons focused on reach, power, and steady physical damage. Pikes emphasize precision and control, often trading raw speed for tactical advantages. '''Possible affixes:''' HIT, SPEED, PATK, SATK, STR, AGI, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of these values. __FORCETOC..."
- 03:2003:20, 26 January 2026 diff hist +6,742 N Weapons/Swords Created page with "= Swords = Swords are balanced one-handed weapons focused on consistent physical damage and reliability. Scimitars favor agility and precision, often trading defense for higher offensive potential. '''Possible affixes:''' HIT, SPEED, PATK, CCHANCE, SATK, TRUEDAMAGE, STR, AGI == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of..."
- 03:1803:18, 26 January 2026 diff hist −2,024 Weapons/Daggers No edit summary
- 02:5202:52, 26 January 2026 diff hist −23 m Weapons/Daggers No edit summary
- 02:5002:50, 26 January 2026 diff hist −814 Weapons/Daggers No edit summary
- 02:4802:48, 26 January 2026 diff hist +5,701 Weapons/Daggers No edit summary
- 02:4402:44, 26 January 2026 diff hist −3,313 Weapons/Daggers No edit summary
- 02:4302:43, 26 January 2026 diff hist +2,478 Weapons/Daggers No edit summary
- 02:4202:42, 26 January 2026 diff hist +3,164 N Weapons/Daggers Created page with "= Daggers = Daggers are one-handed weapons focused on speed, evasion, and utility. They favor fast attack cycles, crit synergy, and dex-based sustain. __FORCETOC__ == Copper Dagger == 32px {| class="wikitable" ! Stat !! Value |- | Tier || 1 |- | Level Requirement || — |- | Weight || — |- | Value || — |- | Damage Type || Physical |- | Weapon Class || One-Handed (Dagger) |} === Possible Affixes === HIT, EVA, SPEED, PATK, CCHANCE, CATK,..."
24 January 2026
- 22:1422:14, 24 January 2026 diff hist +1 Armors No edit summary current
- 22:1422:14, 24 January 2026 diff hist +1,577 N Armors Created page with "=== Off-Hand Equipment === {| class="wikitable" ! Equipment Type !! Description !! Link |- | Shields || Defensive off-hands focused on survivability || Armor/Shields |- | Tomes || Magical off-hands providing spell and utility bonuses || [Armor/Tomes]] |} === Armor === Armors are grouped by both '''armor weight''' and '''equipment slot'''. Different armor weights may favor different stat profiles. ==== Light Armor ==== {| class="wikitable" ! Slot !! Description !! Li..."
- 22:1122:11, 24 January 2026 diff hist +1,114 N Weapons Created page with "== Weapon Categories == === Melee Weapons === {| class="wikitable" ! Weapon Type !! Description !! Link |- | Daggers || Fast, evasive weapons with speed and dexterity-based affixes || Weapons/Daggers |- | Swords || Balanced one-handed weapons with counterattack potential || Weapons/Swords |- | Spears / Pikes || Reach-focused weapons with strong physical scaling || Weapons/Spears |- | Axes || Heavy two-handed weapons with high damage output || [[Weapons/Axes]..." current
22 January 2026
- 04:3404:34, 22 January 2026 diff hist −104 Affixes No edit summary current
- 04:3304:33, 22 January 2026 diff hist 0 N File:13254.png No edit summary current
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