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28 January 2026

  • 09:5009:50, 28 January 2026 The Role of a Namų Tvarkytoja Housekeeper (hist | edit) [2,238 bytes] JudiMilliner (talk | contribs) (Created page with "The Role of a Namų Tvarkytoja Home Cleaner<br><br>A namų tvarkytoja home cleaner is an essential professional responsible for maintaining cleanliness and order in residential spaces. This article explores the duties, skills, and importance of a namų tvarkytoja, using multiple synonyms to describe the concepts clearly.<br><br>Duties of a Namų Tvarkytoja Housekeeper<br><br>The primary responsibility of a namų tvarkytoja is to keep a household clean and well-maintained...")

27 January 2026

26 January 2026

  • 16:1216:12, 26 January 2026 Korepetitorius vokiečių kalba – vadovas pasirinkti ir efektyviai dirbti (hist | edit) [2,256 bytes] HayleyCohn094 (talk | contribs) (Created page with "Korepetitorius vokiečių kalba – vadovas pasirinkti ir efektyviai dirbti<br><br>Korepetitorius vokiečių kalbai turėtų būti kompetentingas ir su dėmesiu. Mokyti vokiečių kalbos apima ne tik gramatikos taisykles, bet ir kalbėjimo, [https://centennialacademy.edu.lk/members/vokieciukalbosnamai/activity/60585/ https://centennialacademy.edu.lk/members/vokieciukalbosnamai/activity/60585/] rašymo bei klausymo įgūdžių lavinimą.<br><br>Kas yra korepetitorius vok...")
  • 05:1705:17, 26 January 2026 Weapons/Staffs (hist | edit) [6,566 bytes] Owchy (talk | contribs) (Created page with "= Staffs = Staffs are two-handed magical weapons focused on sustained spellcasting, mana efficiency, and ranged control. '''Possible affixes:''' MATK, HIT, CATK, MPREGENERATION, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Staff == {| class="wikitable" style="flo...")
  • 05:1505:15, 26 January 2026 Weapons/Wands (hist | edit) [6,614 bytes] Owchy (talk | contribs) (Created page with "= Wands = Wands are one-handed magical weapons focused on spellcasting, support, and precision magic. Some wands emphasize healing, while others favor spell attack or critical chance. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Wand == {| class="wikitable" style="float:righ...")
  • 05:1305:13, 26 January 2026 Weapons/Crossbows (hist | edit) [4,277 bytes] Owchy (talk | contribs) (Created page with "= Crossbows = Crossbows are ranged weapons built for heavy burst damage. '''RELOAD''' is a core stat for crossbows. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Crossbow == {| class="wikitable" style="float:right; margin-left:1em; width:260px;" ! colspan="2" | Upgrade Costs...")
  • 05:1005:10, 26 January 2026 Weapons/Bows (hist | edit) [6,675 bytes] Owchy (talk | contribs) (Created page with "= Bows = Bows are ranged weapons focused on dexterity, precision, and sustained damage. Some bows emphasize magical scaling or dexterity-based healing. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Shortbow == {| class="wikitable" style="float:right; margin-left:1em; width:26...")
  • 05:0605:06, 26 January 2026 Weapons/Maces (hist | edit) [6,680 bytes] Owchy (talk | contribs) (Created page with "= Maces = Maces are one-handed weapons focused on blunt damage and armor-breaking strikes. Some maces (such as flails) trade pure physical power for hybrid magic scaling. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown (some have MATK, some have SATK). * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Mace == {| class="wikit...")
  • 04:5804:58, 26 January 2026 Weapons/Axes (hist | edit) [7,905 bytes] Owchy (talk | contribs) (Created page with "= Axes = Axes are two-handed weapons focused on raw physical damage, bleeding effects, and punishing counterplay. '''Possible affixes:''' PATK, SPEED, CCHANCE, COUNTERATTACK, BLEED, CATK, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Axe == {| class="wikitable"...")
  • 03:2103:21, 26 January 2026 Weapons/Spears (hist | edit) [6,650 bytes] Owchy (talk | contribs) (Created page with "= Spears = Spears are two-handed weapons focused on reach, power, and steady physical damage. Pikes emphasize precision and control, often trading raw speed for tactical advantages. '''Possible affixes:''' HIT, SPEED, PATK, SATK, STR, AGI, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of these values. __FORCETOC...")
  • 03:2003:20, 26 January 2026 Weapons/Swords (hist | edit) [6,095 bytes] Owchy (talk | contribs) (Created page with "= Swords = Swords are balanced one-handed weapons focused on consistent physical damage and reliability. Scimitars favor agility and precision, often trading defense for higher offensive potential. '''Possible affixes:''' HIT, SPEED, PATK, CCHANCE, SATK, TRUEDAMAGE, STR, AGI == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of...")
  • 02:4202:42, 26 January 2026 Weapons/Daggers (hist | edit) [8,207 bytes] Owchy (talk | contribs) (Created page with "= Daggers = Daggers are one-handed weapons focused on speed, evasion, and utility. They favor fast attack cycles, crit synergy, and dex-based sustain. __FORCETOC__ == Copper Dagger == 32px {| class="wikitable" ! Stat !! Value |- | Tier || 1 |- | Level Requirement || — |- | Weight || — |- | Value || — |- | Damage Type || Physical |- | Weapon Class || One-Handed (Dagger) |} === Possible Affixes === HIT, EVA, SPEED, PATK, CCHANCE, CATK,...")

24 January 2026

  • 22:1422:14, 24 January 2026 Armors (hist | edit) [1,578 bytes] Owchy (talk | contribs) (Created page with "=== Off-Hand Equipment === {| class="wikitable" ! Equipment Type !! Description !! Link |- | Shields || Defensive off-hands focused on survivability || Armor/Shields |- | Tomes || Magical off-hands providing spell and utility bonuses || [Armor/Tomes]] |} === Armor === Armors are grouped by both '''armor weight''' and '''equipment slot'''. Different armor weights may favor different stat profiles. ==== Light Armor ==== {| class="wikitable" ! Slot !! Description !! Li...")
  • 22:1122:11, 24 January 2026 Weapons (hist | edit) [1,114 bytes] Owchy (talk | contribs) (Created page with "== Weapon Categories == === Melee Weapons === {| class="wikitable" ! Weapon Type !! Description !! Link |- | Daggers || Fast, evasive weapons with speed and dexterity-based affixes || Weapons/Daggers |- | Swords || Balanced one-handed weapons with counterattack potential || Weapons/Swords |- | Spears / Pikes || Reach-focused weapons with strong physical scaling || Weapons/Spears |- | Axes || Heavy two-handed weapons with high damage output || [[Weapons/Axes]...")
  • 10:3210:32, 24 January 2026 Для чего придумали читы и макросы в компьюторных забавах (hist | edit) [5,323 bytes] DorrisCallahan4 (talk | contribs) (Created page with "Для чего выдумали взломы а также макросы в игровом процессе<br><br>В современном круге компьюторных и видеоигр через слово используются различные приборы, таковские как хакерские программы также макросы. Но что так ихний придумали? Ответ на текущий тема влияте...")

22 January 2026

  • 04:1304:13, 22 January 2026 Affixes/Armor/Heavy/Capes (hist | edit) [5,953 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Capes (Affixes) = Heavy “capes” (tunics) act like defensive outer layers, mixing HP/defenses with mana regeneration on all tiers. '''Possible affixes:''' HP, PDEF, MDEF, CDEF, CNEGATE, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Tunic...")
  • 04:1204:12, 22 January 2026 Affixes/Armor/Heavy/Feet (hist | edit) [5,932 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Feet (Affixes) = Heavy Armor sabatons combine movement rolls with HP and defensive layers; later tiers add stronger mitigation. '''Possible affixes:''' SPEED, HP, PDEF, MDEF, CNEGATE, CDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Sabatons == {| class=...")
  • 04:1204:12, 22 January 2026 Affixes/Armor/Heavy/Hands (hist | edit) [5,814 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Hands (Affixes) = Heavy Armor gauntlets add toughness while still offering some evasion rolls. '''Possible affixes:''' EVA, HP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Gauntlets == {| class="wikitable" ! Stat Name !! colspan...")
  • 04:1104:11, 22 January 2026 Affixes/Armor/Heavy/Torso (hist | edit) [5,402 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Body (Affixes) = Heavy Armor body pieces are all about raw durability, stacking HP and core defenses, with some variants adding mitigation. '''Possible affixes:''' HP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Breastplate == {...")
  • 04:1104:11, 22 January 2026 Affixes/Armor/Heavy/Head (hist | edit) [5,870 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Head (Affixes) = Heavy Armor helms focus on durability (HP) and layered defenses, with later tiers introducing status mitigation. '''Possible affixes:''' HP, MP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Helm == {| class="wiki...")
  • 03:5403:54, 22 January 2026 Gry Hazardowe Na Telefon (hist | edit) [575 bytes] DaleneMeisel3 (talk | contribs) (Created page with "Zatem, rejestrując się w nowym kasynie, otrzymasz bonusowe środki (od 10 do 50 PLN) lub paczkę darmowych spinów do najlepszych polskich automatów. Wynika to z tego, że kasyna chcą uniknąć sytuacji, https://legalnepolskiekasyno.com/opinie/slottyway-casino-online/ ([https://legalnepolskiekasyno.com/opinie/slottyway-casino-online/ legalnepolskiekasyno.com]) w której gracz korzysta z darmowych środków, wypłaca swoje wygrane i nigdy więcej nie wraca do kasyna....")
  • 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Capes (hist | edit) [5,361 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Cloaks (Affixes) = Medium Armor cloaks lean into evasion and layered defenses, with some variants adding speed and mana regeneration. '''Possible affixes:''' EVA, SPEED, PDEF, MDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Cl...")
  • 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Feet (hist | edit) [5,297 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Feet (Affixes) = Medium Armor boots emphasize speed and survivability, with some variants adding evasion. '''Possible affixes:''' SPEED, EVA, PDEF, MDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Boots == {| class="wikitable" ! Stat...")
  • 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Hands (hist | edit) [5,229 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Hands (Affixes) = Medium Armor gloves provide evasion and defenses, with some variants offering additional speed. '''Possible affixes:''' EVA, SPEED, PDEF, MDEF, CDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Gloves == {| class="wikitable" !...")
  • 03:4903:49, 22 January 2026 Affixes/Armor/Medium/Torso (hist | edit) [5,384 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Body (Affixes) = Medium Armor body pieces emphasize durability (HP/defenses) with mobility-focused variants (speed/evasion). '''Possible affixes:''' SPEED, EVA, HP, PDEF, MDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Brigandine == {| class=...")
  • 03:4803:48, 22 January 2026 Affixes/Armor/Medium/Head (hist | edit) [5,290 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Head (Affixes) = Medium Armor headgear balances evasion, defenses, and mobility with occasional speed-based variants. '''Possible affixes:''' EVA, SPEED, MP, PDEF, MDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Hood == {| class="wikitable" !...")

21 January 2026

  • 05:5905:59, 21 January 2026 Добро пожаловать в онлайн казино GameTwist (hist | edit) [2,539 bytes] Reginald75M (talk | contribs) (Created page with "В соответствии с законодательством наши игры казино доступны для всех игроков, достигших 18 лет. Если игрок хочет отыскать лучшее казино с приветственным бонусом за регистрацию, то при выборе клуба стоит учитывать и другие критерии отбора. Кроме того, если ты...")
  • 04:5004:50, 21 January 2026 Affixes/Armor/Light/Capes (hist | edit) [4,254 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Capes (Affixes) = Light Armor capes focus on mana, magical defense, and sustained regeneration. '''Possible affixes:''' MP, PDEF, MDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Cape == {| class="wikitable" ! Stat Name !! colspan="7" | St...")
  • 04:4904:49, 21 January 2026 Affixes/Armor/Light/Feet (hist | edit) [5,938 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Feet (Affixes) = Light Armor footgear focuses on speed, mitigation, and mana sustain. '''Possible affixes:''' SPEED, MP, PDEF, MDEF, CNEGATE, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Sandals == {| class="wikitable" ! Stat Name !! colspan...")
  • 04:4604:46, 21 January 2026 Affixes/Armor/Light/Hands (hist | edit) [5,802 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Hands (Affixes) = Light Armor handgear focuses on evasion, mana sustain, and defensive utility. '''Possible affixes:''' EVA, MP, PDEF, MDEF, CDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Handwraps == {| class="wikitable" ! Stat Name !!...")
  • 04:2604:26, 21 January 2026 Affixes/Armor/Light/Torso (hist | edit) [5,126 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Body Affixes = This page lists all possible '''Affixes''' that can appear on '''Light Armor (Body)''' in ROIdle. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Light Body armor can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | HP || Health bonus |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration |- | PDEF || Physical defense |- | MDEF || Magic...")
  • 03:5203:52, 21 January 2026 Affixes/Armor/Light/Head (hist | edit) [4,118 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Head Affixes = This page lists all possible '''Affixes''' that can appear on '''Light Armor (Head)''' in ROIdle. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Light Head armor can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration bonus |- | MDEF || Magic defense |- | PDEF || Physical defense (select it...")
  • 03:4703:47, 21 January 2026 Affixes/Accessories (hist | edit) [4,653 bytes] Owchy (talk | contribs) (Created page with "= Accessory Affixes = This page lists all possible '''Affixes''' that can appear on '''Accessories''' in ROIdle. Accessories include rings, necklaces, belts, brooches, earrings, and bracelets. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Accessories can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | STR || Strength |- | AGI || Agility |- | VIT || Vitality |- | INT || Intel...")
  • 03:4103:41, 21 January 2026 Affixes/Tomes (hist | edit) [5,885 bytes] Owchy (talk | contribs) (Created page with "= Tome Affixes = This page lists all possible '''Affixes''' that can appear on '''Tomes''' in ROIdle. Tomes are off-hand equipment focused on mana, magic defense, and utility. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Tomes can roll the following affixes: {| class="wikitable" ! Affix !! Notes |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration bonus |- | MDEF || Magic defense bonus |- | P...")
  • 03:3203:32, 21 January 2026 Affixes/Shields (hist | edit) [9,177 bytes] Owchy (talk | contribs) (Created page with "= Shield Affixes = This page lists all possible '''Affixes''' that can appear on '''Shields''' in ROIdle. Shields are off-hand defensive equipment, including '''Bucklers''', '''Tower Shields''', and unique shields. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Bucklers == === 48px Copper Buckler === {| class="wikitable" |- ! Stat Name !! colspan="7" | Stats |- | EVA || 1 || 2 || 3 || — || — || — |...")

20 January 2026

  • 14:1814:18, 20 January 2026 FinTech Advisory (hist | edit) [1,819 bytes] TerrieLandis19 (talk | contribs) (Created page with "Independent advisory firms specializing in institutional financial solutions play a vital role in supporting fintech and regulated businesses worldwide. These firms help clients navigate complex regulatory environments, obtain necessary licenses, and ensure compliance with local and international financial laws.<br><br>Their services typically include regulatory authorization support, guiding companies through licensing procedures across multiple jurisdictions. Financial...")
  • 05:4105:41, 20 January 2026 Как выбрать хороший авиабилет и купить (hist | edit) [4,327 bytes] HaroldPartain59 (talk | contribs) (Created page with "Как выбрать хороший авиабилет и купить<br><br>Выбор выгодного авиабилета – задача, требующая внимательности и понимания основных правил. Чтобы сэкономить время и деньги, а также получить максимально комфортные условия, нужно учесть несколько важных факторов.<b...")

19 January 2026

  • 22:2822:28, 19 January 2026 Affixes/Crossbows (hist | edit) [3,536 bytes] Owchy (talk | contribs) (Created page with "= Crossbows (Affixes) = Crossbows are ranged weapons focused on steady damage and precision. They favor raw power over speed compared to bows. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Elm Crossbow == {| class...")
  • 22:2722:27, 19 January 2026 Affixes/Bows (hist | edit) [7,187 bytes] Owchy (talk | contribs) (Created page with "= Bows (Affixes) = Bows are ranged weapons that balance speed, precision, and damage. Some bows can roll '''DEXHEALING''' and '''MATK''' for hybrid or supportive playstyles. '''Possible affixes:''' HIT, SPEED, PATK, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm...")
  • 22:2522:25, 19 January 2026 Affixes/Staffs (hist | edit) [5,398 bytes] Owchy (talk | contribs) (Created page with "= Staffs (Affixes) = Staffs are magic-focused weapons that emphasize spell power and sustained casting. Many staffs can roll '''MPREGENERATION''' to support longer fights. '''Possible affixes:''' HIT, MATK, CCHANCE, CATK, SATK, MPREGENERATION, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm_staff.png|...")
  • 22:2222:22, 19 January 2026 Affixes/Wands (hist | edit) [6,499 bytes] Owchy (talk | contribs) (Created page with "= Wands (Affixes) = Wands are magic-focused weapons that emphasize spell power, speed, and healing. Some wands can roll '''WISHEALING''' to improve healing effectiveness. '''Possible affixes:''' HIT, SPEED, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE, WISHEALING == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm_wand.png...")
  • 22:1822:18, 19 January 2026 Affixes/Maces (hist | edit) [5,844 bytes] Owchy (talk | contribs) (Created page with "= Maces (Affixes) = Maces are melee weapons that blend physical and magical power. Some maces and flails can roll '''MATK''' in addition to physical stats. '''Possible affixes:''' HIT, PATK, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper...")
  • 22:1622:16, 19 January 2026 Affixes/Axes (hist | edit) [5,479 bytes] Owchy (talk | contribs) (Created page with "= Axes (Affixes) = Axes are '''two-handed''' weapons focused on heavy damage and strong counterattacks. Some unique axes may have special properties. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copp...")
  • 22:1422:14, 19 January 2026 Affixes/Spears (hist | edit) [5,412 bytes] Owchy (talk | contribs) (Created page with "= Spears (Affixes) = Spears and pikes are melee weapons focused on reach and steady damage output. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Spear == {| class="wikitable" ! Stat Name !! c...")
  • 22:0822:08, 19 January 2026 Affixes/Swords (hist | edit) [5,933 bytes] Owchy (talk | contribs) (Created page with "= One-Handed Swords (Affixes) = All swords are one-handed weapons focused on balanced offense. Some swords can roll '''COUNTERATTACK'''. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Sword ==...")
  • 20:4920:49, 19 January 2026 Affixes/Daggers (hist | edit) [7,457 bytes] Owchy (talk | contribs) (Created page with "[Placeholder]")
  • 20:2220:22, 19 January 2026 Emergency Plumber Miller 57362 (hist | edit) [6,137 bytes] ShelaOdonnell52 (talk | contribs) (Created page with "Immediate Contractor Local-area ZIP — Swift, Solid Plumbing-work Support At-time-when Resident Require This Immediately!<br><br>Pipework urgent-issues rarely occur during a ideal moment.<br><br>Any ruptured tube in the middle during the night,<br><br>any stopped sewer pushing up during a off-days,<br><br>or a defective supply-water heater through winter may fast develop toward single significant situation. For inhabitants along-with firms within Miller, Minnesota 57362...")
  • 15:0715:07, 19 January 2026 Как выбрать хорошую медтехнику от производителя как подобрать отличное медоборудование (hist | edit) [5,056 bytes] MonserrateDecote (talk | contribs) (Created page with "Как выбрать хорошую медтехнику от производителя советы по выбору надёжной медтехники<br><br>Выбор медоборудования — это ответственный процесс, от которого определяется эффективная работа медицинского учреждения или домашний уход. Рассмотрим основные параме...")

18 January 2026

17 January 2026

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