Stats & Attributes

From ROIdle Wiki

Stats

There are 6 basic Stats that are the base your characters final combat capabilities (Attributes). Everyone starts off with the same amount of stat points that they can allocate to different stats, and get progressively more as they level. The number of stat points needed to advance each stat will increase the higher the Stat. Base Stats allocation is capped at 99, but a character's effective Stat value can go over this number with bonuses from their current class and special equipment.

Strength

Strength (STR) improves P.ATK, which is responsible for melee and ranged attack's damage. Every point in STR increases 1 P.Atk, and every multiple of 10 gives an extra bonus that increases quadratically.

Ref: P.Atk

Agility

Agility (AGI) improves your character's evasion (EVA) and speed (SPD).

  • Each point in AGI increases your EVA by 1.
  • Every 6 points in AGI increases your SPD by 1. Capped at 25 (including equipment bonus).

The chance to evade an attack is calculated by the enemy's hit rate (HIT) subtracted by a character's EVA. For example, if the enemy has 200 HIT and you have 150 EVA, 200 - 150 = 50, therefore the chances of you getting hit is 50%. There is a 5% hard cap on hitting a target, so it is not recommended to have your EVA be more than 95 of your enemy's HIT.

SPD is a versatile stat as it has a wide range of uses. Not only it improves your chances to have better rolls at initiatives to allow you to make your move earlier than your enemy, it also allows you to recover faster when resting in the inn and reduces travel time.

Vitality

Vitality (VIT) improves a character's maximum Hit Point (HP), Physical Defense (P.DEF), Magical Defense (M.DEF), and Status Defense (S.DEF).

  • Each point in VIT increases max HP.
  • Every 5 points in VIT increases P.DEF by 1. Capped at 90 (including equipment, skills, and consumable bonus).
  • Every 10 points in VIT increases M.DEF by 1.
  • Every 5 points in VIT increases S.DEF by 1.

Note: VIT also improves the healing effectiveness of consumables, except for consumables that heal for a fixed amount of HP as stated in their description.

Intelligence

Intelligence (INT) improves a character's Magical Attack (M.ATK). Every sixth point in INT gives a small boost to M.ATK.

Dexterity

Dexterity (DEX) improves a character's Hit Rate (HIT), Status Attack (S.ATK), Physical Attack (P.ATK), and Speed (SPD).

  • Each point in DEX increases HIT by 1.
  • Every 5 points in DEX increases P.ATK by 1
  • Every 10 points in DEX increases S.ATK by 1.
  • Every 10 points in DEX increases SPD by 1. Capped at 25 (including equipment bonus).

Note: As of patch v0.25.2, spells are reliant on HIT instead of the previous 95% hit rate. However, AOE skills will not be affected.

Wisdom

Wisdom (WIS) improves a character's maximum MP, healing capabilities, Magical Defense (M.DEF), and Mana Points (MP) regeneration through idling/using normal attack.

  • Each point in WIS increases your max MP by approximately 11.
  • Each point in WIS increases the amount healed by a healing spell.
  • Every 5 points in WIS increases your M.DEF by 1. Capped at 90 (including equipment, skills, and consumable bonus).
  • Every 10 points in WIS increases P.DEF by 1.

Note: WIS also improves the effectiveness of MP recovery consumables, except for consumables that recover a fixed amount of MP as stated in their description.

Attributes

Attributes are what really affect damage, healing amount, HP & MP, and all other final in-game values. They are determined by your character's Stats along with gears, buffs, passive skills, and/or elixirs.

Hit Points (HP)

As a character takes damage, their HP will decrease and when it reaches 0, the character will be knocked out. After a character is KO'ed, they must be resurrected via skills, items or through resting at the Tavern's Hall or Inn.

The way to increase your max HP depends on the character's level, class, VIT Stat, equipment and passive skills.

Mana Points (MP)

Mana, or magic points, is needed to cast spells. MP slowly recovers whenever a character uses a normal attack or idles. For additional recovery during battle, there are MP consumables to restore MP. Otherwise, resting at the Inn will also recover the character's MP to full.

The way to increase your max MP is through investment in the WIS stat, passive skills, or equipment that gives MP/WIS.

Physical Attack

Physical Attack (P.ATK) is mostly determined by your STR stat, but also helped by DEX. P.ATK benefits both melee (swords, daggers, axes, etc) and ranged (bow, crossbow) attacks.

  • Every 1 point in STR gives 1 P.ATK. There is an increasing bonus to P.ATK for every 10 points in STR.
  • Every 5 points in DEX gives 1 P.ATK.


Innate P.Atk Formula

P.Atk = STR + (floor(STR/10) * floor(STR/10)) + floor(DEX/5)

Physical Defense

Physical Defense (P.DEF) is gained through investment in VIT and WIS stats. The more P.DEF a character has, the less physical damage he/she take. This stat is capped at 90.

  • Every 5 points in VIT gives 1 P.DEF.
  • Every 10 points in WIS gives 1 P.DEF.

Magical Attack

Magical Attack (M.ATK) is gained through investment in INT stat. This affects both single target and area of effect (AOE) spells.

  • Every 1 point in INT gives 1 M.ATK. There is a bonus to M.ATK for every 6 points in INT.

Magical Defense

Magical Defense (M.DEF) is gained through investment in WIS and VIT stat. The more M.DEF a character has, the less magical damage damage he/she take. This stat is capped at 90.

  • Every 10 points in VIT increases M.DEF by 1.
  • Every 5 points in WIS increases your M.DEF by 1.

Status Attack

Status Attack (S.ATK) is gained through investment in the DEX stats. This improves the chances of applying negative status effect on your target(s).

  • Every 10 points in DEX increases S.ATK by 1.

Status Defense

Status Defense (S.DEF) is gained through investment in the VIT stats. This improves the chances of resisting negative status effect.

  • Every 5 points in VIT increases S.DEF by 1.

Hit Rate

Hit Rate (HIT) is gained through investment in the DEX stat. You also gain +1 HIT every time you level up your character level, not job level. The more HIT you have above your target's EVA, the higher chance for you to land a hit. For example, if your HIT is 150 and your target's EVA is 100, 150 - 100 = 50. Therefore you have 50% chance to land your hit.

  • Every 1 point in DEX increases HIT by 1.

Evasion

Evasion (EVA) is gained through investment in the AGI stat. You also gain +1 EVA every time you level up your character level, not job level. The more EVA you have above your attacker's HIT, the higher chance for you to evade an attack. For example, if your EVA is 150 and your attacker's HIT is 100, 150 - 100 = 50. Therefore you have 50% to evade an attack. Note: EVA does not help you evade area of effect (AOE) spells.

  • Every 1 point in AGI increases EVA by 1.

Speed

Speed (SPD) is gained through investment in AGI and DEX stat.

  • Every 6 points in AGI increases SPD by 1.
  • Every 10 points in DEX increases SPD by 1.

SPD provides the following benefits:

  • Improves your chances to roll a higher initiative number at the start of a battle by adding the SPD value to it. In other words , improves your character's chance to move first in the battle's rounds.
  • Improves your recovery speed when resting at the Tavern.
  • Improve your party's travel speed.

Note: Character's SPD is capped at 25.

Counterattack

Counterattack (Counter.ATK) is the chance for a character to counterattack their attacker. This stat is independent of your character's attributes and can only be obtained through class skill or equipment bonus. Sword-type items will have an innate Counter.ATK stat.

Crit Chance

Crit Chance (C.Chance) is the chance for a character to score a critical hit. This stat is independent of your character's attributes and can only be obtained through character level, class skill, or equipment bonus. Critical attack hits for 150% of your normal damage, so if your normal attack hits for 1,000 damage, your critical attack (without any boost from C.ATK) will deal 1,500 damage.

  • Each character level increases C.Chance by 0.05.

Critical Attack

Critical Attack (C.ATK) increases the damage dealt by your critical attacks. This stat is independent of your character's attributes and can only be obtained through class skill or equipment bonus.

  • Each point in C.ATK increases the damage of your character's critical attack by 1%.

Critical Defense

Critical Defense (C.DEF) reduces the damage you take from critical attacks. This stat is independent of your character's attributes and can only be obtained through class skill or equipment bonus.

  • Each point in C.DEF reduces the damage from a critical attack by 1%.

Crit Negate

Crit Negate (C.Negate) reduces the chances of your character being critically hit. This stat is independent of your character's attributes and can only be obtained through character level, class skill, or equipment bonus.

  • Each character level increases C.Negate by 0.05.

MP Regeneration

MP Regeneration (MP Regen) dictates how much MP a character recovers when doing a simple attack or idling. They do not recover any MP when using Skills. Idling recovers MP by 1.5x the MP Regen value. This Attribute starts at 4 and increases depending on the character's base level and WIS.


Innate MP Regen Formula

MPRegen = 4 + floor(baseLevel / 10) + floor(WIS / 10)

Wisdom/Dexterity Healing

Wis/Dex Healing provide the base value for calculating healing amount for their respective skills.