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28 January 2026

  • 09:5009:50, 28 January 2026 The Role of a Namų Tvarkytoja Housekeeper (hist | edit) [2,238 bytes] JudiMilliner (talk | contribs) (Created page with "The Role of a Namų Tvarkytoja Home Cleaner<br><br>A namų tvarkytoja home cleaner is an essential professional responsible for maintaining cleanliness and order in residential spaces. This article explores the duties, skills, and importance of a namų tvarkytoja, using multiple synonyms to describe the concepts clearly.<br><br>Duties of a Namų Tvarkytoja Housekeeper<br><br>The primary responsibility of a namų tvarkytoja is to keep a household clean and well-maintained...")

27 January 2026

26 January 2026

  • 16:1216:12, 26 January 2026 Korepetitorius vokiečių kalba – vadovas pasirinkti ir efektyviai dirbti (hist | edit) [2,256 bytes] HayleyCohn094 (talk | contribs) (Created page with "Korepetitorius vokiečių kalba – vadovas pasirinkti ir efektyviai dirbti<br><br>Korepetitorius vokiečių kalbai turėtų būti kompetentingas ir su dėmesiu. Mokyti vokiečių kalbos apima ne tik gramatikos taisykles, bet ir kalbėjimo, [https://centennialacademy.edu.lk/members/vokieciukalbosnamai/activity/60585/ https://centennialacademy.edu.lk/members/vokieciukalbosnamai/activity/60585/] rašymo bei klausymo įgūdžių lavinimą.<br><br>Kas yra korepetitorius vok...")
  • 05:1705:17, 26 January 2026 Weapons/Staffs (hist | edit) [6,566 bytes] Owchy (talk | contribs) (Created page with "= Staffs = Staffs are two-handed magical weapons focused on sustained spellcasting, mana efficiency, and ranged control. '''Possible affixes:''' MATK, HIT, CATK, MPREGENERATION, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Staff == {| class="wikitable" style="flo...")
  • 05:1505:15, 26 January 2026 Weapons/Wands (hist | edit) [6,614 bytes] Owchy (talk | contribs) (Created page with "= Wands = Wands are one-handed magical weapons focused on spellcasting, support, and precision magic. Some wands emphasize healing, while others favor spell attack or critical chance. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Wand == {| class="wikitable" style="float:righ...")
  • 05:1305:13, 26 January 2026 Weapons/Crossbows (hist | edit) [4,277 bytes] Owchy (talk | contribs) (Created page with "= Crossbows = Crossbows are ranged weapons built for heavy burst damage. '''RELOAD''' is a core stat for crossbows. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Crossbow == {| class="wikitable" style="float:right; margin-left:1em; width:260px;" ! colspan="2" | Upgrade Costs...")
  • 05:1005:10, 26 January 2026 Weapons/Bows (hist | edit) [6,675 bytes] Owchy (talk | contribs) (Created page with "= Bows = Bows are ranged weapons focused on dexterity, precision, and sustained damage. Some bows emphasize magical scaling or dexterity-based healing. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Elm Shortbow == {| class="wikitable" style="float:right; margin-left:1em; width:26...")
  • 05:0605:06, 26 January 2026 Weapons/Maces (hist | edit) [6,680 bytes] Owchy (talk | contribs) (Created page with "= Maces = Maces are one-handed weapons focused on blunt damage and armor-breaking strikes. Some maces (such as flails) trade pure physical power for hybrid magic scaling. == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown (some have MATK, some have SATK). * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Mace == {| class="wikit...")
  • 04:5804:58, 26 January 2026 Weapons/Axes (hist | edit) [7,905 bytes] Owchy (talk | contribs) (Created page with "= Axes = Axes are two-handed weapons focused on raw physical damage, bleeding effects, and punishing counterplay. '''Possible affixes:''' PATK, SPEED, CCHANCE, COUNTERATTACK, BLEED, CATK, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Only stats that exist on the item are shown. * Refinement values are handled separately. __FORCETOC__ == 24px|link=|alt= Copper Axe == {| class="wikitable"...")
  • 03:2103:21, 26 January 2026 Weapons/Spears (hist | edit) [6,650 bytes] Owchy (talk | contribs) (Created page with "= Spears = Spears are two-handed weapons focused on reach, power, and steady physical damage. Pikes emphasize precision and control, often trading raw speed for tactical advantages. '''Possible affixes:''' HIT, SPEED, PATK, SATK, STR, AGI, TRUEDAMAGE == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of these values. __FORCETOC...")
  • 03:2003:20, 26 January 2026 Weapons/Swords (hist | edit) [6,095 bytes] Owchy (talk | contribs) (Created page with "= Swords = Swords are balanced one-handed weapons focused on consistent physical damage and reliability. Scimitars favor agility and precision, often trading defense for higher offensive potential. '''Possible affixes:''' HIT, SPEED, PATK, CCHANCE, SATK, TRUEDAMAGE, STR, AGI == How to read values == * Each row lists the '''base stats''' for that item (not affix rolls). * Values shown are intrinsic to the weapon before refinement. * Refinement bonuses apply on top of...")
  • 02:4202:42, 26 January 2026 Weapons/Daggers (hist | edit) [8,207 bytes] Owchy (talk | contribs) (Created page with "= Daggers = Daggers are one-handed weapons focused on speed, evasion, and utility. They favor fast attack cycles, crit synergy, and dex-based sustain. __FORCETOC__ == Copper Dagger == 32px {| class="wikitable" ! Stat !! Value |- | Tier || 1 |- | Level Requirement || — |- | Weight || — |- | Value || — |- | Damage Type || Physical |- | Weapon Class || One-Handed (Dagger) |} === Possible Affixes === HIT, EVA, SPEED, PATK, CCHANCE, CATK,...")

24 January 2026

  • 22:1422:14, 24 January 2026 Armors (hist | edit) [1,578 bytes] Owchy (talk | contribs) (Created page with "=== Off-Hand Equipment === {| class="wikitable" ! Equipment Type !! Description !! Link |- | Shields || Defensive off-hands focused on survivability || Armor/Shields |- | Tomes || Magical off-hands providing spell and utility bonuses || [Armor/Tomes]] |} === Armor === Armors are grouped by both '''armor weight''' and '''equipment slot'''. Different armor weights may favor different stat profiles. ==== Light Armor ==== {| class="wikitable" ! Slot !! Description !! Li...")
  • 22:1122:11, 24 January 2026 Weapons (hist | edit) [1,114 bytes] Owchy (talk | contribs) (Created page with "== Weapon Categories == === Melee Weapons === {| class="wikitable" ! Weapon Type !! Description !! Link |- | Daggers || Fast, evasive weapons with speed and dexterity-based affixes || Weapons/Daggers |- | Swords || Balanced one-handed weapons with counterattack potential || Weapons/Swords |- | Spears / Pikes || Reach-focused weapons with strong physical scaling || Weapons/Spears |- | Axes || Heavy two-handed weapons with high damage output || [[Weapons/Axes]...")
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