Stats & Attributes: Difference between revisions
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The way to increase your max HP is through investment in the VIT stat, passive skills, or equipment that gives HP/VIT. | The way to increase your max HP is through investment in the VIT stat, passive skills, or equipment that gives HP/VIT. | ||
==Mana Points (MP)== | ==Mana Points (MP)== |
Revision as of 07:43, 13 October 2022
Attributes
A character's attributes determine its combat capability. Everyone starts off with the same amount of status points that they can allocate to different stats for varying effects. The number of status points needed to advance each stat will increase as you put more points into it. Base stats are capped at 99.
Strength
Strength (STR) improves your P.ATK for melee and ranged attacks. Every 10 points in STR will give a small boost to your P.ATK.
Agility
Agility (AGI) improves your character's evasion (EVA) and speed (SPD).
- Each point in AGI increases your EVA by 1.
- Every 6 points in AGI increases your SPD by 1. Capped at 25 (including equipment bonus).
The chance to evade an attack is calculated by the enemy's hit rate (HIT) subtracted by a character's EVA. For example, if the enemy has 200 HIT and you have 150 EVA, 200 - 150 = 50, therefore the chances of you getting hit is 50%. There is a 5% hard cap on hitting a target, so it is not recommended to have your EVA be more than 95 of your enemy's HIT.
SPD is a versatile stat as it has a wide range of uses. Not only it improves your chances to have better rolls at initiatives to allow you to make your move earlier than your enemy, it also allows you to recover faster when resting in the inn.
Dexterity
Dexterity (DEX) improves a character's Hit Rate (HIT), Status Attack (S.ATK), Physical Attack (P.ATK), and Speed (SPD).
- Each point in DEX increases HIT by 1.
- Every 5 points in DEX increases P.ATK by 1
- Every 10 points in DEX increases S.ATK by 1.
- Every 10 points in DEX increases SPD by 1. Capped at 25 (including equipment bonus).
Note: As of patch v0.25.2, spells are reliant on HIT instead of the previous 95% hit rate. However, AOE skills will not be affected.
Vitality
Vitality (VIT) improves a character's maximum Hit Point (HP), Physical Defense (P.DEF), Magical Defense (M.DEF), and Status Defense (S.DEF).
- Each point in VIT increases max HP.
- Every 5 points in VIT increases P.DEF by 1. Capped at 90 (including equipment bonus).
- Every 10 points in VIT increases M.DEF by 1.
- Every 5 points in VIT increases S.DEF by 1.
Note: VIT also improves the healing effectiveness of consumables, except for consumables that heal for a fixed amount of HP as stated in their description.
Intelligence
Intelligence (INT) improves a character's Magical Attack (M.ATK). Every sixth point in INT gives a small boost to M.ATK.
Wisdom
Wisdom (WIS) improves a character's maximum MP, healing capabilities, Magical Defense (M.DEF), and Mana Points (MP) regeneration through idling/using normal attack.
- Each point in WIS increases your max MP by approximately 11.
- Each point in WIS increases the amount healed by a healing spell.
- Every 5 points in WIS increases your M.DEF by 1.
Note: WIS also improves the effectiveness of MP recovery consumables, except for consumables that recover a fixed amount of MP as stated in their description.
Points
Hit Points (HP)
As a character takes damage, their HP will decrease and when it reaches 0, the character will be knocked out. After a character is KO'ed, they must be resurrected via a Priest's Resurrection skill or through resting at the Inn. There are plans to introduce consumable item with the same effect, however, it is not been released yet.
The way to increase your max HP is through investment in the VIT stat, passive skills, or equipment that gives HP/VIT.
Mana Points (MP)
Mana, or magic points, is needed to cast spells. MP slowly recovers whenever a character uses a normal attack or idles. For additional recovery during battle, there are MP consumables to restore MP. Otherwise, resting at the Inn will also recover the character's MP to full.
The way to increase your max MP is through investment in the WIS stat, passive skills, or equipment that gives MP/WIS.