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= Daggers =
= Daggers =


Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles, critical hits, and dexterity-based sustain.
Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles and critical strikes.


__FORCETOC__
__FORCETOC__
Line 23: Line 23:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3
! colspan="2" | Refining (Placeholder)
|-
| HIT || 1 || 2 || 3
|-
| EVA || 1 || 2 || 3
|-
| SPEED || 1 || — || —
|-
| PATK || 3 || 8 || 14
|-
| CCHANCE || 2 || 3 || 4
|-
| CATK || 10 || 12 || 14
|-
| SATK || 4 || 6 || 7
|-
| TRUEDAMAGE || 5 || 6 || 7
|-
|-
| DEXHEALING || — || — || —
| +1 → +10 || Data pending (crowd-sourced)
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
| +1–+10 ||
|}
|}


Line 75: Line 50:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4
! colspan="2" | Refining (Placeholder)
|-
| HIT || 1 || 2 || 3 || 4
|-
| EVA || 1 || 2 || 3 || 4
|-
| SPEED || 1 || — || — || —
|-
| PATK || 3 || 8 || 14 || 20
|-
| CCHANCE || 2 || 3 || 4 || 5
|-
| CATK || 10 || 12 || 14 || 16
|-
|-
| SATK || 4 || 6 || 7 || 9
| +1 → +10 || Data pending (crowd-sourced)
|-
| TRUEDAMAGE || 5 || 6 || 7 || —
|-
| DEXHEALING || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
| +1–+10 ||
|}
|}


Line 127: Line 77:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5
! colspan="2" | Refining (Placeholder)
|-
| HIT || 1 || 2 || 3 || 4 || 5
|-
| EVA || 1 || 2 || 3 || 4 || 5
|-
| SPEED || 1 || — || — || — || —
|-
| PATK || 3 || 8 || 14 || 20 || 26
|-
| CCHANCE || 2 || 3 || 4 || 5 || 6
|-
| CATK || 10 || 12 || 14 || 16 || 19
|-
| SATK || 4 || 6 || 7 || 9 || 10
|-
| TRUEDAMAGE || 5 || 6 || 7 || 8 || —
|-
| DEXHEALING || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
|-
| +1–+10 ||
| +1 → +10 || Data pending (crowd-sourced)
|}
|}


Line 179: Line 104:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
! colspan="2" | Refining (Placeholder)
|-
| HIT || 1 || 2 || 3 || 4 || 5 || 6
|-
| EVA || 1 || 2 || 3 || 4 || 5 || 6
|-
| SPEED || 1 || 2 || — || — || — || —
|-
| PATK || 8 || 14 || 20 || 26 || 33 || —
|-
| CCHANCE || 3 || 4 || 5 || 6 || 7 || —
|-
| CATK || 12 || 14 || 16 || 19 || 22 || —
|-
| SATK || 6 || 7 || 9 || 10 || 12 || —
|-
| TRUEDAMAGE || 6 || 7 || 8 || 9 || — || —
|-
|-
| DEXHEALING || — || — || — || — || — || —
| +1 → +10 || Data pending (crowd-sourced)
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
| +1–+10 ||
|}
|}


Line 231: Line 131:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
! colspan="2" | Refining (Placeholder)
|-
| HIT || 2 || 3 || 4 || 5 || 6 || 7 || 8
|-
| EVA || 2 || 3 || 4 || 5 || 6 || 7 || 8
|-
| SPEED || 1 || 2 || 3 || — || — || — || —
|-
| PATK || 14 || 20 || 26 || 33 || 40 || — || —
|-
| CCHANCE || 4 || 5 || 6 || 7 || 8 || — || —
|-
| CATK || 14 || 16 || 19 || 22 || 25 || — || —
|-
|-
| SATK || 7 || 9 || 10 || 12 || 14 || — || —
| +1 → +10 || Data pending (crowd-sourced)
|-
| TRUEDAMAGE || 7 || 8 || 9 || 10 || 11 || — || —
|-
| DEXHEALING || — || — || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
| +1–+10 ||
|}
|}


Line 283: Line 158:
| Weapon Class || One-Handed (Dagger)
| Weapon Class || One-Handed (Dagger)
|}
|}
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
! colspan="2" | Refining (Placeholder)
|-
| HIT || 3 || 4 || 5 || 6 || 7 || 8 || 9
|-
| EVA || 3 || 4 || 5 || 6 || 7 || 8 || 9
|-
| SPEED || 2 || 3 || — || — || — || — || —
|-
| PATK || 20 || 26 || 33 || 40 || 48 || — || —
|-
| CCHANCE || 5 || 6 || 7 || 8 || 9 || — || —
|-
| CATK || 16 || 19 || 22 || 25 || 28 || — || —
|-
| SATK || 9 || 10 || 12 || 14 || 16 || — || —
|-
| TRUEDAMAGE || 8 || 9 || 10 || 11 || 12 || — || —
|-
| DEXHEALING || — || — || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
|-
| +1–+10 ||
| +1 → +10 || Data pending (crowd-sourced)
|}
|}

Revision as of 02:44, 26 January 2026

Daggers

Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles and critical strikes.


Copper Dagger

Stat Value
Tier 1
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)

---

Bronze Dagger

Stat Value
Tier 2
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)

---

Iron Dagger

Stat Value
Tier 3
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)

---

Steel Dagger

Stat Value
Tier 4
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)

---

Mithril Dagger

Stat Value
Tier 6
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)

---

Titansteel Dagger

Stat Value
Tier 7
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)
Refining (Placeholder)
+1 → +10 Data pending (crowd-sourced)