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| [[File:mon_slime_hero.png|32px]] || [[Slime Hero]] || 29
| [[File:mon_slime_hero.png|32px]] || [[Slime Hero]] || 29
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| [[File:mon_slime_archer_i.png|32px]] || [[Slime Archer]] || 29
| [[File:Mon_slime_archer_i.png|32px]] || [[Slime Archer]] || 29
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Revision as of 22:15, 16 January 2026

Capital

The Capital is your starting point in your journey and revolves around levels 1-29 monsters. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.

Fields 1 (Levels 1–3)

Icon Monster Level
Baby Fox 1
Baby Tiger 3

Fields 1 Gathering

Drop Name
Mineral Vein I
Skinnable Body I
Boulder I

Fields 2 (Levels 5–8)

Icon Monster Level
Sea Urchin 5
Beach Crawler 6
Sea Lurker 8

Fields 2 Gathering

Drop Name
Tree I
PLant I
Boulder I

Fields 3 (Levels 10–11)

Icon Monster Level
Plainstrider 10
Spiderling 11

Fields 3 Gathering

Drop Name
Tree II
Skinnable Body II
Boulder II

Fields 4 (Levels 12–14)

Icon Monster Level
Sunscale Chromis 12
Sea Horse 13
Crimson Snapper 14

Fields 4 Gathering

Drop Name
Mineral Vein II
Plant II
Boulder II

Fields 5 (Levels 16–19)

Icon Monster Level
Gnoll Soldier 16
Gnoll Spearfighter 17
Gnoll Bowman 19

Fields 5 Gathering

Drop Name
Mineral Vein I
Tree II
Boulder II

Fields 6 (Levels 20–23)

Icon Monster Level
Lesser Spheria 20
Sea Turtle 21
Baby Octi 22
Juvenile Shark 23

Fields 6 Gathering

Drop Name
Mineral Vein III
Tree III
Boulder III

Fields 7 (Levels 24–27)

Icon Monster Level
Feral Rat 24
Slime 25
Slime Warrior 26
Slime Mage 27

Fields 7 Gathering

Drop Name
Plant III
Skinnable Body III
Boulder III

Fields 8 (Levels 28–29)

Icon Monster Level
Slime Healer 28
Slime Conjurer 29
Slime Hero 29
Slime Archer 29

Fields 8 Gathering

Drop Name
Mineral Vein III
Plant III
Boulder III