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Created page with "= Daggers = Daggers are one-handed weapons focused on speed, evasion, and utility. They favor fast attack cycles, crit synergy, and dex-based sustain. __FORCETOC__ == Copper Dagger == 32px {| class="wikitable" ! Stat !! Value |- | Tier || 1 |- | Level Requirement || — |- | Weight || — |- | Value || — |- | Damage Type || Physical |- | Weapon Class || One-Handed (Dagger) |} === Possible Affixes === HIT, EVA, SPEED, PATK, CCHANCE, CATK,..."
 
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= Daggers =
= Daggers =


Daggers are one-handed weapons focused on speed, evasion, and utility. They favor fast attack cycles, crit synergy, and dex-based sustain.
Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles, critical hits, and dexterity-based sustain.


__FORCETOC__
__FORCETOC__
Line 24: Line 24:
|}
|}


=== Possible Affixes ===
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat Name !! 1 !! 2 !! 3
! Stat !! 1 !! 2 !! 3
|-
|-
| HIT || 1 || 2 || 3
| HIT || 1 || 2 || 3
Line 52: Line 52:
! colspan="2" | Refining Costs
! colspan="2" | Refining Costs
|-
|-
! Refine Level !! Materials / Cost
| +1–+10 || —
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
|}


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|}
|}


=== Possible Affixes ===
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat Name !! 1 !! 2 !! 3 !! 4
! Stat !! 1 !! 2 !! 3 !! 4
|-
|-
| HIT || 1 || 2 || 3 || 4
| HIT || 1 || 2 || 3 || 4
Line 124: Line 104:
! colspan="2" | Refining Costs
! colspan="2" | Refining Costs
|-
|-
! Refine Level !! Materials / Cost
| +1–+10 || —
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
|}


Line 168: Line 128:
|}
|}


=== Possible Affixes ===
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING


{| class="wikitable"
{| class="wikitable"
! Stat Name !! 1 !! 2 !! 3 !! 4 !! 5
! Stat !! 1 !! 2 !! 3 !! 4 !! 5
|-
|-
| HIT || 1 || 2 || 3 || 4 || 5
| HIT || 1 || 2 || 3 || 4 || 5
Line 196: Line 156:
! colspan="2" | Refining Costs
! colspan="2" | Refining Costs
|-
|-
! Refine Level !! Materials / Cost
| +1–+10 || —
|}
 
---
 
== Steel Dagger ==
[[File:Steel_dagger.png|32px]]
 
{| class="wikitable"
! Stat !! Value
|-
|-
| +1 ||
| Tier || 4
|-
|-
| +2 || —
| Level Requirement || —
|-
|-
| +3 || —
| Weight || —
|-
|-
| +4 || —
| Value || —
|-
|-
| +5 ||
| Damage Type || Physical
|-
|-
| +6 || —
| Weapon Class || One-Handed (Dagger)
|}
 
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
 
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
|-
| HIT || 1 || 2 || 3 || 4 || 5 || 6
|-
| EVA || 1 || 2 || 3 || 4 || 5 || 6
|-
| SPEED || 1 || 2 || — || — || — || —
|-
| PATK || 8 || 14 || 20 || 26 || 33 || —
|-
| CCHANCE || 3 || 4 || 5 || 6 || 7 || —
|-
| CATK || 12 || 14 || 16 || 19 || 22 || —
|-
| SATK || 6 || 7 || 9 || 10 || 12 || —
|-
| TRUEDAMAGE || 6 || 7 || 8 || 9 || — || —
|-
| DEXHEALING || — || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
|-
| +7 || —
| +1–+10 || —
|}
 
---
 
== Mithril Dagger ==
[[File:Mithril_dagger.png|32px]]
 
{| class="wikitable"
! Stat !! Value
|-
|-
| +8 ||
| Tier || 6
|-
|-
| +9 || —
| Level Requirement || —
|-
| Weight || —
|-
| Value || —
|-
| Damage Type || Physical
|-
| Weapon Class || One-Handed (Dagger)
|}
 
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
 
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
|-
| HIT || 2 || 3 || 4 || 5 || 6 || 7 || 8
|-
| EVA || 2 || 3 || 4 || 5 || 6 || 7 || 8
|-
| SPEED || 1 || 2 || 3 || — || — || — || —
|-
| PATK || 14 || 20 || 26 || 33 || 40 || — || —
|-
| CCHANCE || 4 || 5 || 6 || 7 || 8 || — || —
|-
| CATK || 14 || 16 || 19 || 22 || 25 || — || —
|-
| SATK || 7 || 9 || 10 || 12 || 14 || — || —
|-
| TRUEDAMAGE || 7 || 8 || 9 || 10 || 11 || — || —
|-
| DEXHEALING || — || — || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
| +1–+10 || —
|}
 
---
 
== Titansteel Dagger ==
[[File:Titansteel_dagger.png|32px]]
 
{| class="wikitable"
! Stat !! Value
|-
| Tier || 7
|-
| Level Requirement || —
|-
| Weight || —
|-
| Value || —
|-
| Damage Type || Physical
|-
| Weapon Class || One-Handed (Dagger)
|}
 
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
 
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
|-
| HIT || 3 || 4 || 5 || 6 || 7 || 8 || 9
|-
| EVA || 3 || 4 || 5 || 6 || 7 || 8 || 9
|-
| SPEED || 2 || 3 || — || — || — || — || —
|-
| PATK || 20 || 26 || 33 || 40 || 48 || — || —
|-
| CCHANCE || 5 || 6 || 7 || 8 || 9 || — || —
|-
| CATK || 16 || 19 || 22 || 25 || 28 || — || —
|-
| SATK || 9 || 10 || 12 || 14 || 16 || — || —
|-
| TRUEDAMAGE || 8 || 9 || 10 || 11 || 12 || — || —
|-
| DEXHEALING || — || — || — || — || — || — || —
|}
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
|-
|-
| +10 || —
| +1–+10 || —
|}
|}

Revision as of 02:43, 26 January 2026

Daggers

Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles, critical hits, and dexterity-based sustain.


Copper Dagger

Stat Value
Tier 1
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3
HIT 1 2 3
EVA 1 2 3
SPEED 1
PATK 3 8 14
CCHANCE 2 3 4
CATK 10 12 14
SATK 4 6 7
TRUEDAMAGE 5 6 7
DEXHEALING
Refining Costs
+1–+10

---

Bronze Dagger

Stat Value
Tier 2
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3 4
HIT 1 2 3 4
EVA 1 2 3 4
SPEED 1
PATK 3 8 14 20
CCHANCE 2 3 4 5
CATK 10 12 14 16
SATK 4 6 7 9
TRUEDAMAGE 5 6 7
DEXHEALING
Refining Costs
+1–+10

---

Iron Dagger

Stat Value
Tier 3
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3 4 5
HIT 1 2 3 4 5
EVA 1 2 3 4 5
SPEED 1
PATK 3 8 14 20 26
CCHANCE 2 3 4 5 6
CATK 10 12 14 16 19
SATK 4 6 7 9 10
TRUEDAMAGE 5 6 7 8
DEXHEALING
Refining Costs
+1–+10

---

Steel Dagger

Stat Value
Tier 4
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3 4 5 6
HIT 1 2 3 4 5 6
EVA 1 2 3 4 5 6
SPEED 1 2
PATK 8 14 20 26 33
CCHANCE 3 4 5 6 7
CATK 12 14 16 19 22
SATK 6 7 9 10 12
TRUEDAMAGE 6 7 8 9
DEXHEALING
Refining Costs
+1–+10

---

Mithril Dagger

Stat Value
Tier 6
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3 4 5 6 7
HIT 2 3 4 5 6 7 8
EVA 2 3 4 5 6 7 8
SPEED 1 2 3
PATK 14 20 26 33 40
CCHANCE 4 5 6 7 8
CATK 14 16 19 22 25
SATK 7 9 10 12 14
TRUEDAMAGE 7 8 9 10 11
DEXHEALING
Refining Costs
+1–+10

---

Titansteel Dagger

Stat Value
Tier 7
Level Requirement
Weight
Value
Damage Type Physical
Weapon Class One-Handed (Dagger)

Possible Affixes: HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING

Stat 1 2 3 4 5 6 7
HIT 3 4 5 6 7 8 9
EVA 3 4 5 6 7 8 9
SPEED 2 3
PATK 20 26 33 40 48
CCHANCE 5 6 7 8 9
CATK 16 19 22 25 28
SATK 9 10 12 14 16
TRUEDAMAGE 8 9 10 11 12
DEXHEALING
Refining Costs
+1–+10