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ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each element has two affinity levels that determine their effectiveness against other elements.<br>
ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each element, aside from Neutral, has two affinity levels (1 and 2) that determine their effectiveness against other elements.<br>
These are the tables that dictate their relationship:
These are the tables that dictate their relationship:


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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|-
|-
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow
! Attacking \ Defending !! Neutral !! Fire 1 !! Water 1 !! Air 1 !! Earth 1 !! Holy 1 !! Shadow 1
|-
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75%
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75%
|-
|-
| Fire 1 || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
| Fire || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
|-
| Water 1|| 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
| Water || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
|-
| Air 1 || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
| Air || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
|-
| Earth 1 || 100% || style="background-color:rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
| Earth || 100% || style="background-color:rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
|-
| Holy 1|| 100% || 100% || 100% || 100% || 100% || style="background-color:rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(17, 255, 116, 0.8)" | 150%
| Holy || 100% || 100% || 100% || 100% || 100% || style="background-color:rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(17, 255, 116, 0.8)" | 150%
|-
|-
| Shadow 1|| style="background-color: rgba(17, 255, 116, 0.8)" | 150% || 100% || 100% || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
| Shadow || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || 100% || 100% || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|}
|}


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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|-
|-
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow
! Attacking \ Defending !! Neutral !! Fire 2 !! Water 2 !! Air 2 !! Earth 2 !! Holy 2 !! Shadow 2
|-
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|-
|-
| Fire 2 || 100% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
| Fire || 100% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Water 2 || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color:rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
| Water || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color:rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Air 2 || 100% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
| Air || 100% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Earth 2 || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color:rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
| Earth || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color:rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Holy 2 || 100% || style="background-color:rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(0, 255, 0, 0.8)" | 200%
| Holy || 100% || style="background-color:rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(0, 255, 0, 0.8)" | 200%
|-
|-
| Shadow 2 || style="background-color:rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0%
| Shadow || style="background-color:rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0%
|}
|}

Revision as of 13:22, 30 December 2025

ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each element, aside from Neutral, has two affinity levels (1 and 2) that determine their effectiveness against other elements.
These are the tables that dictate their relationship:


Low Affinity (Level 1)

Attacking \ Defending Neutral Fire 1 Water 1 Air 1 Earth 1 Holy 1 Shadow 1
Neutral 100% 100% 100% 100% 100% 100% 75%
Fire 100% 50% 75% 100% 150% 75% 100%
Water 100% 150% 50% 75% 100% 75% 100%
Air 100% 100% 150% 50% 75% 75% 100%
Earth 100% 75% 100% 150% 50% 75% 100%
Holy 100% 100% 100% 100% 100% 50% 150%
Shadow 150% 100% 100% 100% 100% 150% 50%

High Affinity (Level 2)

Attacking \ Defending Neutral Fire 2 Water 2 Air 2 Earth 2 Holy 2 Shadow 2
Neutral 100% 100% 100% 100% 100% 100% 50%
Fire 100% 0% 50% 100% 200% 50% 100%
Water 100% 200% 0% 50% 100% 50% 100%
Air 100% 100% 200% 0% 50% 50% 100%
Earth 100% 50% 100% 200% 0% 50% 100%
Holy 100% 125% 125% 125% 125% 0% 200%
Shadow 150% 75% 75% 75% 75% 200% 0%