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ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each | ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).<br> | ||
These are the tables that dictate their relationship: | Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.<br> | ||
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.<br> | |||
These are the tables that dictate their relationship for both affinity levels: | |||
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{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|- | |- | ||
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow | ! Attacking \ Defending !! Neutral !! Fire 1 !! Water 1 !! Air 1 !! Earth 1 !! Holy 1 !! Shadow 1 | ||
|- | |- | ||
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: | | Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% | ||
|- | |- | ||
| Fire || 100% || style="background-color: | | Fire || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% | ||
|- | |- | ||
| Water || 100% || style="background-color: | | Water || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% | ||
|- | |- | ||
| Air || 100% || 100% || style="background-color: | | Air || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% | ||
|- | |- | ||
| Earth || 100% || style="background-color: | | Earth || 100% || style="background-color:rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% | ||
|- | |- | ||
| Holy || 100% || 100% || 100% || 100% || 100% || style="background-color: | | Holy || 100% || 100% || 100% || 100% || 100% || style="background-color:rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% | ||
|- | |- | ||
| Shadow || style="background-color: | | Shadow || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || 100% || 100% || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% | ||
|} | |} | ||
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{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|- | |- | ||
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow | ! Attacking \ Defending !! Neutral !! Fire 2 !! Water 2 !! Air 2 !! Earth 2 !! Holy 2 !! Shadow 2 | ||
|- | |- | ||
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: | | Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% | ||
|- | |- | ||
| Fire || 100% || style="background-color: | | Fire || 100% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% | ||
|- | |- | ||
| Water || 100% || style="background-color: | | Water || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color:rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% | ||
|- | |- | ||
| Air || 100% || 100% || style="background-color: | | Air || 100% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% | ||
|- | |- | ||
| Earth || 100% || style="background-color: | | Earth || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color:rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% | ||
|- | |- | ||
| Holy || 100% || style="background-color: | | Holy || 100% || style="background-color:rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% | ||
|- | |- | ||
| Shadow || style="background-color: | | Shadow || style="background-color:rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% | ||
|} | |} | ||
Latest revision as of 13:30, 30 December 2025
ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).
Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.
These are the tables that dictate their relationship for both affinity levels:
Low Affinity (Level 1)
| Attacking \ Defending | Neutral | Fire 1 | Water 1 | Air 1 | Earth 1 | Holy 1 | Shadow 1 |
|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 75% |
| Fire | 100% | 50% | 75% | 100% | 150% | 75% | 100% |
| Water | 100% | 150% | 50% | 75% | 100% | 75% | 100% |
| Air | 100% | 100% | 150% | 50% | 75% | 75% | 100% |
| Earth | 100% | 75% | 100% | 150% | 50% | 75% | 100% |
| Holy | 100% | 100% | 100% | 100% | 100% | 50% | 150% |
| Shadow | 150% | 100% | 100% | 100% | 100% | 150% | 50% |
High Affinity (Level 2)
| Attacking \ Defending | Neutral | Fire 2 | Water 2 | Air 2 | Earth 2 | Holy 2 | Shadow 2 |
|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 50% |
| Fire | 100% | 0% | 50% | 100% | 200% | 50% | 100% |
| Water | 100% | 200% | 0% | 50% | 100% | 50% | 100% |
| Air | 100% | 100% | 200% | 0% | 50% | 50% | 100% |
| Earth | 100% | 50% | 100% | 200% | 0% | 50% | 100% |
| Holy | 100% | 125% | 125% | 125% | 125% | 0% | 200% |
| Shadow | 150% | 75% | 75% | 75% | 75% | 200% | 0% |