Elements: Difference between revisions
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ROIdle has a simple 4 elements system, plus a neutral one. They can be disadvantageous, neutral or advantageous against one another. | ROIdle has a simple 4 elements system, plus a neutral one. They can be disadvantageous, neutral or advantageous against one another.<br> | ||
More elements might be added in the future, and the percentage of damage between them is subject to change, but for now, this is the table that dictates their relationship: | |||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|- | |- | ||
! | ! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth | ||
|- | |- | ||
| Neutral || 100% || 100% || 100% || 100% || 100% | | Neutral || 100% || 100% || 100% || 100% || 100% |
Latest revision as of 14:40, 18 September 2024
ROIdle has a simple 4 elements system, plus a neutral one. They can be disadvantageous, neutral or advantageous against one another.
More elements might be added in the future, and the percentage of damage between them is subject to change, but for now, this is the table that dictates their relationship:
Attacking \ Defending | Neutral | Fire | Water | Air | Earth |
---|---|---|---|---|---|
Neutral | 100% | 100% | 100% | 100% | 100% |
Fire | 100% | 50% | 50% | 100% | 200% |
Water | 100% | 200% | 50% | 50% | 100% |
Air | 100% | 100% | 200% | 50% | 50% |
Earth | 100% | 50% | 100% | 200% | 50% |