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Created page with "= Slime Lair = '''Slime Lair''' is a mid-level dungeon in Roidle designed for characters level 26-30. Players must fight through 50 waves of slime enemies before facing the Slime King boss. == Overview == The Slime Lair features various specialized slime enemies with different roles (warrior, mage, healer, etc.). This dungeon has 50 waves - double the length of Sunken Ruins - making it a test of endurance. Players can tackle this dungeon solo with their own party of 5 c..."
 
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== Chest Rewards ==
== Chest Rewards ==
Upon defeating the Slime King, players have a chance to receive rewards from the dungeon chest, which may include:
Upon defeating the Slime King, players have a chance to receive rewards from the dungeon chest, which may include:
* Equipment suitable for level 26-30 characters
* Crafting materials
* Crafting materials
* Ice/water-themed items
* Special dungeon-specific items
* Special dungeon-specific items
* Consumables


== Events ==
== Events ==

Latest revision as of 00:20, 6 February 2026

Slime Lair

Slime Lair is a mid-level dungeon in Roidle designed for characters level 26-30. Players must fight through 50 waves of slime enemies before facing the Slime King boss.

Overview

The Slime Lair features various specialized slime enemies with different roles (warrior, mage, healer, etc.). This dungeon has 50 waves - double the length of Sunken Ruins - making it a test of endurance. Players can tackle this dungeon solo with their own party of 5 characters or group up with other players.

Level Range: 26 - 30
Waves Before Boss: 50
Recommended Party Size: 5 characters

Accessing the Dungeon

To enter the Slime Lair:

  1. Navigate to the Dungeon menu
  2. Select "Slime Lair" from the dungeon list
  3. Choose to either organize a group with other players or enter with your own characters
  4. Progress through 50 waves of slime enemies to reach the Slime King

Monsters

Regular Enemies

Image Monster Level Element Stats Abilities
Slime Warrior 26 Earth STR 35, DEX 20, INT 5, VIT 55, WIS 25, AGI 20 Provoking Howl (CD: 5), Bash (CD: 2)
Slime Mage 27 Fire STR 5, DEX 25, INT 30, VIT 15, WIS 29, AGI 15 Fire Bolt
Slime Healer 28 Water STR 15, DEX 15, INT 25, VIT 30, WIS 40, AGI 10 Heal (CD: 3), Holy Light (CD: 1)
Slime Conjurer 29 Air STR 5, DEX 40, INT 32, VIT 15, WIS 30, AGI 20 Magic Missile (CD: 3), Corrosive Blast (CD: 0/1)
Slime Hero 29 Fire STR 38, DEX 30, INT 10, VIT 55, WIS 25, AGI 37 Bounty Wrangle (CD: 6), Low Sweep (CD: 1), Vicious Strike (CD: 1)
Slime Archer 29 Air STR 29, DEX 35, INT 18, VIT 26, WIS 28, AGI 28 Rapid Fire (CD: 2), Trickshot (CD: 1)

Boss

Slime King (Level 30)
Element Water HP 6,000 MP 800
Stats: STR 84, DEX 60, INT 60, VIT 80, WIS 80, AGI 30
Abilities:
  • Summon Minions (Cooldown: 20) - Calls slime reinforcements when HP drops below 50%
  • Shatter Ice - Triggers when enemies are Frozen
  • Rain (Cooldown: 10) - Applies Soaked status to enemies
  • Frost Tomb (Cooldown: 1) - Freezes targets, used multiple times per turn
Strategy Notes:
  • Uses ice/frost magic extensively
  • Summons minions only when HP drops below 50% and no active summons
  • Prioritizes Frost Tomb on both nearest and farthest enemies
  • Rain + Frost Tomb + Shatter Ice combo can be devastating
Drops:

Monster Drops

Slime Warrior:

Slime Mage:

Slime Healer:

Slime Conjurer:

Slime Hero:

Slime Archer:

Chest Rewards

Upon defeating the Slime King, players have a chance to receive rewards from the dungeon chest, which may include:

  • Crafting materials
  • Special dungeon-specific items
  • Consumables

Events

Darkness Events

Status: Active (Green checkmark indicates enabled)

Every few waves, there's a chance your party will venture into darker territory, applying stacks of the Blindness debuff.

  • Each stack reduces Hit rate by 10%
  • Maximum of 9 stacks can be applied
  • Torches remove 3 stacks per item
  • With 50 waves, expect multiple darkness events - bring plenty of torches

Fatigue Events

Status: Not Active (Red X indicates disabled)

Fatigue events do not occur in the Slime Lair.

Trap Events

Status: Not Implemented (Red X indicates disabled)

Trap events are currently not active in any dungeon.

Gatherable Materials

Status: Not Available (Red X indicates disabled)

Gathering nodes are not available in the Slime Lair.

Strategy Tips

  • 50 Waves: This is a marathon dungeon - pace your consumable usage carefully
  • Bring LOTS of Torches - with 50 waves, darkness will occur multiple times
  • Slime Healers are priority targets - they can undo significant damage
  • The Slime King's Frost Tomb combo is dangerous - magic resistance and debuff removal are valuable
  • AoE abilities shine here due to the sheer number of waves
  • Consider bringing extra MP potions for sustained magic damage
  • The boss summons minions at 50% HP - save cooldowns for this phase transition
  • Slime Warriors use Provoking Howl - they'll try to tank for squishier slimes
  • Slime Conjurers spam Corrosive Blast with no cooldown - high armor helps

See Also