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= Daggers =
= Daggers =
Daggers are one-handed weapons focused on speed, evasion, and utility.


Daggers are one-handed weapons focused on speed, evasion, and utility. They excel at fast attack cycles, critical hits, and dexterity-based sustain.
== How to read values ==
* Each row lists the '''base stats''' for that item (not affix rolls).
* Only stats that exist on the item are shown.
* Refinement values are handled separately.


__FORCETOC__
__FORCETOC__


== Copper Dagger ==
== [[File:12505.png|24px|link=|alt=]] Copper Dagger ==
[[File:Copper_dagger.png|32px]]
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Upgrade Costs
|-
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
| 1 || 1 || 3 || 45
|}
{| class="wikitable"
! Stat Name !! Stats
|-
| PATK || 7
|-
| SPEED || 2
|-
| SATK || 5
|}
<div style="clear:both;"></div>


{| class="wikitable"
== [[File:12527.png|24px|link=|alt=]] Bronze Dagger ==
! Stat !! Value
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Upgrade Costs
|-
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
|-
| Tier || 1
| +6 ||
|-
|-
| Level Requirement || —
| +7 || —
|-
|-
| Weight || —
| +8 || —
|-
|-
| Value || —
| +9 || —
|-
|-
| Damage Type || Physical
| +10 ||
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| Weapon Class || One-Handed (Dagger)
| 2 || 10 || 3 || 90
|}
|}
{| class="wikitable"
! Stat Name !! Stats
|-
| PATK || 20
|-
| SPEED || 3
|-
| SATK || 7
|}
<div style="clear:both;"></div>


'''Possible Affixes:'''
== [[File:12549.png|24px|link=|alt=]] Iron Dagger ==
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
 
! colspan="2" | Upgrade Costs
{| class="wikitable"
|-
! Stat !! 1 !! 2 !! 3
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
|-
| HIT || 1 || 2 || 3
| +3 ||
|-
|-
| EVA || 1 || 2 || 3
| +4 ||
|-
|-
| SPEED || 1 || — || —
| +5 || —
|-
|-
| PATK || 3 || 8 || 14
| +6 ||
|-
|-
| CCHANCE || 2 || 3 || 4
| +7 ||
|-
|-
| CATK || 10 || 12 || 14
| +8 ||
|-
|-
| SATK || 4 || 6 || 7
| +9 ||
|-
|-
| TRUEDAMAGE || 5 || 6 || 7
| +10 ||
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| DEXHEALING || || ||
| 3 || 20 || 3 || 140
|}
|}
{| class="wikitable"
! Stat Name !! Stats
|-
| PATK || 35
|-
| SPEED || 4
|-
| SATK || 9
|}
<div style="clear:both;"></div>


== [[File:12593.png|24px|link=|alt=]] Electrum Stiletto ==
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
! colspan="2" | Upgrade Costs
|-
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
|-
| +1–+10 || —
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
|}
---
== Bronze Dagger ==
[[File:Bronze_dagger.png|32px]]
{| class="wikitable"
{| class="wikitable"
! Stat !! Value
! Tier !! Level Req !! Weight !! Value
|-
|-
| Tier || 2
| 4 || 30 || 3 || 237
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| Level Requirement ||
| PATK || 60
|-
|-
| Weight ||
| SPEED || 3
|-
|-
| Value ||
| SATK || 12
|-
|-
| Damage Type || Physical
| DEXHEALING || 20
|-
| Weapon Class || One-Handed (Dagger)
|}
|}
<div style="clear:both;"></div>


'''Possible Affixes:'''
== [[File:12571.png|24px|link=|alt=]] Steel Dagger ==
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
 
! colspan="2" | Upgrade Costs
{| class="wikitable"
|-
! Stat !! 1 !! 2 !! 3 !! 4
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
|-
| HIT || 1 || 2 || 3 || 4
| +3 ||
|-
|-
| EVA || 1 || 2 || 3 || 4
| +4 ||
|-
|-
| SPEED || 1 || — || — || —
| +5 || —
|-
|-
| PATK || 3 || 8 || 14 || 20
| +6 ||
|-
|-
| CCHANCE || 2 || 3 || 4 || 5
| +7 ||
|-
|-
| CATK || 10 || 12 || 14 || 16
| +8 ||
|-
|-
| SATK || 4 || 6 || 7 || 9
| +9 ||
|-
|-
| TRUEDAMAGE || 5 || 6 || 7 || —
| +10 ||
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| DEXHEALING || || || — || —
| 4 || 30 || 3 || 331
|}
|}
 
{| class="wikitable"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! Stat Name !! Stats
! colspan="2" | Refining Costs
|-
| PATK || 60
|-
| SPEED || 5
|-
|-
| +1–+10 ||
| CCHANCE || 10
|}
|}
<div style="clear:both;"></div>


---
== [[File:12615.png|24px|link=|alt=]] Starmetal Dagger ==
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
== Iron Dagger ==
! colspan="2" | Upgrade Costs
[[File:Iron_dagger.png|32px]]
 
{| class="wikitable"
! Stat !! Value
|-
|-
| Tier || 3
! Upgrade Level !! Materials / Cost
|-
|-
| Level Requirement || —
| +1 || —
|-
|-
| Weight || —
| +2 || —
|-
|-
| Value || —
| +3 || —
|-
|-
| Damage Type || Physical
| +4 ||
|-
|-
| Weapon Class || One-Handed (Dagger)
| +5 ||
|}
 
'''Possible Affixes:'''
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
 
{| class="wikitable"
! Stat !! 1 !! 2 !! 3 !! 4 !! 5
|-
|-
| HIT || 1 || 2 || 3 || 4 || 5
| +6 ||
|-
|-
| EVA || 1 || 2 || 3 || 4 || 5
| +7 ||
|-
|-
| SPEED || 1 || — || — || — || —
| +8 || —
|-
|-
| PATK || 3 || 8 || 14 || 20 || 26
| +9 ||
|-
|-
| CCHANCE || 2 || 3 || 4 || 5 || 6
| +10 ||
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| CATK || 10 || 12 || 14 || 16 || 19
| 5 || 40 || 3 || 624
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| SATK || 4 || 6 || 7 || 9 || 10
| PATK || 85
|-
|-
| TRUEDAMAGE || 5 || 6 || 7 || 8 || —
| SPEED || 7
|-
|-
| DEXHEALING || — || — || — || — || —
| CCHANCE || 16
|}
|}
<div style="clear:both;"></div>


== [[File:12638.png|24px|link=|alt=]] Vulcanite Stiletto ==
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
! colspan="2" | Upgrade Costs
|-
|-
| +1–+10 || —
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
|}
---
== Steel Dagger ==
[[File:Steel_dagger.png|32px]]
{| class="wikitable"
{| class="wikitable"
! Stat !! Value
! Tier !! Level Req !! Weight !! Value
|-
|-
| Tier || 4
| 5 || 40 || 3 || 624
|-
|}
| Level Requirement || —
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| Weight ||
| PATK || 85
|-
|-
| Value ||
| SPEED || 4
|-
|-
| Damage Type || Physical
| SATK || 18
|-
|-
| Weapon Class || One-Handed (Dagger)
| DEXHEALING || 30
|}
|}
<div style="clear:both;"></div>


'''Possible Affixes:'''
== [[File:12659.png|24px|link=|alt=]] Mithril Dagger ==
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
 
! colspan="2" | Upgrade Costs
{| class="wikitable"
|-
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
|-
| HIT || 1 || 2 || 3 || 4 || 5 || 6
| +6 ||
|-
|-
| EVA || 1 || 2 || 3 || 4 || 5 || 6
| +7 ||
|-
|-
| SPEED || 1 || 2 || — || — || — || —
| +8 || —
|-
|-
| PATK || 8 || 14 || 20 || 26 || 33 || —
| +9 || —
|-
|-
| CCHANCE || 3 || 4 || 5 || 6 || 7 || —
| +10 ||
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| CATK || 12 || 14 || 16 || 19 || 22 || —
| 6 || 50 || 3 || 1205
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| SATK || 6 || 7 || 9 || 10 || 12 || —
| PATK || 110
|-
|-
| TRUEDAMAGE || 6 || 7 || 8 || 9 || — || —
| SPEED || 8
|-
|-
| DEXHEALING || — || — || — || — || — || —
| CCHANCE || 24
|}
|}
<div style="clear:both;"></div>


== [[File:12682.png|24px|link=|alt=]] Adamant Stiletto ==
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
! colspan="2" | Upgrade Costs
|-
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
|-
| +1–+10 || —
| +10 || —
|}
|}
---
== Mithril Dagger ==
[[File:Mithril_dagger.png|32px]]
{| class="wikitable"
{| class="wikitable"
! Stat !! Value
! Tier !! Level Req !! Weight !! Value
|-
|-
| Tier || 6
| 6 || 50 || 3 || 1205
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| Level Requirement ||
| PATK || 110
|-
|-
| Weight ||
| SPEED || 5
|-
|-
| Value ||
| SATK || 24
|-
|-
| Damage Type || Physical
| DEXHEALING || 45
|-
| Weapon Class || One-Handed (Dagger)
|}
|}
<div style="clear:both;"></div>


'''Possible Affixes:'''
== [[File:12703.png|24px|link=|alt=]] Titansteel Dagger ==
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
 
! colspan="2" | Upgrade Costs
{| class="wikitable"
|-
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
|-
| HIT || 2 || 3 || 4 || 5 || 6 || 7 || 8
| +6 ||
|-
|-
| EVA || 2 || 3 || 4 || 5 || 6 || 7 || 8
| +7 ||
|-
|-
| SPEED || 1 || 2 || 3 || — || — || — || —
| +8 || —
|-
|-
| PATK || 14 || 20 || 26 || 33 || 40 || — || —
| +9 || —
|-
|-
| CCHANCE || 4 || 5 || 6 || 7 || 8 || — ||
| +10 || —
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| CATK || 14 || 16 || 19 || 22 || 25 || — || —
| 7 || 60 || 3 || 1720
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| SATK || 7 || 9 || 10 || 12 || 14 || — || —
| PATK || 140
|-
|-
| TRUEDAMAGE || 7 || 8 || 9 || 10 || 11 || — || —
| SPEED || 10
|-
|-
| DEXHEALING || — || — || — || — || — || — || —
| CCHANCE || 32
|}
|}
<div style="clear:both;"></div>


== [[File:12726.png|24px|link=|alt=]] Wraithsteel Stiletto ==
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Refining Costs
! colspan="2" | Upgrade Costs
|-
|-
| +1–+10 || —
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
| +3 || —
|-
| +4 || —
|-
| +5 || —
|-
| +6 || —
|-
| +7 || —
|-
| +8 || —
|-
| +9 || —
|-
| +10 || —
|}
|}
---
== Titansteel Dagger ==
[[File:Titansteel_dagger.png|32px]]
{| class="wikitable"
{| class="wikitable"
! Stat !! Value
! Tier !! Level Req !! Weight !! Value
|-
|-
| Tier || 7
| 7 || 60 || 3 || 1720
|}
{| class="wikitable"
! Stat Name !! Stats
|-
|-
| Level Requirement ||
| PATK || 140
|-
|-
| Weight ||
| SPEED || 6
|-
|-
| Value ||
| SATK || 30
|-
|-
| Damage Type || Physical
| DEXHEALING || 60
|-
| Weapon Class || One-Handed (Dagger)
|}
|}
<div style="clear:both;"></div>


'''Possible Affixes:'''
== [[File:14501.png|24px|link=|alt=]] Korsef's Tooth ==
HIT, EVA, SPEED, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING
''Korsef was once a mere man, though a formidable rogue, but was cursed during one of his adventures. Under the full moon, his appearance changed, and he transformed into a fearsome werewolf. His unmatched skills as a rogue were now only second to the terror his wolven visage brought. Stories whisper of him effortlessly slipping through the shadows, bypassing any trap, and leaving no trace behind – except for the lifeless bodies of those he deemed enemies.


{| class="wikitable"
In his later years, driven by an unknown purpose, Korsef forged a dagger from one of his own teeth. This wasn’t any ordinary tooth but a particularly large one, lost during a ferocious battle. With his innate dark magic and skills, he transformed the tooth into a blade that bore the same curse and ruthlessness as its master. The weapon emits a chilling necrotic energy that can drain the life force of any being it touches.''
! Stat !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
 
''Special powers:'' **Increases Bleed and Poison efficiency by +100%.**
 
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! colspan="2" | Upgrade Costs
|-
! Upgrade Level !! Materials / Cost
|-
| +1 || —
|-
| +2 || —
|-
|-
| HIT || 3 || 4 || 5 || 6 || 7 || 8 || 9
| +3 ||
|-
|-
| EVA || 3 || 4 || 5 || 6 || 7 || 8 || 9
| +4 ||
|-
|-
| SPEED || 2 || 3 || — || — || — || — || —
| +5 || —
|-
|-
| PATK || 20 || 26 || 33 || 40 || 48 || — || —
| +6 || —
|-
|-
| CCHANCE || 5 || 6 || 7 || 8 || 9 || — || —
| +7 || —
|-
|-
| CATK || 16 || 19 || 22 || 25 || 28 || — || —
| +8 || —
|-
|-
| SATK || 9 || 10 || 12 || 14 || 16 || — || —
| +9 || —
|-
|-
| TRUEDAMAGE || 8 || 9 || 10 || 11 || 12 || — ||
| +10 || —
|}
{| class="wikitable"
! Tier !! Level Req !! Weight !! Value
|-
|-
| DEXHEALING || || || — || — || — || — || —
| 4 || 30 || 3 || 200000
|}
|}
 
{| class="wikitable"
{| class="wikitable" style="float:right; margin-left:1em; width:260px;"
! Stat Name !! Stats
! colspan="2" | Refining Costs
|-
| PATK || 80
|-
| SPEED || 5
|-
| CCHANCE || 16
|-
| DEXHEALING || 35
|-
| MATK || 75
|-
|-
| +1–+10 ||
| SATK || 24
|}
|}
<div style="clear:both;"></div>

Latest revision as of 04:45, 26 January 2026

Daggers

Daggers are one-handed weapons focused on speed, evasion, and utility.

How to read values

  • Each row lists the base stats for that item (not affix rolls).
  • Only stats that exist on the item are shown.
  • Refinement values are handled separately.


Copper Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
1 1 3 45
Stat Name Stats
PATK 7
SPEED 2
SATK 5

Bronze Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
2 10 3 90
Stat Name Stats
PATK 20
SPEED 3
SATK 7

Iron Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
3 20 3 140
Stat Name Stats
PATK 35
SPEED 4
SATK 9

Electrum Stiletto

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
4 30 3 237
Stat Name Stats
PATK 60
SPEED 3
SATK 12
DEXHEALING 20

Steel Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
4 30 3 331
Stat Name Stats
PATK 60
SPEED 5
CCHANCE 10

Starmetal Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
5 40 3 624
Stat Name Stats
PATK 85
SPEED 7
CCHANCE 16

Vulcanite Stiletto

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
5 40 3 624
Stat Name Stats
PATK 85
SPEED 4
SATK 18
DEXHEALING 30

Mithril Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
6 50 3 1205
Stat Name Stats
PATK 110
SPEED 8
CCHANCE 24

Adamant Stiletto

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
6 50 3 1205
Stat Name Stats
PATK 110
SPEED 5
SATK 24
DEXHEALING 45

Titansteel Dagger

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
7 60 3 1720
Stat Name Stats
PATK 140
SPEED 10
CCHANCE 32

Wraithsteel Stiletto

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
7 60 3 1720
Stat Name Stats
PATK 140
SPEED 6
SATK 30
DEXHEALING 60

Korsef's Tooth

Korsef was once a mere man, though a formidable rogue, but was cursed during one of his adventures. Under the full moon, his appearance changed, and he transformed into a fearsome werewolf. His unmatched skills as a rogue were now only second to the terror his wolven visage brought. Stories whisper of him effortlessly slipping through the shadows, bypassing any trap, and leaving no trace behind – except for the lifeless bodies of those he deemed enemies.

In his later years, driven by an unknown purpose, Korsef forged a dagger from one of his own teeth. This wasn’t any ordinary tooth but a particularly large one, lost during a ferocious battle. With his innate dark magic and skills, he transformed the tooth into a blade that bore the same curse and ruthlessness as its master. The weapon emits a chilling necrotic energy that can drain the life force of any being it touches.

Special powers: **Increases Bleed and Poison efficiency by +100%.**

Upgrade Costs
Upgrade Level Materials / Cost
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Tier Level Req Weight Value
4 30 3 200000
Stat Name Stats
PATK 80
SPEED 5
CCHANCE 16
DEXHEALING 35
MATK 75
SATK 24