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ROIdle has a simple 4 elements system, plus a neutral one. They can be disadvantageous, neutral or advantageous against one another.<br>
ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).<br>
More elements might be added in the future, and the percentage of damage between them is subject to change, but for now, this is the table that dictates their relationship:
Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.<br>
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.<br>
These are the tables that dictate their relationship for both affinity levels:
 
 
== Low Affinity (Level 1) ==


{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|-
|-
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth
! Attacking \ Defending !! Neutral !! Fire 1 !! Water 1 !! Air 1 !! Earth 1 !! Holy 1 !! Shadow 1
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75%
|-
| Fire || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Water || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Air || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Earth || 100% || style="background-color:rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Holy || 100% || 100% || 100% || 100% || 100% || style="background-color:rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(17, 255, 116, 0.8)" | 150%
|-
| Shadow || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || 100% || 100% || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|}
 
== High Affinity (Level 2) ==
 
{| class="wikitable" style="margin:auto"
|-
! Attacking \ Defending !! Neutral !! Fire 2 !! Water 2 !! Air 2 !! Earth 2 !! Holy 2 !! Shadow 2
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|-
| Fire || 100% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Neutral || 100% || 100% || 100% || 100% || 100%
| Water || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color:rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Fire || 100% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200%
| Air || 100% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Water || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50% || 100%
| Earth || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color:rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Air || 100% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50%
| Holy || 100% || style="background-color:rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(0, 255, 0, 0.8)" | 200%
|-
|-
| Earth || 100% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50%
| Shadow || style="background-color:rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0%
|}
|}

Latest revision as of 13:30, 30 December 2025

ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).
Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.
These are the tables that dictate their relationship for both affinity levels:


Low Affinity (Level 1)

Attacking \ Defending Neutral Fire 1 Water 1 Air 1 Earth 1 Holy 1 Shadow 1
Neutral 100% 100% 100% 100% 100% 100% 75%
Fire 100% 50% 75% 100% 150% 75% 100%
Water 100% 150% 50% 75% 100% 75% 100%
Air 100% 100% 150% 50% 75% 75% 100%
Earth 100% 75% 100% 150% 50% 75% 100%
Holy 100% 100% 100% 100% 100% 50% 150%
Shadow 150% 100% 100% 100% 100% 150% 50%

High Affinity (Level 2)

Attacking \ Defending Neutral Fire 2 Water 2 Air 2 Earth 2 Holy 2 Shadow 2
Neutral 100% 100% 100% 100% 100% 100% 50%
Fire 100% 0% 50% 100% 200% 50% 100%
Water 100% 200% 0% 50% 100% 50% 100%
Air 100% 100% 200% 0% 50% 50% 100%
Earth 100% 50% 100% 200% 0% 50% 100%
Holy 100% 125% 125% 125% 125% 0% 200%
Shadow 150% 75% 75% 75% 75% 200% 0%