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Elements exist and part of ROIdle, with time elements changed and some of them were removed in favor of [[Status Effects]].
ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).<br>
Currently there are 5 elements in the game, each element work differently against each other.
Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.<br>
Elements are still work in progress, so balancing might be changed.
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.<br>
These are the tables that dictate their relationship for both affinity levels:
 
 
== Low Affinity (Level 1) ==


{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|-
|-
! -!! Neutral !! Fire !! Water !! Air !! Earth
! Attacking \ Defending !! Neutral !! Fire 1 !! Water 1 !! Air 1 !! Earth 1 !! Holy 1 !! Shadow 1
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75%
|-
| Fire || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Water || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Air || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Earth || 100% || style="background-color:rgba(255, 211, 15, 0.8)" | 75% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || 100%
|-
| Holy || 100% || 100% || 100% || 100% || 100% || style="background-color:rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(17, 255, 116, 0.8)" | 150%
|-
| Shadow || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || 100% || 100% || 100% || 100% || style="background-color: rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|}
 
== High Affinity (Level 2) ==
 
{| class="wikitable" style="margin:auto"
|-
! Attacking \ Defending !! Neutral !! Fire 2 !! Water 2 !! Air 2 !! Earth 2 !! Holy 2 !! Shadow 2
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50%
|-
| Fire || 100% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Neutral || 100% || 100% || 100% || 100% || 100%
| Water || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color:rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Fire || 100% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200%
| Air || 100% || 100% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Water || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50% || 100%
| Earth || 100% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100% || style="background-color:rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(255, 142, 37, 0.8)" | 50% || 100%
|-
|-
| Air || 100% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50%
| Holy || 100% || style="background-color:rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(102, 230, 253, 0.8)" | 125% || style="background-color: rgba(255, 34, 34, 0.8)" | 0% || style="background-color: rgba(0, 255, 0, 0.8)" | 200%
|-
|-
| Earth || 100% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50%
| Shadow || style="background-color:rgba(17, 255, 116, 0.8)" | 150% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(255, 211, 15, 0.8)" | 75% || style="background-color: rgba(0, 255, 0, 0.8)" | 200% || style="background-color: rgba(255, 34, 34, 0.8)" | 0%
|}
|}

Latest revision as of 13:30, 30 December 2025

ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow).
Basic attacks are by default of the Neutral element, and so are skills, unless stated otherwise in their description. Some buffs or weapons can change the element of the attack.
On the defensive side, player characters are by default considered Neutral element, and monsters can be of any of the 7. Each of those elements, aside from Neutral, have affinities of two levels (1 and 2) that determine how much damage gets amplified or reduced against attacks of a certain element.
These are the tables that dictate their relationship for both affinity levels:


Low Affinity (Level 1)

Attacking \ Defending Neutral Fire 1 Water 1 Air 1 Earth 1 Holy 1 Shadow 1
Neutral 100% 100% 100% 100% 100% 100% 75%
Fire 100% 50% 75% 100% 150% 75% 100%
Water 100% 150% 50% 75% 100% 75% 100%
Air 100% 100% 150% 50% 75% 75% 100%
Earth 100% 75% 100% 150% 50% 75% 100%
Holy 100% 100% 100% 100% 100% 50% 150%
Shadow 150% 100% 100% 100% 100% 150% 50%

High Affinity (Level 2)

Attacking \ Defending Neutral Fire 2 Water 2 Air 2 Earth 2 Holy 2 Shadow 2
Neutral 100% 100% 100% 100% 100% 100% 50%
Fire 100% 0% 50% 100% 200% 50% 100%
Water 100% 200% 0% 50% 100% 50% 100%
Air 100% 100% 200% 0% 50% 50% 100%
Earth 100% 50% 100% 200% 0% 50% 100%
Holy 100% 125% 125% 125% 125% 0% 200%
Shadow 150% 75% 75% 75% 75% 200% 0%