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ROIdle has a simple 4 elements system, plus a neutral one. They can be disadvantageous, neutral or advantageous against one another.<br>
ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each element has two affinity levels that determine their effectiveness against other elements.<br>
More elements might be added in the future, and the percentage of damage between them is subject to change, but for now, this is the table that dictates their relationship:
These are the tables that dictate their relationship:


{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
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|-
|-
| Earth || 100% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50%
| Earth || 100% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50%
|}
== Low Affinity (Level 1) ==
{| class="wikitable" style="margin:auto"
|-
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: #f00" | 75%
|-
| Fire || 100% || style="background-color: #f00" | 50% || style="background-color: #f00" | 75% || 100% || style="background-color: #0a0" | 150% || style="background-color: #f00" | 75% || 100%
|-
| Water || 100% || style="background-color: #0a0" | 150% || style="background-color: #f00" | 50% || style="background-color: #f00" | 75% || 100% || style="background-color: #f00" | 75% || 100%
|-
| Air || 100% || 100% || style="background-color: #0a0" | 150% || style="background-color: #f00" | 50% || style="background-color: #f00" | 75% || style="background-color: #f00" | 75% || 100%
|-
| Earth || 100% || style="background-color: #f00" | 75% || 100% || style="background-color: #0a0" | 150% || style="background-color: #f00" | 50% || style="background-color: #f00" | 75% || 100%
|-
| Holy || 100% || 100% || 100% || 100% || 100% || style="background-color: #f00" | 50% || style="background-color: #0a0" | 150%
|-
| Shadow || style="background-color: #0a0" | 150% || 100% || 100% || 100% || 100% || style="background-color: #0a0" | 150% || style="background-color: #f00" | 50%
|}
== High Affinity (Level 2) ==
{| class="wikitable" style="margin:auto"
|-
! Attacking \ Defending !! Neutral !! Fire !! Water !! Air !! Earth !! Holy !! Shadow
|-
| Neutral || 100% || 100% || 100% || 100% || 100% || 100% || style="background-color: #f00" | 50%
|-
| Fire || 100% || style="background-color: #f00" | 0% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 50% || 100%
|-
| Water || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 0% || style="background-color: #f00" | 50% || 100% || style="background-color: #f00" | 50% || 100%
|-
| Air || 100% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 0% || style="background-color: #f00" | 50% || style="background-color: #f00" | 50% || 100%
|-
| Earth || 100% || style="background-color: #f00" | 50% || 100% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 0% || style="background-color: #f00" | 50% || 100%
|-
| Holy || 100% || style="background-color: #0a0" | 125% || style="background-color: #0a0" | 125% || style="background-color: #0a0" | 125% || style="background-color: #0a0" | 125% || style="background-color: #f00" | 0% || style="background-color: #0a0" | 200%
|-
| Shadow || style="background-color: #0a0" | 150% || style="background-color: #f00" | 75% || style="background-color: #f00" | 75% || style="background-color: #f00" | 75% || style="background-color: #f00" | 75% || style="background-color: #0a0" | 200% || style="background-color: #f00" | 0%
|}
|}

Revision as of 13:58, 13 June 2025

ROIdle has an elemental system with 7 elements (Neutral, Fire, Water, Air, Earth, Holy, and Shadow). Each element has two affinity levels that determine their effectiveness against other elements.
These are the tables that dictate their relationship:

Attacking \ Defending Neutral Fire Water Air Earth
Neutral 100% 100% 100% 100% 100%
Fire 100% 50% 50% 100% 200%
Water 100% 200% 50% 50% 100%
Air 100% 100% 200% 50% 50%
Earth 100% 50% 100% 200% 50%


Low Affinity (Level 1)

Attacking \ Defending Neutral Fire Water Air Earth Holy Shadow
Neutral 100% 100% 100% 100% 100% 100% 75%
Fire 100% 50% 75% 100% 150% 75% 100%
Water 100% 150% 50% 75% 100% 75% 100%
Air 100% 100% 150% 50% 75% 75% 100%
Earth 100% 75% 100% 150% 50% 75% 100%
Holy 100% 100% 100% 100% 100% 50% 150%
Shadow 150% 100% 100% 100% 100% 150% 50%

High Affinity (Level 2)

Attacking \ Defending Neutral Fire Water Air Earth Holy Shadow
Neutral 100% 100% 100% 100% 100% 100% 50%
Fire 100% 0% 50% 100% 200% 50% 100%
Water 100% 200% 0% 50% 100% 50% 100%
Air 100% 100% 200% 0% 50% 50% 100%
Earth 100% 50% 100% 200% 0% 50% 100%
Holy 100% 125% 125% 125% 125% 0% 200%
Shadow 150% 75% 75% 75% 75% 200% 0%