<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.roidle.com/index.php?action=history&amp;feed=atom&amp;title=Upgrading</id>
	<title>Upgrading - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.roidle.com/index.php?action=history&amp;feed=atom&amp;title=Upgrading"/>
	<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Upgrading&amp;action=history"/>
	<updated>2026-05-13T12:43:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14097&amp;oldid=prev</id>
		<title>Owchy: /* Common Issues */</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14097&amp;oldid=prev"/>
		<updated>2026-02-10T06:44:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Issues&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:44, 10 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l299&quot;&gt;Line 299:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 299:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hunt in zones matching your material tier needs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hunt in zones matching your material tier needs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use Stonemine Detector for more Boulder nodes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use Stonemine Detector for more Boulder nodes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Q: Can I speed up construction?&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Check if there&#039;s a construction speed-up option (may require Fame Points or special items)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Otherwise, construction time cannot be reduced&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Related Pages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Owchy</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14096&amp;oldid=prev</id>
		<title>Owchy: /* Material Display */</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14096&amp;oldid=prev"/>
		<updated>2026-02-10T06:43:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Material Display&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:43, 10 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each material requirement is shown with an icon and quantity:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each material requirement is shown with an icon and quantity:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15145.png|32px]] &#039;&#039;&#039;Brick VI&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purple/blue brick &lt;/del&gt;icon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15145.png|32px]] &#039;&#039;&#039;Brick VI&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brick &lt;/ins&gt;icon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(example)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15105.png|32px]] &#039;&#039;&#039;Plank VI&#039;&#039;&#039; - Wooden plank icon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15105.png|32px]] &#039;&#039;&#039;Plank VI&#039;&#039;&#039; - Wooden plank icon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(example)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15165.png|32px]] &#039;&#039;&#039;Leather VI&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brown leather &lt;/del&gt;icon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15165.png|32px]] &#039;&#039;&#039;Leather VI&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leather &lt;/ins&gt;icon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(example)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15185.png|32px]] &#039;&#039;&#039;Metal Beam VI&#039;&#039;&#039; - Metal beam icon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[File:15185.png|32px]] &#039;&#039;&#039;Metal Beam VI&#039;&#039;&#039; - Metal beam icon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(example)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The numbers show: &amp;#039;&amp;#039;&amp;#039;Owned / Required&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The numbers show: &amp;#039;&amp;#039;&amp;#039;Owned / Required&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Owchy</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14095&amp;oldid=prev</id>
		<title>Owchy: Created page with &quot;&#039;&#039;&#039;Estate Upgrading&#039;&#039;&#039; is the process of improving facilities in your Estate to unlock new features, increase efficiency, and access higher-tier content. Each facility has multiple levels that require construction materials, Zeny, and time to upgrade.  == Accessing the Estate ==  To access your Estate and upgrade facilities:  1. Open the main menu 2. Navigate to the &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tab 3. Select &#039;&#039;&#039;Estate&#039;&#039;&#039; from the waypoint options 4. This opens...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Upgrading&amp;diff=14095&amp;oldid=prev"/>
		<updated>2026-02-10T06:42:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Estate Upgrading&amp;#039;&amp;#039;&amp;#039; is the process of improving facilities in your &lt;a href=&quot;/index.php?title=Estate&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Estate (page does not exist)&quot;&gt;Estate&lt;/a&gt; to unlock new features, increase efficiency, and access higher-tier content. Each facility has multiple levels that require &lt;a href=&quot;/index.php?title=Estate_Materials&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Estate Materials (page does not exist)&quot;&gt;construction materials&lt;/a&gt;, Zeny, and time to upgrade.  == Accessing the Estate ==  To access your Estate and upgrade facilities:  1. Open the main menu 2. Navigate to the &amp;#039;&amp;#039;&amp;#039;Waypoint&amp;#039;&amp;#039;&amp;#039; tab 3. Select &amp;#039;&amp;#039;&amp;#039;Estate&amp;#039;&amp;#039;&amp;#039; from the waypoint options 4. This opens...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Estate Upgrading&amp;#039;&amp;#039;&amp;#039; is the process of improving facilities in your [[Estate]] to unlock new features, increase efficiency, and access higher-tier content. Each facility has multiple levels that require [[Estate Materials|construction materials]], Zeny, and time to upgrade.&lt;br /&gt;
&lt;br /&gt;
== Accessing the Estate ==&lt;br /&gt;
&lt;br /&gt;
To access your Estate and upgrade facilities:&lt;br /&gt;
&lt;br /&gt;
1. Open the main menu&lt;br /&gt;
2. Navigate to the &amp;#039;&amp;#039;&amp;#039;Waypoint&amp;#039;&amp;#039;&amp;#039; tab&lt;br /&gt;
3. Select &amp;#039;&amp;#039;&amp;#039;Estate&amp;#039;&amp;#039;&amp;#039; from the waypoint options&lt;br /&gt;
4. This opens the Estate Management interface&lt;br /&gt;
&lt;br /&gt;
== Estate Management Interface ==&lt;br /&gt;
&lt;br /&gt;
The Estate interface is divided into three main sections:&lt;br /&gt;
&lt;br /&gt;
=== Left Panel: Facility List ===&lt;br /&gt;
&lt;br /&gt;
Shows all your Estate facilities with their current levels:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Facility Icon&amp;#039;&amp;#039;&amp;#039; - Visual representation of each building&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Facility Name&amp;#039;&amp;#039;&amp;#039; - Name of the building&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Level / Max Level&amp;#039;&amp;#039;&amp;#039; - Shows progress (e.g., &amp;quot;Lv. 5 / 7&amp;quot;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Highlight&amp;#039;&amp;#039;&amp;#039; - Currently selected facility is highlighted in green&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Facility Categories:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Core Facilities&amp;#039;&amp;#039;&amp;#039; - Estate, Storage, Mail Box, Planning Hall, Runic Battle Codex&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crafting Facilities&amp;#039;&amp;#039;&amp;#039; - Smithy, Anvil, Laboratory, Study&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Processing Facilities&amp;#039;&amp;#039;&amp;#039; - Sawmill, Stonemill, Tannery, Forge&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Efficiency Buildings&amp;#039;&amp;#039;&amp;#039; - Workbench, Grinder, Leatherworking, Metallurgy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Special Facilities&amp;#039;&amp;#039;&amp;#039; - Grind Stone, Monster Altar, Salamander&amp;#039;s Beacon, Valkyrie&amp;#039;s Shrine, Valdyr&amp;#039;s Watch&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility Buildings&amp;#039;&amp;#039;&amp;#039; - Gym, Library, Shop Efficiency, Stonemine Detector, Garden, Armory, Enchantment Station&lt;br /&gt;
&lt;br /&gt;
=== Right Panel: Facility Information ===&lt;br /&gt;
&lt;br /&gt;
When a facility is selected, the right panel displays:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Facility Description:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Detailed explanation of what the facility does&lt;br /&gt;
* Special notes about level requirements and restrictions&lt;br /&gt;
* Benefits gained from upgrading&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Next Upgrade Costs:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Material Requirements&amp;#039;&amp;#039;&amp;#039; - Shows required construction materials with quantity needed and quantity owned (e.g., &amp;quot;0/24&amp;quot; in red if you don&amp;#039;t have enough)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zeny Cost&amp;#039;&amp;#039;&amp;#039; - Amount of Zeny required (shown in gold icon with amount)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction Time&amp;#039;&amp;#039;&amp;#039; - How long the upgrade will take (e.g., &amp;quot;8h&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrade Button:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Active (clickable)&amp;#039;&amp;#039;&amp;#039; - When you have all required materials and Zeny&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grayed Out&amp;#039;&amp;#039;&amp;#039; - When you&amp;#039;re missing materials, Zeny, or have a level restriction&lt;br /&gt;
&lt;br /&gt;
=== Material Display ===&lt;br /&gt;
&lt;br /&gt;
Each material requirement is shown with an icon and quantity:&lt;br /&gt;
&lt;br /&gt;
* [[File:15145.png|32px]] &amp;#039;&amp;#039;&amp;#039;Brick VI&amp;#039;&amp;#039;&amp;#039; - Purple/blue brick icon&lt;br /&gt;
* [[File:15105.png|32px]] &amp;#039;&amp;#039;&amp;#039;Plank VI&amp;#039;&amp;#039;&amp;#039; - Wooden plank icon&lt;br /&gt;
* [[File:15165.png|32px]] &amp;#039;&amp;#039;&amp;#039;Leather VI&amp;#039;&amp;#039;&amp;#039; - Brown leather icon&lt;br /&gt;
* [[File:15185.png|32px]] &amp;#039;&amp;#039;&amp;#039;Metal Beam VI&amp;#039;&amp;#039;&amp;#039; - Metal beam icon&lt;br /&gt;
&lt;br /&gt;
The numbers show: &amp;#039;&amp;#039;&amp;#039;Owned / Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Green text&amp;#039;&amp;#039;&amp;#039; - You have enough materials&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red text&amp;#039;&amp;#039;&amp;#039; - You need more materials (e.g., &amp;quot;0/24&amp;quot; means you need 24 but have 0)&lt;br /&gt;
&lt;br /&gt;
== Upgrade Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Level Restrictions ===&lt;br /&gt;
&lt;br /&gt;
The [[Estate]] building is the master facility that determines maximum levels for all other buildings:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Estate Level Caps:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 1&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 1&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 2&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 3&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 4&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 5&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 5&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 6&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 7&amp;#039;&amp;#039;&amp;#039; → Other facilities can reach Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exception - Processing Facilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The four processing facilities can be upgraded **one level higher** than your Estate:&lt;br /&gt;
* [[Sawmill]]&lt;br /&gt;
* [[Stonemill]]&lt;br /&gt;
* [[Tannery]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Estate Level 5 → Most facilities max at Level 5&lt;br /&gt;
* Estate Level 5 → Processing facilities can reach Level 6&lt;br /&gt;
&lt;br /&gt;
This allows you to gather and process Tier VI materials before upgrading your Estate to Level 6.&lt;br /&gt;
&lt;br /&gt;
=== Material Requirements ===&lt;br /&gt;
&lt;br /&gt;
Each upgrade requires specific [[Estate Materials|construction materials]]:&lt;br /&gt;
&lt;br /&gt;
* [[Brick I]] through [[Brick VII]] - Processed from Stone at the [[Stonemill]]&lt;br /&gt;
* [[Plank I]] through [[Plank VII]] - Processed from Logs at the [[Sawmill]]&lt;br /&gt;
* [[Leather I]] through [[Leather VII]] - Processed from Hides at the [[Tannery]]&lt;br /&gt;
* [[Metal Beam I]] through [[Metal Beam VII]] - Processed from Metal Ore at the [[Forge]]&lt;br /&gt;
&lt;br /&gt;
The tier of materials required matches the facility level you&amp;#039;re upgrading to.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example: Upgrading Estate from Level 5 to Level 6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 24 Brick VI&lt;br /&gt;
* 24 Plank VI&lt;br /&gt;
* 16 Leather VI&lt;br /&gt;
* 16 Metal Beam VI&lt;br /&gt;
* 192,000 Zeny&lt;br /&gt;
* 8 hour construction time&lt;br /&gt;
&lt;br /&gt;
Not all facilities require all four material types. Check individual facility pages for specific requirements.&lt;br /&gt;
&lt;br /&gt;
=== Zeny Requirements ===&lt;br /&gt;
&lt;br /&gt;
Zeny costs increase significantly with each tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Tier !! Typical Zeny Cost Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 100 - 250 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 250 - 1,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 1,000 - 8,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 8,000 - 16,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 24,000 - 48,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || 48,000 - 192,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || 85,000 - 425,000 Zeny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Costs vary by facility type, with the Estate building typically requiring the highest amounts.&lt;br /&gt;
&lt;br /&gt;
=== Construction Time ===&lt;br /&gt;
&lt;br /&gt;
Upgrade times increase with facility tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Tier !! Typical Construction Time Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 5 - 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 30 minutes - 2 hours&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 2 - 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 4 - 8 hours&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || 8 - 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || 10 hours - 2 days 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Estate building has the longest construction times, with Level 7 taking 2 days and 2 hours.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Process ==&lt;br /&gt;
&lt;br /&gt;
=== Step-by-Step Guide ===&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Access Estate&amp;#039;&amp;#039;&amp;#039; - Open Waypoint tab → Select Estate&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Select Facility&amp;#039;&amp;#039;&amp;#039; - Click on the facility you want to upgrade from the left panel&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Review Requirements&amp;#039;&amp;#039;&amp;#039; - Check the &amp;quot;Next Upgrade Costs&amp;quot; section&lt;br /&gt;
   * Verify you have all required materials&lt;br /&gt;
   * Ensure you have enough Zeny&lt;br /&gt;
   * Note the construction time&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Gather Materials&amp;#039;&amp;#039;&amp;#039; - If missing materials, gather raw materials and process them at the appropriate facility&lt;br /&gt;
5. &amp;#039;&amp;#039;&amp;#039;Click Upgrade&amp;#039;&amp;#039;&amp;#039; - When all requirements are met, the Upgrade button becomes active&lt;br /&gt;
6. &amp;#039;&amp;#039;&amp;#039;Confirm Upgrade&amp;#039;&amp;#039;&amp;#039; - Click the Upgrade button to start construction&lt;br /&gt;
7. &amp;#039;&amp;#039;&amp;#039;Wait for Completion&amp;#039;&amp;#039;&amp;#039; - The facility will show a construction timer&lt;br /&gt;
8. &amp;#039;&amp;#039;&amp;#039;Upgrade Complete&amp;#039;&amp;#039;&amp;#039; - Facility automatically levels up when timer reaches zero&lt;br /&gt;
&lt;br /&gt;
=== During Construction ===&lt;br /&gt;
&lt;br /&gt;
While a facility is upgrading:&lt;br /&gt;
&lt;br /&gt;
* The facility remains functional at its current level&lt;br /&gt;
* You cannot start another upgrade on the same facility&lt;br /&gt;
* You can upgrade other facilities simultaneously (one upgrade per facility)&lt;br /&gt;
* Construction continues even when offline&lt;br /&gt;
&lt;br /&gt;
=== Canceling Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Check if upgrades can be canceled - if so, note:&lt;br /&gt;
* Whether materials are refunded&lt;br /&gt;
* Whether Zeny is refunded&lt;br /&gt;
* Any penalties for canceling&lt;br /&gt;
&lt;br /&gt;
== Upgrade Priority Guide ==&lt;br /&gt;
&lt;br /&gt;
Recommended upgrade order for new players:&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Foundation (Levels 1-3) ===&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Estate&amp;#039;&amp;#039;&amp;#039; - Always upgrade first to unlock higher facility levels&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Processing Facilities&amp;#039;&amp;#039;&amp;#039; (Sawmill, Stonemill, Tannery, Forge) - Ability to process materials&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039; - More space for materials and items&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Planning Hall&amp;#039;&amp;#039;&amp;#039; - Longer hunt times for better farming&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Efficiency (Levels 3-5) ===&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Estate&amp;#039;&amp;#039;&amp;#039; - Continue upgrading to unlock higher tiers&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Processing Facilities&amp;#039;&amp;#039;&amp;#039; - Keep one level ahead of Estate&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Efficiency Buildings&amp;#039;&amp;#039;&amp;#039; (Workbench, Grinder, Leatherworking, Metallurgy) - Reduce material costs&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Crafting Facilities&amp;#039;&amp;#039;&amp;#039; (Smithy, Laboratory) - If you plan to craft equipment or consumables&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Specialization (Levels 5-7) ===&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Estate&amp;#039;&amp;#039;&amp;#039; - Push to Level 7 for endgame content&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Processing Facilities&amp;#039;&amp;#039;&amp;#039; - Maintain level advantage&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Specialized Buildings&amp;#039;&amp;#039;&amp;#039; - Based on your playstyle:&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Monster Altar&amp;#039;&amp;#039;&amp;#039; - For dungeon farming (boss room detection)&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Salamander&amp;#039;s Beacon&amp;#039;&amp;#039;&amp;#039; - Reduce Darkness event chance in dungeons&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Valkyrie&amp;#039;s Shrine&amp;#039;&amp;#039;&amp;#039; - Reduce Fatigue event chance in dungeons&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Valdyr&amp;#039;s Watch&amp;#039;&amp;#039;&amp;#039; - Unlock Hard difficulty for Elite monsters&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Gym&amp;#039;&amp;#039;&amp;#039; - Skill EXP bonus&lt;br /&gt;
   * &amp;#039;&amp;#039;&amp;#039;Library&amp;#039;&amp;#039;&amp;#039; - Character/Class EXP bonus&lt;br /&gt;
&lt;br /&gt;
=== Optional Facilities ===&lt;br /&gt;
&lt;br /&gt;
These can be upgraded based on specific needs:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anvil&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;Study&amp;#039;&amp;#039;&amp;#039; - If actively crafting equipment/consumables&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grind Stone&amp;#039;&amp;#039;&amp;#039; - If refining equipment regularly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stonemine Detector&amp;#039;&amp;#039;&amp;#039; - If needing more Stone nodes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Garden&amp;#039;&amp;#039;&amp;#039; - For passive material generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armory&amp;#039;&amp;#039;&amp;#039; - If frequently switching builds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enchantment Station&amp;#039;&amp;#039;&amp;#039; - For high-quality item re-enchanting&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mail Box&amp;#039;&amp;#039;&amp;#039; - Required for trading with other players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runic Battle Codex&amp;#039;&amp;#039;&amp;#039; - Advanced battle scripting&lt;br /&gt;
&lt;br /&gt;
== Cost Planning ==&lt;br /&gt;
&lt;br /&gt;
To plan your Estate upgrades effectively:&lt;br /&gt;
&lt;br /&gt;
=== Material Calculation ===&lt;br /&gt;
&lt;br /&gt;
1. Check the [[Estate]] page for full upgrade cost tables&lt;br /&gt;
2. Calculate total materials needed for your target level&lt;br /&gt;
3. Determine how many raw materials to gather (remember 20:1 ratio, reduced by efficiency buildings)&lt;br /&gt;
4. Factor in efficiency upgrades to reduce costs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example: Planning for Estate Level 6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If Estate Level 6 requires:&lt;br /&gt;
* 24 Brick VI&lt;br /&gt;
* 24 Plank VI&lt;br /&gt;
* 16 Leather VI&lt;br /&gt;
* 16 Metal Beam VI&lt;br /&gt;
&lt;br /&gt;
Without efficiency upgrades:&lt;br /&gt;
* 480 Stone VI (24 × 20)&lt;br /&gt;
* 480 Logs VI (24 × 20)&lt;br /&gt;
* 320 Hides VI (16 × 20)&lt;br /&gt;
* 320 Metal Ore VI (16 × 20)&lt;br /&gt;
&lt;br /&gt;
With Grinder Level 2 (-10%):&lt;br /&gt;
* 432 Stone VI (24 × 18)&lt;br /&gt;
* Benefits apply to all processing facilities&lt;br /&gt;
&lt;br /&gt;
=== Zeny Farming ===&lt;br /&gt;
&lt;br /&gt;
Higher-tier upgrades require significant Zeny. Best methods:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunt in appropriate tier zones&amp;#039;&amp;#039;&amp;#039; - Kill monsters matching your level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sell excess materials&amp;#039;&amp;#039;&amp;#039; - Vendor trash loot from hunts&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Complete bounties&amp;#039;&amp;#039;&amp;#039; - Daily/weekly bounty rewards&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Farm efficiently&amp;#039;&amp;#039;&amp;#039; - Use Planning Hall for longer hunt sessions&lt;br /&gt;
&lt;br /&gt;
== Tips and Strategies ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade Estate first&amp;#039;&amp;#039;&amp;#039; - Always prioritize Estate upgrades to unlock higher facility levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep Processing facilities ahead&amp;#039;&amp;#039;&amp;#039; - Use the +1 level advantage to prepare materials for next Estate tier&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build efficiency upgrades early&amp;#039;&amp;#039;&amp;#039; - Workbench, Grinder, Leatherworking, and Metallurgy save massive amounts of materials&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gather consistently&amp;#039;&amp;#039;&amp;#039; - Collect materials during every hunt to avoid bottlenecks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plan ahead&amp;#039;&amp;#039;&amp;#039; - Know what materials you need for your next 2-3 upgrades&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade during downtime&amp;#039;&amp;#039;&amp;#039; - Start long construction timers before logging off&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Focus on core facilities first&amp;#039;&amp;#039;&amp;#039; - Specialized buildings can wait until you have spare materials&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use Dimensional Storage&amp;#039;&amp;#039;&amp;#039; - Store large quantities of materials to prepare for multiple upgrades&lt;br /&gt;
&lt;br /&gt;
== Common Issues ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: Why can&amp;#039;t I upgrade my facility?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Check if your Estate level is high enough&lt;br /&gt;
* Verify you have all required materials&lt;br /&gt;
* Ensure you have enough Zeny&lt;br /&gt;
* Confirm no other upgrade is in progress on that facility&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: Why are Processing facilities showing higher max levels?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This is intended - Processing facilities can go one level higher than your Estate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: How do I get materials faster?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Upgrade efficiency buildings (Workbench, Grinder, etc.) to reduce costs&lt;br /&gt;
* Hunt in zones matching your material tier needs&lt;br /&gt;
* Use Stonemine Detector for more Boulder nodes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q: Can I speed up construction?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Check if there&amp;#039;s a construction speed-up option (may require Fame Points or special items)&lt;br /&gt;
* Otherwise, construction time cannot be reduced&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Estate]] - Main estate building with complete upgrade tables&lt;br /&gt;
* [[Estate Materials]] - Guide to gathering and processing materials&lt;br /&gt;
* [[Sawmill]], [[Stonemill]], [[Tannery]], [[Forge]] - Processing facilities&lt;br /&gt;
* [[Workbench]], [[Grinder]], [[Leatherworking]], [[Metallurgy]] - Efficiency upgrades&lt;br /&gt;
* [[Dimensional Storage]] - Storage for materials&lt;br /&gt;
* [[Planning Hall]] - Increases hunt duration&lt;br /&gt;
* [[Zeny]] - Currency guide&lt;br /&gt;
&lt;br /&gt;
[[Category:Estate]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Construction]]&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Owchy</name></author>
	</entry>
</feed>