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	<title>Sniper - Revision history</title>
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	<updated>2026-04-28T20:01:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.roidle.com/index.php?title=Sniper&amp;diff=12949&amp;oldid=prev</id>
		<title>Mangusto: Created page with &quot;{{ClassInfobox |name=Sniper |image=https://roidle.com/regular/assets/images/classes/18.png |portrait=https://irowiki.org/w/images/8/8f/Sniper.png |maxLevel=50 |baseHp=5 |varHp=0.7 |baseMp=3.5 |unlocksFrom=Archer |unlocksTo=None |strBonus=7 |agiBonus=8 |vitBonus=2 |intBonus=0 |dexBonus=10 |wisBonus=4 }}  ==The Relentless Deadeye== &#039;&#039;The most precise member in any squadron, the Sniper does not stop until their target has stopped breathing. Their skillset guarantees the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Sniper&amp;diff=12949&amp;oldid=prev"/>
		<updated>2026-01-06T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ClassInfobox |name=Sniper |image=https://roidle.com/regular/assets/images/classes/18.png |portrait=https://irowiki.org/w/images/8/8f/Sniper.png |maxLevel=50 |baseHp=5 |varHp=0.7 |baseMp=3.5 |unlocksFrom=&lt;a href=&quot;/wiki/Archer&quot; title=&quot;Archer&quot;&gt;Archer&lt;/a&gt; |unlocksTo=None |strBonus=7 |agiBonus=8 |vitBonus=2 |intBonus=0 |dexBonus=10 |wisBonus=4 }}  ==The Relentless Deadeye== &amp;#039;&amp;#039;The most precise member in any squadron, the Sniper does not stop until their target has stopped breathing. Their skillset guarantees the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ClassInfobox&lt;br /&gt;
|name=Sniper&lt;br /&gt;
|image=https://roidle.com/regular/assets/images/classes/18.png&lt;br /&gt;
|portrait=https://irowiki.org/w/images/8/8f/Sniper.png&lt;br /&gt;
|maxLevel=50&lt;br /&gt;
|baseHp=5&lt;br /&gt;
|varHp=0.7&lt;br /&gt;
|baseMp=3.5&lt;br /&gt;
|unlocksFrom=[[Archer]]&lt;br /&gt;
|unlocksTo=None&lt;br /&gt;
|strBonus=7&lt;br /&gt;
|agiBonus=8&lt;br /&gt;
|vitBonus=2&lt;br /&gt;
|intBonus=0&lt;br /&gt;
|dexBonus=10&lt;br /&gt;
|wisBonus=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Relentless Deadeye==&lt;br /&gt;
&amp;#039;&amp;#039;The most precise member in any squadron, the Sniper does not stop until their target has stopped breathing. Their skillset guarantees they will hit their mark, and will keep on hitting it hard where it hurts, until it&amp;#039;s dead. The truest single target menace around.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When precision matters above all else, the Sniper delivers. Masters of ranged combat, they combine devastating accuracy with specialized ammunition to dismantle high-priority targets with surgical efficiency. Their [[Sniper#Sniper&amp;#039;s Mark | Sniper&amp;#039;s Mark]] mechanic allows them to lock onto enemies, building stacks that culminate in a guaranteed-hit [[Sniper#Headshot | Headshot]] that rarely leaves survivors. While other classes spread their damage across the battlefield, the Sniper focuses everything on eliminating one threat at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Sniper is a tier 3 class that is unlocked by leveling the [[Archer]] class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes&amp;#039; skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pros and Cons==&lt;br /&gt;
&amp;#039;&amp;#039;Comparisons are made considering classes from the same tier&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Snipers excel at eliminating high-value targets through sustained single-target damage. Their [[Sniper#Sniper&amp;#039;s Mark | Sniper&amp;#039;s Mark]] passive stacks on basic attacks, and once 6 stacks are reached, [[Sniper#Headshot | Headshot]] becomes an unmissable critical strike. Combined with [[Sniper#Fatal Sharpshooting | Fatal Sharpshooting]], which can triple critical hit damage, Snipers can delete bosses and elites faster than any other ranged class.&lt;br /&gt;
&lt;br /&gt;
The three Tip skills ([[Sniper#Piercing Tips | Piercing Tips]], [[Sniper#Razor Tips | Razor Tips]], [[Sniper#Power Tips | Power Tips]]) provide tactical flexibility, allowing the Sniper to adapt to different enemy types. [[Sniper#Eagle Eyes | Eagle Eyes]] converts excess Hit into raw P.Atk, rewarding accuracy-focused builds with even more damage.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Unrivaled single-target damage output&lt;br /&gt;
**Guaranteed hits with fully stacked Sniper&amp;#039;s Mark&lt;br /&gt;
**Flexible ammunition types for different situations&lt;br /&gt;
**Strong party support with [[Sniper#Marksman&amp;#039;s Coordination | Marksman&amp;#039;s Coordination]]&lt;br /&gt;
**Converts accuracy into damage through [[Sniper#Eagle Eyes | Eagle Eyes]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weaknesses:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Limited AoE capabilities&lt;br /&gt;
**Requires ramp-up time to stack Sniper&amp;#039;s Mark&lt;br /&gt;
**Struggles against multiple weak enemies&lt;br /&gt;
**Dependent on maintaining distance from threats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Snipers benefit most from [[Stats &amp;amp; Attributes#Dexterity | DEX]] for accuracy and C.Atk, [[Stats &amp;amp; Attributes#Strength | STR]] for raw damage, and [[Stats &amp;amp; Attributes#Agility | AGI]] for critical chance and speed.&lt;br /&gt;
&lt;br /&gt;
[[Stats &amp;amp; Attributes#Dexterity | DEX]] is paramount - it feeds directly into Hit, which [[Sniper#Eagle Eyes | Eagle Eyes]] converts to P.Atk and also increases C.Atk, drastically increasing crit damage. However, [[Stats &amp;amp; Attributes#Strength | STR]] still outscales DEX for gathering P.Atk because of the bonus amounts, while [[Stats &amp;amp; Attributes#Agility | AGI]] synergizes with the crit-focused playstyle.&lt;br /&gt;
&lt;br /&gt;
[[Stats &amp;amp; Attributes#Vitality | VIT]] offers some survivability but Snipers should rely on positioning. [[Stats &amp;amp; Attributes#Wisdom | WIS]] helps with MP sustain for skills, but Snipers auto attack a lot, so they recover a lot of MP anyways.&lt;br /&gt;
=== Class Bonuses===&lt;br /&gt;
The Levels in which one receives a certain bonus&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|9||17||24||28||34||39||49||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|3||7||15||25||33||37||43||48||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!VIT&lt;br /&gt;
|22||45||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!DEX&lt;br /&gt;
|1||5||11||19||27||31||36||40||46||50&lt;br /&gt;
|-&lt;br /&gt;
!WIS&lt;br /&gt;
|13||21||30||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
===Recommended Builds===&lt;br /&gt;
*For maximum single-target damage:&lt;br /&gt;
 Stack DEX until you never miss, then pour everything into STR. The excess Hit from DEX converts to P.Atk via [[Sniper#Eagle Eyes | Eagle Eyes]], making accuracy investment doubly valuable.&lt;br /&gt;
&lt;br /&gt;
*For a crit-focused build:&lt;br /&gt;
 Balance DEX and AGI, and get a decent amount of STR for the multiplicative effect with C.Atk. Combine high C.Atk with [[Sniper#Headshot | Headshot]] guaranteed critical strikes for devastating damage.&lt;br /&gt;
&lt;br /&gt;
*For a basic attack build:&lt;br /&gt;
 Get very high AGI and use Speed equipment. Dole out the rest to STR for raw damage and some DEX for accuracy. [[Sniper#Fatal Sharpshooting | Fatal Sharpshooting]] will proc a lot more often with more attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended gear for Snipers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Bows:&amp;#039;&amp;#039;&amp;#039; Standard choice offering balanced stats and consistent DPS&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Crossbows:&amp;#039;&amp;#039;&amp;#039; Higher burst damage per shot, excellent for [[Sniper#Headshot | Headshot]] and [[Sniper#Fatal Sharpshooting | Fatal Sharpshooting]] builds that capitalize on single powerful strikes due to high P.Atk and C.Atk&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Light Armor:&amp;#039;&amp;#039;&amp;#039; Provides MP regeneration and M.Def, but the Sniper does not use too much MP&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Medium Armor:&amp;#039;&amp;#039;&amp;#039; Most efficient option, specially the Speed providing line. Mix with the Evasion line if you need more survivability&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Heavy Armor:&amp;#039;&amp;#039;&amp;#039; In case teleporting enemies or other ranged characters are hitting the Sniper, 1 or 2 pieces can be useful&lt;br /&gt;
&lt;br /&gt;
* Accessories&lt;br /&gt;
**DEX and Hit accessories maximize [[Sniper#Eagle Eyes | Eagle Eyes]] conversion&lt;br /&gt;
**C.Chance and C.Atk accessories synergize with [[Sniper#Fatal Sharpshooting | Fatal Sharpshooting]]&lt;br /&gt;
**STR accessories for raw damage output&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
===Default===&lt;br /&gt;
The default script focuses on single-target elimination:&lt;br /&gt;
&lt;br /&gt;
# Uses Mend on bleeding allies with low HP&amp;lt;br&amp;gt;&lt;br /&gt;
# Activates Marksman&amp;#039;s Coordination when no buff is active&amp;lt;br&amp;gt;&lt;br /&gt;
# Activates Power Tips when no buff is active&amp;lt;br&amp;gt;&lt;br /&gt;
# Uses Headshot when enemy has 6 Sniper Mark stacks&amp;lt;br&amp;gt;&lt;br /&gt;
# Basic attacks bosses to build Sniper Mark&amp;lt;br&amp;gt;&lt;br /&gt;
# Basic attacks elites to build Sniper Mark&amp;lt;br&amp;gt;&lt;br /&gt;
# Basic attacks the farthest, highest HP enemy&amp;lt;br&amp;gt;&lt;br /&gt;
# Falls back to basic attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMarksmansCoordination&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillPowerTips&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0,&amp;quot;disabled&amp;quot;:false},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeStatusSniperMarkMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:6}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillHeadshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsBoss&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsElite&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeHighestHp&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;true&amp;quot;}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ideas and Suggestions===&lt;br /&gt;
&amp;#039;&amp;#039;These are all suggestions, you can&amp;#039;t have 1 script which is perfect for every hunt, gear or playstyle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Focus on building [[Sniper#Sniper&amp;#039;s Mark | Sniper&amp;#039;s Mark]] stacks on high-priority targets before using [[Sniper#Headshot | Headshot]]&lt;br /&gt;
*Choose your Tip skill based on the enemy: [[Sniper#Piercing Tips | Piercing Tips]] for high defense, [[Sniper#Razor Tips | Razor Tips]] for fights against healers with bleeding, [[Sniper#Power Tips | Power Tips]] to provide P.Atk for low STR builds&lt;br /&gt;
*[[Sniper#Marksman&amp;#039;s Coordination | Marksman&amp;#039;s Coordination]] benefits the whole party - keep it active&lt;br /&gt;
*Position in the backline to maximize safety and take advantage of your 5-cell range&lt;br /&gt;
*Against bosses, prioritize basic attacks to stack Sniper&amp;#039;s Mark quickly, then unleash Headshot for massive damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
===Headshot===&lt;br /&gt;
&amp;#039;&amp;#039;active | attack | single target | blind&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Range: 5&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Scout#Focused Shot | Focused Shot]], [[Archer#Trickshot | Trickshot]]&lt;br /&gt;
&lt;br /&gt;
Bullseye shot straight to the head with a chance to apply the Blind status. Enhanced by Focused Shot and Trickshot, adds 0~50% P.Atk, 25~50 C.Atk, 0~20 S.Atk and 1~2 rounds of Blind on top. Damage ranges from 120~220% P.Atk, S.Atk from 0~36, C.Atk from 25~50 and might apply Blind for 1~5 rounds. If attacking an enemy with 6 stacks of Sniper Mark, this attack has 100% accuracy and an extra 50~100 C.Chance, consuming all marks. Requires a bow or crossbow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! MP Cost !! Damage !! Other Effects&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 15 MP || 120% P.ATK || 25 C.Atk, 0 S.Atk, Blind 1 round; +50 C.Chance on 6 marks&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18.75 MP || 145% P.ATK || 31.25 C.Atk, 5 S.Atk, Blind 1.5 rounds; +62.5 C.Chance on 6 marks&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 22.5 MP || 170% P.ATK || 37.5 C.Atk, 10 S.Atk, Blind 2 rounds; +75 C.Chance on 6 marks&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 26.25 MP || 195% P.ATK || 43.75 C.Atk, 15 S.Atk, Blind 2.5 rounds; +87.5 C.Chance on 6 marks&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 30 MP || 220% P.ATK || 50 C.Atk, 20 S.Atk, Blind 3 rounds; +100 C.Chance on 6 marks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Marksman&amp;#039;s Coordination===&lt;br /&gt;
&amp;#039;&amp;#039;active | buff | all allies&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Scout#Tactical Positioning | Tactical Positioning]]&lt;br /&gt;
&lt;br /&gt;
The strongest HIT rate party buff. Enhanced by Tactical Positioning, adds 7~25 Hit on top of it, for a possible 10~50 Hit increase, as well as 5~10 C.Chance for the whole team. Lasts for 10~15 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! MP Cost !! Hit Bonus !! C.Chance Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 15 MP || +7 Hit || +5 C.Chance || 10 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 22.5 MP || +11.5 Hit || +6.25 C.Chance || 11.25 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 30 MP || +16 Hit || +7.5 C.Chance || 12.5 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 37.5 MP || +20.5 Hit || +8.75 C.Chance || 13.75 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 45 MP || +25 Hit || +10 C.Chance || 15 rounds&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Eagle Eyes===&lt;br /&gt;
&amp;#039;&amp;#039;passive&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Scout#Keen Sight | Keen Sight]]&lt;br /&gt;
&lt;br /&gt;
Precision now translates into lethality. Further increases Hit Rate by 0.3 per level, for a possible total of 30 Hit. Each Bonus Hit point (any value acquired after the initial 175 Hit) now increases the Sniper&amp;#039;s P.Atk by 0.5~1. Levels up by landing a hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Hit Bonus !! P.Atk per Bonus Hit&lt;br /&gt;
|-&lt;br /&gt;
| 0 || +0 Hit || 0.5 P.Atk per Bonus Hit&lt;br /&gt;
|-&lt;br /&gt;
| 25 || +7.5 Hit || 0.625 P.Atk per Bonus Hit&lt;br /&gt;
|-&lt;br /&gt;
| 50 || +15 Hit || 0.75 P.Atk per Bonus Hit&lt;br /&gt;
|-&lt;br /&gt;
| 75 || +22.5 Hit || 0.875 P.Atk per Bonus Hit&lt;br /&gt;
|-&lt;br /&gt;
| 100 || +30 Hit || 1.0 P.Atk per Bonus Hit&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Piercing Tips===&lt;br /&gt;
&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Archer#Full Draw | Full Draw]]&lt;br /&gt;
&lt;br /&gt;
Equips the ammunition with armor penetrating points that makes Full Drawn attacks ignore the foes defenses. Enhances Full Draw to also give the Sniper 10~30 True Damage and an extra 0~2 Full Drawn attacks on top of it. Using this skill also grants the Full Draw buff together with the tip. Only one Tip buff can be active at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! MP Cost !! True Damage !! Extra Attacks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20 MP || 10 True Damage || +0 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 25 MP || 15 True Damage || +0.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 30 MP || 20 True Damage || +1 attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 35 MP || 25 True Damage || +1.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 40 MP || 30 True Damage || +2 attacks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Razor Tips===&lt;br /&gt;
&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Archer#Full Draw | Full Draw]]&lt;br /&gt;
&lt;br /&gt;
Equips the ammunition with sharp bladed points that makes Full Drawn attacks cause bleeding. Enhances Full Draw to also give the Sniper 10~30 S.Atk, the chance to cause bleeding for 2 to 5 rounds, and an extra 0~2 Full Drawn attacks on top of it. Using this skill also grants the Full Draw buff together with the tip. Only one Tip buff can be active at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! MP Cost !! S.Atk Bonus !! Extra Attacks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20 MP || +10 S.Atk || +0 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 25 MP || +15 S.Atk || +0.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 30 MP || +20 S.Atk || +1 attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 35 MP || +25 S.Atk || +1.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 40 MP || +30 S.Atk || +2 attacks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Power Tips===&lt;br /&gt;
&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
*Enhanced by: [[Archer#Full Draw | Full Draw]]&lt;br /&gt;
&lt;br /&gt;
Equips the ammunition with impact points that makes Full Drawn attacks even stronger. Enhances Full Draw to give the Sniper 60~140 P.Atk on the next attacks and an extra 0~2 attacks on top of it. Using this skill also grants the Full Draw buff together with the tip. Only one Tip buff can be active at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! MP Cost !! P.Atk Bonus !! Extra Attacks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20 MP || +60 P.Atk || +0 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 25 MP || +80 P.Atk || +0.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 30 MP || +100 P.Atk || +1 attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 35 MP || +120 P.Atk || +1.5 attacks&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 40 MP || +140 P.Atk || +2 attacks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Sniper&amp;#039;s Mark===&lt;br /&gt;
&amp;#039;&amp;#039;passive&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
&lt;br /&gt;
Each basic attack from the Sniper increasingly locks them on to an enemy, increasing their deadliness against it. Applies 1~3 stacks of the Sniper Mark debuff on them for 3~6 rounds. The debuff has a maximum of 6 stacks. For each stack the enemy has, the Sniper gains 3 bonus HIT and 4 bonus C.Chance on attacks against it. Levels up by basic attacking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Stacks per Attack !! Duration !! Bonus per Stack&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 stack || 3 rounds || +3 Hit, +4 C.Chance&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1.5 stacks || 3.75 rounds || +3 Hit, +4 C.Chance&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 stacks || 4.5 rounds || +3 Hit, +4 C.Chance&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 2.5 stacks || 5.25 rounds || +3 Hit, +4 C.Chance&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 3 stacks || 6 rounds || +3 Hit, +4 C.Chance&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Fatal Sharpshooting===&lt;br /&gt;
&amp;#039;&amp;#039;passive&amp;#039;&amp;#039;&lt;br /&gt;
*Max level: 100&lt;br /&gt;
*Available on: [[Sniper]]&lt;br /&gt;
&lt;br /&gt;
A master of accuracy, turns 20~50% of critical basic attacks into deadly shots that hit fatal parts of the body, dealing triple the damage. So if the Sniper&amp;#039;s C.Atk attribute is 50, normal crits deal 150% P.Atk while Fatal Shots deal 450% P.Atk. Levels up by dealing damage with critical hits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Fatal Shot Chance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 20% of crits become Fatal Shots&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 27.5% of crits become Fatal Shots&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 35% of crits become Fatal Shots&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 42.5% of crits become Fatal Shots&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50% of crits become Fatal Shots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Fatal Shots deal triple the normal critical damage, making high C.Atk builds extremely powerful.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
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