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	<id>https://wiki.roidle.com/index.php?action=history&amp;feed=atom&amp;title=Materials</id>
	<title>Materials - Revision history</title>
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	<updated>2026-05-13T13:04:38Z</updated>
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		<id>https://wiki.roidle.com/index.php?title=Materials&amp;diff=14012&amp;oldid=prev</id>
		<title>Owchy: Created page with &quot;&#039;&#039;&#039;Estate Materials&#039;&#039;&#039; are construction resources used to build and upgrade facilities in your Estate. There are two categories of materials: &#039;&#039;&#039;Raw Materials&#039;&#039;&#039; (gathered from nodes during hunts) and &#039;&#039;&#039;Processed Materials&#039;&#039;&#039; (crafted from raw materials at Processing Stations).  == Overview ==  The Estate system uses four types of construction materials:  * &#039;&#039;&#039;Bricks&#039;&#039;&#039; - Processed from Stone at the Stonemill * &#039;&#039;&#039;Planks&#039;&#039;&#039; - Processed fr...&quot;</title>
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		<updated>2026-02-10T06:26:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Estate Materials&amp;#039;&amp;#039;&amp;#039; are construction resources used to build and upgrade facilities in your &lt;a href=&quot;/index.php?title=Estate&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Estate (page does not exist)&quot;&gt;Estate&lt;/a&gt;. There are two categories of materials: &amp;#039;&amp;#039;&amp;#039;Raw Materials&amp;#039;&amp;#039;&amp;#039; (gathered from nodes during hunts) and &amp;#039;&amp;#039;&amp;#039;Processed Materials&amp;#039;&amp;#039;&amp;#039; (crafted from raw materials at Processing Stations).  == Overview ==  The Estate system uses four types of construction materials:  * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;#Bricks&quot;&gt;Bricks&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; - Processed from Stone at the &lt;a href=&quot;/index.php?title=Stonemill&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stonemill (page does not exist)&quot;&gt;Stonemill&lt;/a&gt; * &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;#Planks&quot;&gt;Planks&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; - Processed fr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Estate Materials&amp;#039;&amp;#039;&amp;#039; are construction resources used to build and upgrade facilities in your [[Estate]]. There are two categories of materials: &amp;#039;&amp;#039;&amp;#039;Raw Materials&amp;#039;&amp;#039;&amp;#039; (gathered from nodes during hunts) and &amp;#039;&amp;#039;&amp;#039;Processed Materials&amp;#039;&amp;#039;&amp;#039; (crafted from raw materials at Processing Stations).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Estate system uses four types of construction materials:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#Bricks|Bricks]]&amp;#039;&amp;#039;&amp;#039; - Processed from Stone at the [[Stonemill]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#Planks|Planks]]&amp;#039;&amp;#039;&amp;#039; - Processed from Logs at the [[Sawmill]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#Leather|Leather]]&amp;#039;&amp;#039;&amp;#039; - Processed from Hides at the [[Tannery]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[#Metal Beams|Metal Beams]]&amp;#039;&amp;#039;&amp;#039; - Processed from Metal Ore at the [[Forge]]&lt;br /&gt;
&lt;br /&gt;
Each material type has seven tiers (I through VII), with higher tiers required for more advanced building upgrades.&lt;br /&gt;
&lt;br /&gt;
== Processing Station ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Processing Station&amp;#039;&amp;#039;&amp;#039; is accessed from your Estate menu and allows you to convert raw materials into construction materials. Processing requires:&lt;br /&gt;
&lt;br /&gt;
* The appropriate processing facility (Stonemill, Sawmill, Tannery, or Forge)&lt;br /&gt;
* Sufficient facility level for the tier you want to craft&lt;br /&gt;
* Raw materials in your inventory or storage&lt;br /&gt;
* Zeny to pay the station usage fee (5 Zeny per craft)&lt;br /&gt;
&lt;br /&gt;
=== Processing Mechanics ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Processing Requirements:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Input Ratio:&amp;#039;&amp;#039;&amp;#039; 20 raw materials = 1 processed material&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Success Rate:&amp;#039;&amp;#039;&amp;#039; 100%&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 1 processed material per successful craft&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing Times (Base):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Tier !! Processing Time&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || 1 minute 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Tier VI || 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Tier VII || 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Processing times and material costs can be reduced by upgrading efficiency buildings (Workbench, Grinder, Leatherworking, Metallurgy).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Efficiency Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Each processing facility has a corresponding efficiency building that reduces both processing time and material requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Processing Facility !! Efficiency Building !! Level 1 Bonus !! Level 2 Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill]] || [[Workbench]] || -5% time and resources || -10% time and resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonemill]] || [[Grinder]] || -5% time and resources || -10% time and resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Tannery]] || [[Leatherworking]] || -5% time and resources || -10% time and resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || [[Metallurgy]] || -5% time and resources || -10% time and resources&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example with Efficiency Upgrades:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base:&amp;#039;&amp;#039;&amp;#039; 20 Stone I → 1 Brick I (10 seconds)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grinder Level 1:&amp;#039;&amp;#039;&amp;#039; 19 Stone I → 1 Brick I (9.5 seconds)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grinder Level 2:&amp;#039;&amp;#039;&amp;#039; 18 Stone I → 1 Brick I (9 seconds)&lt;br /&gt;
&lt;br /&gt;
== Raw Materials ==&lt;br /&gt;
&lt;br /&gt;
Raw materials are gathered from nodes that appear during hunts in the [[Capital]], [[Desert]], [[Forest]], and [[Mountains]] regions.&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; Boulder gathering nodes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Node Type !! Regions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15120.png|32px]] Stone I || 15120 || 1 || Boulder I || Capital, early hunting areas&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15121.png|32px]] Stone II || 15121 || 2 || Boulder II || Capital, Desert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15122.png|32px]] Stone III || 15122 || 3 || Boulder III || Desert, Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15123.png|32px]] Stone IV || 15123 || 4 || Boulder IV || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15124.png|32px]] Stone V || 15124 || 5 || Boulder V || Forest, Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15125.png|32px]] Stone VI || 15125 || 6 || Boulder VI || Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15126.png|32px]] Stone VII || 15126 || 7 || Boulder VII || Mountains (high-level areas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enhancement:&amp;#039;&amp;#039;&amp;#039; The [[Stonemine Detector]] increases the chance of Boulder nodes appearing by 25% per level for their respective tier.&lt;br /&gt;
&lt;br /&gt;
=== Logs ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; Tree gathering nodes&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII logs have multiple variants (Cherry/Birch, Pine/Maple, etc.) that come from the same gathering nodes and are functionally identical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Variants !! Node Type !! Regions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15061.png|32px]] Elm Log || 15061 || 1 || — || Tree I || Capital, early hunting areas&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15062.png|32px]] Teak Log || 15062 || 2 || — || Tree II || Capital, Desert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15063.png|32px]] Poplar Log || 15063 || 3 || — || Tree III || Desert, Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15064.png|32px]] Cherry Log || 15064 || 4 || Cherry, Birch || Tree IV || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15065.png|32px]] Birch Log || 15065 || 4 || Cherry, Birch || Tree IV || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15066.png|32px]] Pine Log || 15066 || 5 || Pine, Maple || Tree V || Forest, Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15067.png|32px]] Maple Log || 15067 || 5 || Pine, Maple || Tree V || Forest, Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15068.png|32px]] Oak Log || 15068 || 6 || Oak, Willow || Tree VI || Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15069.png|32px]] Willow Log || 15069 || 6 || Oak, Willow || Tree VI || Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15070.png|32px]] Mahogany Log || 15070 || 7 || Mahogany, Walnut || Tree VII || Mountains (high-level areas)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15071.png|32px]] Walnut Log || 15071 || 7 || Mahogany, Walnut || Tree VII || Mountains (high-level areas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hides ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; Monster drops&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII hides have multiple variants (Thick/Scaly, Warped/Pristine, etc.) that drop from the same monsters and are functionally identical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Variants !! Dropped By&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15023.png|32px]] Shredded Hide || 15023 || 1 || — || Tier 1 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15025.png|32px]] Crude Hide || 15025 || 2 || — || Tier 2 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15026.png|32px]] Tanned Hide || 15026 || 3 || — || Tier 3 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15028.png|32px]] Thick Hide || 15028 || 4 || Thick, Scaly || Tier 4 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15029.png|32px]] Scaly Hide || 15029 || 4 || Thick, Scaly || Tier 4 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15030.png|32px]] Warped Hide || 15030 || 5 || Warped, Pristine || Tier 5 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15031.png|32px]] Pristine Hide || 15031 || 5 || Warped, Pristine || Tier 5 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15033.png|32px]] Dusk Hide || 15033 || 6 || Dusk, Tundra || Tier 6 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15034.png|32px]] Tundra Hide || 15034 || 6 || Dusk, Tundra || Tier 6 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15035.png|32px]] Aberrant Hide || 15035 || 7 || Aberrant, Drake || Tier 7 monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15036.png|32px]] Drake Hide || 15036 || 7 || Aberrant, Drake || Tier 7 monsters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal Ore ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; Ore/Mining gathering nodes&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII ores have multiple variants (Coal/Electrum, Meteorite/Vulcanite, etc.) that come from the same gathering nodes and are functionally identical.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Variants !! Node Type !! Regions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15000.png|32px]] Copper Ore || 15000 || 1 || — || Ore I || Capital, early hunting areas&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15001.png|32px]] Tin Ore || 15001 || 2 || — || Ore II || Capital, Desert&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15003.png|32px]] Iron Ore || 15003 || 3 || — || Ore III || Desert, Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15006.png|32px]] Electrum Ore || 15006 || 4 || Coal, Electrum || Ore IV || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15007.png|32px]] Meteorite Ore || 15007 || 5 || Meteorite, Vulcanite || Ore V || Forest, Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15009.png|32px]] Vulcanite Ore || 15009 || 5 || Meteorite, Vulcanite || Ore V || Forest, Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15010.png|32px]] Mithril Ore || 15010 || 6 || Mithril, Adamantite || Ore VI || Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15011.png|32px]] Adamantite Ore || 15011 || 6 || Mithril, Adamantite || Ore VI || Mountains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15013.png|32px]] Titanium Ore || 15013 || 7 || Titanium, Aetherium || Ore VII || Mountains (high-level areas)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15015.png|32px]] Aetherium Ore || 15015 || 7 || Titanium, Aetherium || Ore VII || Mountains (high-level areas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processed Materials ==&lt;br /&gt;
&lt;br /&gt;
Processed materials are created at Processing Stations using raw materials. Each processed material requires its respective processing facility to be built and upgraded to the appropriate tier.&lt;br /&gt;
&lt;br /&gt;
=== Bricks ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafted At:&amp;#039;&amp;#039;&amp;#039; [[Stonemill]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raw Material:&amp;#039;&amp;#039;&amp;#039; Stone (20:1 base ratio)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Efficiency Building:&amp;#039;&amp;#039;&amp;#039; [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Facility Level !! Base Cost !! Base Time !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15140.png|32px]] Brick I || 15140 || 1 || Stonemill Lv. 1 || 20 Stone I || 10s || Estate Lv. 1, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15141.png|32px]] Brick II || 15141 || 2 || Stonemill Lv. 2 || 20 Stone II || 20s || Estate Lv. 2, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15142.png|32px]] Brick III || 15142 || 3 || Stonemill Lv. 3 || 20 Stone III || 30s || Estate Lv. 3, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15143.png|32px]] Brick IV || 15143 || 4 || Stonemill Lv. 4 || 20 Stone IV || 1m 30s || Estate Lv. 4, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15144.png|32px]] Brick V || 15144 || 5 || Stonemill Lv. 5 || 20 Stone V || 2m || Estate Lv. 5, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15145.png|32px]] Brick VI || 15145 || 6 || Stonemill Lv. 6 || 20 Stone VI || 4m || Estate Lv. 6, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15146.png|32px]] Brick VII || 15146 || 7 || Stonemill Lv. 7 || 20 Stone VII || 8m || Estate Lv. 7, various facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafted At:&amp;#039;&amp;#039;&amp;#039; [[Sawmill]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raw Material:&amp;#039;&amp;#039;&amp;#039; Logs (20:1 base ratio)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Efficiency Building:&amp;#039;&amp;#039;&amp;#039; [[Workbench]]&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII planks display wood type names (Cherry, Birch, Pine, etc.) but are functionally identical within their tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Wood Types !! Facility Level !! Base Cost !! Base Time !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15100.png|32px]] Plank I || 15100 || 1 || — || Sawmill Lv. 1 || 20 Elm Log || 10s || Estate Lv. 1, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15101.png|32px]] Plank II || 15101 || 2 || — || Sawmill Lv. 2 || 20 Teak Log || 20s || Estate Lv. 2, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15102.png|32px]] Plank III || 15102 || 3 || — || Sawmill Lv. 3 || 20 Poplar Log || 30s || Estate Lv. 3, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15103.png|32px]] Plank IV || 15103 || 4 || Cherry, Birch || Sawmill Lv. 4 || 20 Cherry/Birch Log || 1m 30s || Estate Lv. 4, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15104.png|32px]] Plank V || 15104 || 5 || Pine, Maple || Sawmill Lv. 5 || 20 Pine/Maple Log || 2m || Estate Lv. 5, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15105.png|32px]] Plank VI || 15105 || 6 || Oak, Willow || Sawmill Lv. 6 || 20 Oak/Willow Log || 4m || Estate Lv. 6, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15106.png|32px]] Plank VII || 15106 || 7 || Mahogany, Walnut || Sawmill Lv. 7 || 20 Mahogany/Walnut Log || 8m || Estate Lv. 7, various facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafted At:&amp;#039;&amp;#039;&amp;#039; [[Tannery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raw Material:&amp;#039;&amp;#039;&amp;#039; Hides (20:1 base ratio)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Efficiency Building:&amp;#039;&amp;#039;&amp;#039; [[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII leathers display hide type names (Thick, Scaly, Warped, etc.) but are functionally identical within their tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Hide Types !! Facility Level !! Base Cost !! Base Time !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15160.png|32px]] Leather I || 15160 || 1 || — || Tannery Lv. 1 || 20 Shredded Hide || 10s || Estate Lv. 1, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15161.png|32px]] Leather II || 15161 || 2 || — || Tannery Lv. 2 || 20 Crude Hide || 20s || Estate Lv. 2, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15162.png|32px]] Leather III || 15162 || 3 || — || Tannery Lv. 3 || 20 Tanned Hide || 30s || Estate Lv. 3, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15163.png|32px]] Leather IV || 15163 || 4 || Thick, Scaly || Tannery Lv. 4 || 20 Thick/Scaly Hide || 1m 30s || Estate Lv. 4, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15164.png|32px]] Leather V || 15164 || 5 || Warped, Pristine || Tannery Lv. 5 || 20 Warped/Pristine Hide || 2m || Estate Lv. 5, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15165.png|32px]] Leather VI || 15165 || 6 || Dusk, Tundra || Tannery Lv. 6 || 20 Dusk/Tundra Hide || 4m || Estate Lv. 6, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15166.png|32px]] Leather VII || 15166 || 7 || Aberrant, Drake || Tannery Lv. 7 || 20 Aberrant/Drake Hide || 8m || Estate Lv. 7, various facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal Beams ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafted At:&amp;#039;&amp;#039;&amp;#039; [[Forge]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raw Material:&amp;#039;&amp;#039;&amp;#039; Metal Ore (20:1 base ratio)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Efficiency Building:&amp;#039;&amp;#039;&amp;#039; [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
Tier IV-VII metal beams display ore type names (Coal, Electrum, Meteorite, etc.) but are functionally identical within their tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Item !! ID !! Tier !! Ore Types !! Facility Level !! Base Cost !! Base Time !! Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15180.png|32px]] Metal Beam I || 15180 || 1 || — || Forge Lv. 1 || 20 Copper Ore || 10s || Estate Lv. 1, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15181.png|32px]] Metal Beam II || 15181 || 2 || — || Forge Lv. 2 || 20 Tin Ore || 20s || Estate Lv. 2, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15182.png|32px]] Metal Beam III || 15182 || 3 || — || Forge Lv. 3 || 20 Iron Ore || 30s || Estate Lv. 3, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15183.png|32px]] Metal Beam IV || 15183 || 4 || Coal, Electrum || Forge Lv. 4 || 20 Coal/Electrum Ore || 1m 30s || Estate Lv. 4, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15184.png|32px]] Metal Beam V || 15184 || 5 || Meteorite, Vulcanite || Forge Lv. 5 || 20 Meteorite/Vulcanite Ore || 2m || Estate Lv. 5, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15185.png|32px]] Metal Beam VI || 15185 || 6 || Mithril, Adamantite || Forge Lv. 6 || 20 Mithril/Adamantite Ore || 4m || Estate Lv. 6, various facilities&lt;br /&gt;
|-&lt;br /&gt;
| [[File:15186.png|32px]] Metal Beam VII || 15186 || 7 || Titanium, Aetherium || Forge Lv. 7 || 20 Titanium/Aetherium Ore || 8m || Estate Lv. 7, various facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Material Usage ==&lt;br /&gt;
&lt;br /&gt;
Construction materials are used to build and upgrade Estate facilities. The amount and tier required depends on the facility and upgrade level.&lt;br /&gt;
&lt;br /&gt;
=== Estate Level Requirements ===&lt;br /&gt;
&lt;br /&gt;
The [[Estate]] building itself determines the maximum level of other facilities (except Processing facilities, which can be 1 level higher):&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 1&amp;#039;&amp;#039;&amp;#039; → Can build Tier I facilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 2&amp;#039;&amp;#039;&amp;#039; → Can upgrade to Tier II facilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estate Level 3&amp;#039;&amp;#039;&amp;#039; → Can upgrade to Tier III facilities&lt;br /&gt;
* And so on through Level 7&lt;br /&gt;
&lt;br /&gt;
=== Processing Facility Exception ===&lt;br /&gt;
&lt;br /&gt;
Processing facilities ([[Sawmill]], [[Stonemill]], [[Tannery]], [[Forge]]) can be upgraded **one level higher** than your Estate level. For example:&lt;br /&gt;
&lt;br /&gt;
* Estate Level 6 → Processing facilities can reach Level 7&lt;br /&gt;
* This allows you to gather Tier VII materials before upgrading your Estate to Level 7&lt;br /&gt;
&lt;br /&gt;
=== Common Material Combinations ===&lt;br /&gt;
&lt;br /&gt;
Most facilities require all four material types for upgrades:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example: Estate Level 2 Upgrade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3 Brick II&lt;br /&gt;
* 2 Plank II&lt;br /&gt;
* 1 Leather II&lt;br /&gt;
* 1 Metal Beam II&lt;br /&gt;
* 250 Zeny&lt;br /&gt;
* 5 minute construction time&lt;br /&gt;
&lt;br /&gt;
See individual facility pages for complete upgrade requirements.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Estate]] - Main estate building and facility overview&lt;br /&gt;
* [[Stonemill]] - Processes Stone into Bricks&lt;br /&gt;
* [[Sawmill]] - Processes Logs into Planks&lt;br /&gt;
* [[Tannery]] - Processes Hides into Leather&lt;br /&gt;
* [[Forge]] - Processes Metal Ore into Metal Beams&lt;br /&gt;
* [[Grinder]] - Stonemill efficiency upgrade&lt;br /&gt;
* [[Workbench]] - Sawmill efficiency upgrade&lt;br /&gt;
* [[Leatherworking]] - Tannery efficiency upgrade&lt;br /&gt;
* [[Metallurgy]] - Forge efficiency upgrade&lt;br /&gt;
* [[Gathering]] - Guide to gathering nodes&lt;br /&gt;
* [[Dimensional Storage]] - Storage for materials&lt;br /&gt;
&lt;br /&gt;
[[Category:Estate]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Owchy</name></author>
	</entry>
</feed>