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	<id>https://wiki.roidle.com/index.php?action=history&amp;feed=atom&amp;title=Archer</id>
	<title>Archer - Revision history</title>
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	<updated>2026-06-13T14:57:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12958&amp;oldid=prev</id>
		<title>Mangusto at 13:57, 8 January 2026</title>
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		<updated>2026-01-08T13:57:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:57, 8 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers represent the pinnacle of ranged physical combat among Tier 2 classes. Building upon the Scout&amp;#039;s foundation, they specialize exclusively in bow and crossbow combat, trading melee versatility for unmatched ranged prowess. Their ability to rain arrows from safety while exploiting elemental weaknesses makes them invaluable damage dealers in any party composition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers represent the pinnacle of ranged physical combat among Tier 2 classes. Building upon the Scout&amp;#039;s foundation, they specialize exclusively in bow and crossbow combat, trading melee versatility for unmatched ranged prowess. Their ability to rain arrows from safety while exploiting elemental weaknesses makes them invaluable damage dealers in any party composition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlock==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlock==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Archer is a tier 2 class that is unlocked by leveling the [[Scout]] class to level 25. As all T2 classes, it retains all of the previous T1 class&amp;#039; skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Archer is a tier 2 class that is unlocked by leveling the [[Scout]] class to level 25. As all T2 classes, it retains all of the previous T1 class&amp;#039; skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Pros and Cons==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Pros and Cons==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Fire Arrows only provides one element&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Fire Arrows only provides one element&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**No defensive abilities, so if enemies reach them, they won&amp;#039;t last long&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**No defensive abilities, so if enemies reach them, they won&amp;#039;t last long&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stats==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stats &amp;amp; Attributes#Wisdom | WIS]] helps with MP regeneration and also supports the Mend healing skill. [[Stats &amp;amp; Attributes#Vitality | VIT]] is less critical due to backline positioning but can help survivability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stats &amp;amp; Attributes#Wisdom | WIS]] helps with MP regeneration and also supports the Mend healing skill. [[Stats &amp;amp; Attributes#Vitality | VIT]] is less critical due to backline positioning but can help survivability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Class Bonuses===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Class Bonuses===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Levels in which one receives a certain bonus&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Levels in which one receives a certain bonus&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|7||19||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|7||19||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Recommended Builds===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Recommended Builds===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*For a standard Archer:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*For a standard Archer:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Note: &amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Note: &amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Archers benefit greatly from reaching stat breakpoints. Every X points in a stat provides bonus attributes, so plan your distribution accordingly ([[Stats &amp;amp; Attributes]]).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Archers benefit greatly from reaching stat breakpoints. Every X points in a stat provides bonus attributes, so plan your distribution accordingly ([[Stats &amp;amp; Attributes]]).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gear==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gear==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Focus on STR, DEX, P.Atk, and HIT accessories to maximize damage output&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Focus on STR, DEX, P.Atk, and HIT accessories to maximize damage output&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**C.Chance and C.Atk accessories synergize well with crit builds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**C.Chance and C.Atk accessories synergize well with crit builds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scripts==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scripts==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot;&gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ideas and suggestions===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ideas and suggestions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;These are all suggestions, you can&amp;#039;t have 1 script which is perfect for every hunt, gear or playstyle&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;These are all suggestions, you can&amp;#039;t have 1 script which is perfect for every hunt, gear or playstyle&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use [[Archer#Mend | Mend]] to remove Bleed stacks from allies, especially useful against bleeding-heavy enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use [[Archer#Mend | Mend]] to remove Bleed stacks from allies, especially useful against bleeding-heavy enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If using a Crossbow, checking if no enemies remain and using those last turns to Reload and refresh Full Draw/Fire Arrows is very efficient.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If using a Crossbow, checking if no enemies remain and using those last turns to Reload and refresh Full Draw/Fire Arrows is very efficient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot;&gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 179:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rapid Fire===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rapid Fire===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | attack | multi-target&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | attack | multi-target&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l212&quot;&gt;Line 212:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mend===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mend===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | heal | single target&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | heal | single target&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l252&quot;&gt;Line 252:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 253:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fire Arrows===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fire Arrows===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l286&quot;&gt;Line 286:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 286:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Full Draw===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Full Draw===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;active | buff | self&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l324&quot;&gt;Line 324:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 323:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Titles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Titles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12933&amp;oldid=prev</id>
		<title>Mangusto at 21:12, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=12933&amp;oldid=prev"/>
		<updated>2026-01-05T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot;&gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Enhanced by: [[Scout#Focused Shot | Focused Shot]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Enhanced by: [[Scout#Focused Shot | Focused Shot]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fires two arrows quickly but with less strength at targets in range. Enhanced by Focused Shot, with about half its strength per shot, adding 0~&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/del&gt;% P.Atk on top. Targets may be hit more than once. Damage ranges from 50~100% P.Atk per arrow, increased by both skills levels. Requires a bow or a crossbow to be equipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fires two arrows quickly but with less strength at targets in range. Enhanced by Focused Shot, with about half its strength per shot, adding 0~&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/ins&gt;% P.Atk on top. Targets may be hit more than once. Damage ranges from 50~100% P.Atk per arrow, increased by both skills levels. Requires a bow or a crossbow to be equipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Element:&amp;#039;&amp;#039;&amp;#039; Neutral | &amp;#039;&amp;#039;&amp;#039;AoE:&amp;#039;&amp;#039;&amp;#039; Multi-target (2 arrows)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Element:&amp;#039;&amp;#039;&amp;#039; Neutral | &amp;#039;&amp;#039;&amp;#039;AoE:&amp;#039;&amp;#039;&amp;#039; Multi-target (2 arrows)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable skill-table&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill level !! MP Cost !! Damage per Arrow&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill level !! MP Cost !! Damage per Arrow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(max Focused Shot)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 5 MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 5 MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/ins&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 20&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 8.5 MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 8.5 MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;57&lt;/del&gt;.5% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;77&lt;/ins&gt;.5% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 40&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 40&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 12 MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 12 MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;65&lt;/del&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;85&lt;/ins&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 15.5 MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 15.5 MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;72&lt;/del&gt;.5% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;92&lt;/ins&gt;.5% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 19 MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| 19 MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;80&lt;/del&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% P.ATK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12932&amp;oldid=prev</id>
		<title>Mangusto at 20:47, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=12932&amp;oldid=prev"/>
		<updated>2026-01-05T20:47:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default script focuses on maximizing damage output:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default script focuses on maximizing damage output:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1. &lt;/del&gt;Uses Mend on bleeding allies or critically wounded party members&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Uses Mend on bleeding allies or critically wounded party members&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. &lt;/del&gt;Activates Full Draw when no buff is active&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Activates Full Draw when no buff is active&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3. &lt;/del&gt;Skips Fire Arrows if enemies are water-weak&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Skips Fire Arrows if enemies are water-weak&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4. &lt;/del&gt;Uses Fire Arrows against fire-weak enemies when multiple targets exist&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Uses Fire Arrows against fire-weak enemies when multiple targets exist&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5. &lt;/del&gt;Uses Rapid Fire when MP is high and multiple enemies are present&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Uses Rapid Fire when MP is high and multiple enemies are present&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6. &lt;/del&gt;Uses Trickshot on the farthest enemy&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Uses Trickshot on the farthest enemy&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7. &lt;/del&gt;Falls back to basic attacks&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Falls back to basic attacks&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12931&amp;oldid=prev</id>
		<title>Mangusto at 20:46, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=12931&amp;oldid=prev"/>
		<updated>2026-01-05T20:46:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:46, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stats==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers scale primarily with [[Stats &amp;amp; Attributes#Strength | STR]] for physical damage, [[Stats &amp;amp; Attributes#Dexterity | DEX]] for accuracy and critical damage, and [[Stats &amp;amp; Attributes#Agility | AGI]] for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasion and &lt;/del&gt;C.Chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers scale primarily with [[Stats &amp;amp; Attributes#Strength | STR]] for physical damage, [[Stats &amp;amp; Attributes#Dexterity | DEX]] for accuracy and critical damage, and [[Stats &amp;amp; Attributes#Agility | AGI]] for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed, &lt;/ins&gt;C.Chance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a bit of Evasion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Focus on[[Stats &amp;amp; Attributes#Strength | STR]] first, as it is the most important stat for damage output. [[Stats &amp;amp; Attributes#Agility | AGI]] provides &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evasion &lt;/del&gt;and C.Chance for those seeking a crit-focused build. [[Stats &amp;amp; Attributes#Dexterity | DEX]] is also valuable as it improves C.Atk, synergizing well with their C.Chance from AGI, as well as DEXhealing for [[Archer#Mend | Mend]]. They already have quite high Hit rate, so it does not need to go too high.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Focus on[[Stats &amp;amp; Attributes#Strength | STR]] first, as it is the most important stat for damage output. [[Stats &amp;amp; Attributes#Agility | AGI]] provides &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed for double attack chance &lt;/ins&gt;and C.Chance for those seeking a crit-focused build. [[Stats &amp;amp; Attributes#Dexterity | DEX]] is also valuable as it improves C.Atk, synergizing well with their C.Chance from AGI, as well as DEXhealing for [[Archer#Mend | Mend]]. They already have quite high Hit rate, so it does not need to go too high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stats &amp;amp; Attributes#Wisdom | WIS]] helps with MP regeneration and also supports the Mend healing skill. [[Stats &amp;amp; Attributes#Vitality | VIT]] is less critical due to backline positioning but can help survivability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stats &amp;amp; Attributes#Wisdom | WIS]] helps with MP regeneration and also supports the Mend healing skill. [[Stats &amp;amp; Attributes#Vitality | VIT]] is less critical due to backline positioning but can help survivability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12930&amp;oldid=prev</id>
		<title>Mangusto at 20:45, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=12930&amp;oldid=prev"/>
		<updated>2026-01-05T20:45:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:45, 5 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Default===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Default===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default script focuses on maximizing damage output:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default script focuses on maximizing damage output:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Uses Mend on bleeding allies or critically wounded party members&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Activates Full Draw when no buff is active&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Uses Mend on bleeding allies or critically wounded party members&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Skips Fire Arrows if enemies are water-weak&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Activates Full Draw when no buff is active&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Uses Fire Arrows against fire-weak enemies when multiple targets exist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Skips Fire Arrows if enemies are water-weak&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Uses Rapid Fire when MP is high and multiple enemies are present&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Uses Fire Arrows against fire-weak enemies when multiple targets exist&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. Uses Trickshot on the farthest enemy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Uses Rapid Fire when MP is high and multiple enemies are present&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Falls back to basic attacks&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. Uses Trickshot on the farthest enemy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Falls back to basic attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;{&amp;quot;script&amp;quot;:[{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyStatusBleedMore&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:1},{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:10}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;allyHpLowerThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:20}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillMend&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;ally&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFullDraw&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeIsWaterWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skipNextScript&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfIfBuffActive&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeIsFireWeak&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillFireArrows&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;self&amp;quot;},&amp;quot;cooldown&amp;quot;:4},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeMultiplePresent&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:2}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillRapidFire&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;selfMpHigherThan&amp;quot;,&amp;quot;not&amp;quot;:false,&amp;quot;number&amp;quot;:30},{&amp;quot;key&amp;quot;:&amp;quot;foeIsGatheringMaterial&amp;quot;,&amp;quot;not&amp;quot;:true,&amp;quot;number&amp;quot;:null},{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;skillTrickshot&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:1},{&amp;quot;conditions&amp;quot;:[{&amp;quot;key&amp;quot;:&amp;quot;foeFarthest&amp;quot;,&amp;quot;not&amp;quot;:null,&amp;quot;number&amp;quot;:null}],&amp;quot;action&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;attack&amp;quot;,&amp;quot;itemIds&amp;quot;:[]},&amp;quot;target&amp;quot;:{&amp;quot;key&amp;quot;:&amp;quot;foe&amp;quot;,&amp;quot;characterId&amp;quot;:0},&amp;quot;cooldown&amp;quot;:0}],&amp;quot;position&amp;quot;:&amp;quot;backline&amp;quot;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=12929&amp;oldid=prev</id>
		<title>Mangusto at 20:38, 5 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=12929&amp;oldid=prev"/>
		<updated>2026-01-05T20:38:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.roidle.com/index.php?title=Archer&amp;amp;diff=12929&amp;amp;oldid=105&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mangusto</name></author>
	</entry>
	<entry>
		<id>https://wiki.roidle.com/index.php?title=Archer&amp;diff=105&amp;oldid=prev</id>
		<title>Sinweaver: Page creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.roidle.com/index.php?title=Archer&amp;diff=105&amp;oldid=prev"/>
		<updated>2022-12-30T04:37:30Z</updated>

		<summary type="html">&lt;p&gt;Page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Archer=&lt;br /&gt;
Archer is a tier 2 class that is unlocked by leveling the Scout class to level 30. It is a ranged combat class specialized in the use of a bow and arrows to attack their enemies from a distance. They are skilled at hitting targets with precision and are able to use a variety of techniques to gain an advantage in battle. One of these techniques is &amp;quot;trickshot,&amp;quot; which allows Archers to blind their target with a well-placed shot, reducing their hit rate. They also have the ability to &amp;quot;rapid fire,&amp;quot; which allows them to attack 3 random targets with a flurry of arrows. In addition, Fire Arrow imbues their attack with the fire element, allowing them to exploit their enemies&amp;#039; elemental weakness. The Archer is a formidable ranged fighter who is able to take out their foes from a distance while staying out of harm&amp;#039;s way.&lt;br /&gt;
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=Skills=&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire Arrow&amp;#039;&amp;#039;&amp;#039;: Converts the Archer&amp;#039;s normal attack and skills to fire element. This effect lasts up to 9 rounds at skill level 100.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Damage !! MP Cost !! Other Effects/durations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| Level 0&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| 3 MP&lt;br /&gt;
| style=&amp;quot;width: 65%&amp;quot;| 4 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 10&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 6 MP&lt;br /&gt;
|| 4 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 20&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 9 MP&lt;br /&gt;
|| 5 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 30&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 12 MP&lt;br /&gt;
|| 5 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 40&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 15 MP&lt;br /&gt;
|| 6 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 50&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 18 MP&lt;br /&gt;
|| 6 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 60&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 21 MP&lt;br /&gt;
|| 7 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 70&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 24 MP&lt;br /&gt;
|| 7 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 80&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 27 MP&lt;br /&gt;
|| 8 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 90&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 30 MP&lt;br /&gt;
|| 8 rounds duration&lt;br /&gt;
|-&lt;br /&gt;
|| Level 100&lt;br /&gt;
|| N/A&lt;br /&gt;
|| 33 MP&lt;br /&gt;
|| 9 rounds duration&lt;br /&gt;
|}&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Full Draw&amp;#039;&amp;#039;&amp;#039;: A self-buff for the Archer alone increasing 90 P.ATK for 9 rounds at skill level 100.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Damage !! MP Cost !! Other Effects/durations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| Level 0&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;width: 65%&amp;quot;| +20 P.ATK with a duration of 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 10&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +25 P.ATK with a duration of 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 20&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +30 P.ATK with a duration of 5 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 30&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +35 P.ATK with a duration of 5 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 40&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +40 P.ATK with a duration of 6 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 50&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +45 P.ATK with a duration of 6 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 60&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +50 P.ATK with a duration of 7 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 70&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +55 P.ATK with a duration of 7 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 80&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +60 P.ATK with a duration of 8 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 90&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +65 P.ATK with a duration of 8 rounds&lt;br /&gt;
|-&lt;br /&gt;
|| Level 100&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +70 P.ATK with a duration of 9 rounds&lt;br /&gt;
|}&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Rapid Fire&amp;#039;&amp;#039;&amp;#039;: Fires a series of arrows hitting up to 3 random targets for 175% P.ATK at skill level 100. If there are less than 3 targets, a target may be hit multiple times.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Damage !! MP Cost !! Other Effects/durations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| Level 0&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;| 125% P.ATK&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| 3 MP&lt;br /&gt;
| style=&amp;quot;width: 65%&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 10&lt;br /&gt;
|| 130% P.ATK&lt;br /&gt;
|| 8 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 20&lt;br /&gt;
|| 135% P.ATK&lt;br /&gt;
|| 13 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 30&lt;br /&gt;
|| 140% P.ATK&lt;br /&gt;
|| 18 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 40&lt;br /&gt;
|| 145% P.ATK&lt;br /&gt;
|| 23 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 50&lt;br /&gt;
|| 150% P.ATK&lt;br /&gt;
|| 28 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 60&lt;br /&gt;
|| 155% P.ATK&lt;br /&gt;
|| 33 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 70&lt;br /&gt;
|| 160% P.ATK&lt;br /&gt;
|| 38 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 80&lt;br /&gt;
|| 165% P.ATK&lt;br /&gt;
|| 43 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 90&lt;br /&gt;
|| 170% P.ATK&lt;br /&gt;
|| 48 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|| Level 100&lt;br /&gt;
|| 175% P.ATK&lt;br /&gt;
|| 53 MP&lt;br /&gt;
|| N/A&lt;br /&gt;
|}&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Trickshot&amp;#039;&amp;#039;&amp;#039;: Ranged skill with a chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status. Chance of successful application &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Damage !! MP Cost !! Other Effects/durations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| Level 0&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;| 125% P.ATK&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| 3 MP&lt;br /&gt;
| style=&amp;quot;width: 65%&amp;quot;| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 10&lt;br /&gt;
|| 130% P.ATK&lt;br /&gt;
|| 5 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 20&lt;br /&gt;
|| 135% P.ATK&lt;br /&gt;
|| 7 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 30&lt;br /&gt;
|| 140% P.ATK&lt;br /&gt;
|| 9 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 40&lt;br /&gt;
|| 145% P.ATK&lt;br /&gt;
|| 11 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 50&lt;br /&gt;
|| 150% P.ATK&lt;br /&gt;
|| 13 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 60&lt;br /&gt;
|| 155% P.ATK&lt;br /&gt;
|| 15 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 70&lt;br /&gt;
|| 160% P.ATK&lt;br /&gt;
|| 17 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 80&lt;br /&gt;
|| 165% P.ATK&lt;br /&gt;
|| 19 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 90&lt;br /&gt;
|| 170% P.ATK&lt;br /&gt;
|| 21 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|-&lt;br /&gt;
|| Level 100&lt;br /&gt;
|| 175% P.ATK&lt;br /&gt;
|| 23 MP&lt;br /&gt;
|| Chance to apply the &amp;#039;&amp;#039;&amp;#039;Blinded&amp;#039;&amp;#039;&amp;#039; status&lt;br /&gt;
|}&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Improved Focus&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(passive)&amp;#039;&amp;#039;: Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill level !! Damage !! MP Cost !! Other Effects/durations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| Level 0&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;| N/A&lt;br /&gt;
| style=&amp;quot;width: 65%&amp;quot;| +0 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 10&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +3 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 20&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +6 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 30&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +9 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 40&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +12 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 50&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +15 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 60&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +18 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 70&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +21 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 80&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +24 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 90&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +27 Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
|| Level 100&lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| +30 Hit Rate&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Archer]]&lt;/div&gt;</summary>
		<author><name>Sinweaver</name></author>
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